Kulyok Posted November 27, 2005 Share Posted November 27, 2005 It's not a secret that several in-game sounds are missing. Ellesime's greeting dialogue at the Tree of Life and Valygar's greeting dialogue in his cabin are perfect examples (I.E. Instead of "Ho there! More..." Valygar says "I'm still here", and instead of Ellesime's "Who comes!" you hear "I greet you in the name of Suldanesselar."). I know a romance fixes Valygar's issue, but I wouldn't like to install a big mod to change a single string. So... perhaps a G3 Tweak component dealing with it is a good idea? I have browsed game files extensively, and here's what I have found (already in code, and I tested some of these, too): REPLACE_SAY HAERDA 109 ~(The man looks at you blankly for a moment and then speaks) I serve only Master Mekrath.~ [HAERDA95] REPLACE_SAY JANP 35 ~Well, by Aunt Petunia's beard! A ghost from my past? Looking to buy some turnips, perhaps?~ [JANJAN67] REPLACE_SAY PPIRENI2 41 ~Do not look so surprised. You must have expected to find me near your Imoen.~ [iRENIC36] REPLACE_SAY PPIRENI2 42 ~ Oh, but I'm not incarcerated here. No, I am the new coordinator, and you are in my care... once again.~ [iRENIC37] REPLACE_SAY SUELLEAP 0 ~Wait! Who comes? You... you are the Child of Bhaal, aren't you? The one that Joneleth... Jon... boasted of stealing power from? He claimed to have slain you!~ [ELLESI02] REPLACE_SAY SUELLEAP 10 ~The energy he has stolen from the Tree will be torn from him. I know not what effects this will have... but Jon will be disoriented, so you must kill him quickly!~ [ELLESI17] REPLACE_SAY VALYGAR 0 ~Ho there! More Cowled ones or their servants, no doubt. By the gods, I swear you'll not live to take me to that damnable sphere!~ [VALYGA01] Link to comment
icelus Posted November 27, 2005 Share Posted November 27, 2005 These could probably go in Unfinished Business. I've wondered for awhile how many sounds are distributed with the game but unused. I just never had the patience to listen to all of them. Link to comment
Kulyok Posted November 27, 2005 Author Share Posted November 27, 2005 Please, feel free to do so. I have both UB and G3Tweaks installed, and I would welcome this component with open arms in either of these mods. Actually, I spent the whole week with my headphones on several weeks ago, writing interjections and skimming through sound files - a pretty through examination, if not a complete one - and I found out that surprisingly few sounds were not showing. I could have missed something, though. Link to comment
cirerrek Posted November 27, 2005 Share Posted November 27, 2005 Two sounds problems that always bugged me were in Chateau Irenicus. There are 2 places where the timing is off when Irencius is speaking to you. 1) is when the golem shows up and says "More intruders have entered....complex master. [edit]Golem's string is 2820 and the sound file itself it plays fine through NI. Perhaps the Wait(6) isn't long enough (NEWGAME.bcs)?[/edit] Irencius cuts the golem off by saying "They act sooner than we anticpated... Maybe it is intentional, master mage cutting off his brainless minion, but I always found it very jarring. 2) Dang, I can't remember the second one, but it is also during the Irencius torturing PC segment. Link to comment
Andyr Posted November 28, 2005 Share Posted November 28, 2005 I noticed that first one too, but figured it was cut off because I cranked up the game speed... Link to comment
Kulyok Posted November 28, 2005 Author Share Posted November 28, 2005 I am not sure, but I think there is a problem with soundsets (INVENTORY_FULL), too. When playing with Kelsey in the party, I noticed that he was vocal about giving him too much to carry, i.e. I could actually hear "I am a sorcerer, not a walking Bag of Holding...", but with Bioware NPCs, I only saw a line on the screen, but heard nothing. Link to comment
Kish Posted November 28, 2005 Share Posted November 28, 2005 Generally, when you try to transfer an item to an NPC who can't take it, you're at a screen where you won't hear the NPC's line. On those rare occasions where an NPC with a full inventory attempts to receive an item when you're at the main game screen, you hear the line--they're all voiced. Link to comment
CamDawg Posted November 29, 2005 Share Posted November 29, 2005 I'm more than willing to file these out to Tweaks and/or UB, but these really should go into the Fixpack. Link to comment
Andyr Posted November 30, 2005 Share Posted November 30, 2005 REVOLUTION! I guess there's no harm in putting them in UB and the Fixpack. Link to comment
icelus Posted November 30, 2005 Share Posted November 30, 2005 UB will need a bit of fixing when the Fixpack is released, anyway. Things like the Gorf the Squisher fix will either need to be removed or changed to see if the Fixpack has been installed. Link to comment
Kulyok Posted February 14, 2008 Author Share Posted February 14, 2008 (Necromancy: Raise Thread check successful). I've been perusing Xan's old code today and found these. Just to verify: did they all make it to the Fixpack? Link to comment
Taimon Posted February 14, 2008 Share Posted February 14, 2008 [ELLESI02], [HAERDA95], [JANJAN67] and [VALYGA01] are in core fixes. [iRENIC36] and [iRENIC37] are in gtu.tra (so english only) However, I did not find [ELLESI17]. Maybe someone should confirm this. Link to comment
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