Grim Squeaker Posted March 13, 2006 Share Posted March 13, 2006 I was not expecting a GDE interface, I expected something that didn't mean that I would have to write MORE code. I get enough code work at school, thank you, and I am pretty good at it. However, Weidu seems pretty confusing to me, and I am a programer. But then again, I don't understand why anyone still uses Unix. But thats just me.HELP!, BG Hacker <{POST_SNAPBACK}> What do you mean by 'more code'? The only code I can possibly imagine you have already is your .baf files. A basic tp2 for a simple mod will just install some CREs, dialogue and scripts and that's piss easy (so its not loads more code). Now, CREs are almost exactly the same coding with and without WeiDU. And dialogues written without WeiDU are just hideous and very few people will install them. If you tell us what about WeiDU confuses you we can answer your questions or point you at the hundreds of tutorials out there which decribe almost any normal thing you might want to do with WeiDU. Link to comment
BG Hacker Posted March 13, 2006 Author Share Posted March 13, 2006 What confuses me about Weidu is, when I open it, it has a command-line style format, like DOS. I hate DOS code. Link to comment
the bigg Posted March 13, 2006 Share Posted March 13, 2006 Why do you call yourself an hacker if CLI disgusts you? You probably won't need to deal with the CLI anyway - you can simply rename weidu.exe to setup-mymod.exe, and it will automatically run the mod associated with either setup-mymod.tp2, mymod.tp2, mymod/mymod.tp2, or mymod/setup-mymod.tp2 (see: more or less any other mod). Of course, if also writing tp2 (or baf, or d) code disgusts you, then you can stop modding just about now - nobody sane of mind is going to use a non-weidu mod anytime soon. Link to comment
BG Hacker Posted March 13, 2006 Author Share Posted March 13, 2006 Why do you call yourself an hacker if CLI disgusts you? You probably won't need to deal with the CLI anyway - you can simply rename weidu.exe to setup-mymod.exe, and it will automatically run the mod associated with either setup-mymod.tp2, mymod.tp2, mymod/mymod.tp2, or mymod/setup-mymod.tp2 (see: more or less any other mod). Of course, if also writing tp2 (or baf, or d) code disgusts you, then you can stop modding just about now - nobody sane of mind is going to use a non-weidu mod anytime soon. <{POST_SNAPBACK}> Because, I hack poeple. I hate DOS because I work with it so damn much. carojo, I am doing it again. Ficke, shieza. I hack a lot, but I don't do it for fun. Hacking is fun, but tedious. Especially Port scanning. Link to comment
BG Hacker Posted March 13, 2006 Author Share Posted March 13, 2006 nobody sane of mind is going to use a non-weidu mod anytime soon. <{POST_SNAPBACK}> I use non-weidu mods..... Link to comment
the bigg Posted March 13, 2006 Share Posted March 13, 2006 Because, I hack poeple. I hate DOS because I work with it so damn much. carojo, I am doing it again. Ficke, shieza. I hack a lot, but I don't do it for fun. Hacking is fun, but tedious. Especially Port scanning. <snip> I use non-weidu mods..... <{POST_SNAPBACK}> WHich just proves you aren't sane of mind. Link to comment
Grim Squeaker Posted March 13, 2006 Share Posted March 13, 2006 What confuses me about Weidu is, when I open it, it has a command-line style format, like DOS. I hate DOS code. <{POST_SNAPBACK}> As I already stated, you don't run weidu.exe. You use it as a tool for compiling files and in conjunction with a tp2 file to install mods. See the readme for more information. nobody sane of mind is going to use a non-weidu mod anytime soon. <{POST_SNAPBACK}> You can only install 1 non-WeiDU dialogue editing mod. That makes people not especially keen to use them. Also, they are generally much less friendly to uninstall. Link to comment
Kaeloree Posted March 13, 2006 Share Posted March 13, 2006 Try downloading a WeiDU mod and following the instructions to install it. That should help you understand :-) Link to comment
BG Hacker Posted March 14, 2006 Author Share Posted March 14, 2006 What confuses me about Weidu is, when I open it, it has a command-line style format, like DOS. I hate DOS code. <{POST_SNAPBACK}> As I already stated, you don't run weidu.exe. You use it as a tool for compiling files and in conjunction with a tp2 file to install mods. See the readme for more information. <{POST_SNAPBACK}> What the hell do you mean!? YOU'RE CONFUSING ME!!!! CAN SOMEONE PLEASE TELL ME HOW TO MAKE MODS WITH WEIDU, THEN!? Link to comment
Sikret Posted March 14, 2006 Share Posted March 14, 2006 You don't need to double click on Weidu.exe and you don't need to type anyting in that DOS window to create your mod. What you do is to write text files (.tp2, .d, .baf et al). The one who wants to install your mod, will double click on Weidu.exe on his computer. You just need to rename Weidu.exe so that its name harmonize with the name of your .tp2 text file. Just see some released mods to see how they have done it. Link to comment
BG Hacker Posted March 14, 2006 Author Share Posted March 14, 2006 You don't need to double click on Weidu.exe and you don't need to type anyting in that DOS window to create your mod. What you do is to write text files (.tp2, .d, .baf et al). The one who wants to install your mod, will double click on Weidu.exe on his computer. You just need to rename Weidu.exe so that its name harmonize with the name of your .tp2 text file. Just see some released mods to see how they have done it. <{POST_SNAPBACK}> Text document? what do you mean? How exactly do I make a mod in Weidu, then? do I just type in a bunch of stuff in a .tp2 text file, and BOOM! it's a mode? Link to comment
BG Hacker Posted March 14, 2006 Author Share Posted March 14, 2006 Also, if weidu compiles the mod, thenhow do I MAKE the mod? Link to comment
Sikret Posted March 14, 2006 Share Posted March 14, 2006 To get started, go to the following site and download the Context editor: http://www.context.cx/ The program will help you to open other mods' text files to see what other modders have written. Learning is a long process. Start with smaller and easier mods and have patience. Link to comment
Domi Posted March 14, 2006 Share Posted March 14, 2006 Generally speaking a mod is a combination of the following elements: a TP2 file that describes what files are compiled, how script files are appended etc. a number of files that have the mod content: CRE files for creatures, D files for dialogues (when compiled become DLG), BAF files for scripts (when compiled become BCS), ITM files for items, etc. Generally to create a mod in WeiDU you will need: A folder that will contain all the "content" files. TP2 file named something like Mymod.TP2 and it consists of all sort of comands to install, compile or append files. and Weidu.exe renamed Setup-Mymod.exe The best way to learn how they relate to each other, I find, is Ghrey's How to Create a Simple NPC tutorial which has a small easy example of a TP2 file and step by step instructions. Link to comment
BG Hacker Posted March 15, 2006 Author Share Posted March 15, 2006 Generally speaking a mod is a combination of the following elements: a TP2 file that describes what files are compiled, how script files are appended etc. a number of files that have the mod content: CRE files for creatures, D files for dialogues (when compiled become DLG), BAF files for scripts (when compiled become BCS), ITM files for items, etc. Generally to create a mod in WeiDU you will need: A folder that will contain all the "content" files. TP2 file named something like Mymod.TP2 and it consists of all sort of comands to install, compile or append files. and Weidu.exe renamed Setup-Mymod.exe The best way to learn how they relate to each other, I find, is Ghrey's How to Create a Simple NPC tutorial which has a small easy example of a TP2 file and step by step instructions. <{POST_SNAPBACK}> Thanks well, in that case, does anyone want to help me with my mod now? because i have dcided to use Weidu. Can anyone help me come up with some ideas? I need a LOT of ideas. I need some ideas for the spells and items, mostly, I mean, I can just look up the spells and items in the AD&D books( I have all of them, well, almost), but I can't get the mechanics right, Specifically: Abyssal Army Animate Doom Legion Attract Ghoul Tenser's Floating Disc So, as you can see, I need some major graphical AND mechanical help with these spells. Link to comment
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