berelinde Posted September 19, 2006 Share Posted September 19, 2006 As usual, I started something on the wrong thread. It was a fairly logical place to start, since I noticed it after installing BG1 NPC v12. But it wasn't that. I'm fairly sure this was the result of using an older version of Tweaks (v2, I think), but would someone mind confirming that this issue has been resolved? Thanks http://forums.gibberlings3.net/index.php?s...ic=7723&hl= Link to comment
ronin69hof Posted September 19, 2006 Share Posted September 19, 2006 Are you sure she is actually a mage and not just looking like one. Tweak pack has an option to change her appearance to mage and Nalia's appearance to that of a thief. ronin Link to comment
Gorilym Posted September 19, 2006 Share Posted September 19, 2006 Are you sure she is actually a mage and not just looking like one. Tweak pack has an option to change her appearance to mage and Nalia's appearance to that of a thief. ronin Yeah, but those components are (supposed to be) disabled when a TuTu install is detected. Link to comment
berelinde Posted September 19, 2006 Author Share Posted September 19, 2006 No, she was a mage, level 1. But that was an older version. I'm running on Windows XP, if that helps. Link to comment
Gorilym Posted September 24, 2006 Share Posted September 24, 2006 DavidW was correct in the other thread - ToB-style NPCs currently (v2) uses the wrong .cre to replace the later level .cres - copying from the not-meant-to-be-joinable prologue one instead of the proper ch. 1 incarnation. As long as you start the game with a 0 XP character it probably won't be noticed, because if Charname is still level 1 when Imoen joins east of Candlekeep, she'll be the right version. Local fix: change instances of _imoen.cre to _imoen1.cre in .tp2, including in the allow_missing section - otherwise the component won't install over anything other than TuTu. In other words, this is very much still an issue. Link to comment
WizWom Posted September 24, 2006 Share Posted September 24, 2006 Although, in my latest run through of tutu, I dualed Imoen to a Mage at L2, losing that inital Theif class would be bad, since then she would not have the use of a theif's weaponry. I can't imagine Imoen not able to use a bow! Link to comment
Gorilym Posted September 24, 2006 Share Posted September 24, 2006 Not to mention that Imoen cloned from the prologue has heavily nerfed stats - INT 12 and so on IIRC. Link to comment
Silk Posted October 5, 2006 Share Posted October 5, 2006 If it's any help, it happened to me after I Tutu'd a partially modded BG2. It obviously copied THAT .CRE file and not her original BG1 one. After a clean install, she's a thief again which, right now, suits me fine. Link to comment
Kulyok Posted October 6, 2006 Share Posted October 6, 2006 It's "ToB-style" NPCs component. It makes her a Mage in the beginning of BG1(thus making her bow and arrows "red" - useless for her). Uninstalling this component fixes the problem. Link to comment
berelinde Posted October 6, 2006 Author Share Posted October 6, 2006 Thanks! Yeah, I'm not installing that option any more. DavidW's SCS accomplishes more or less the same thing, but doesn't alter her class and gives you the nifty option of picking all her proficiencies. That', and I like a lot of other components of SCS anyway, so I'm going to be installing it one way or the other. Link to comment
Gorilym Posted October 6, 2006 Share Posted October 6, 2006 Well, it's very easy to fix locally, (replace instances of _imoen.cre to _imoen1.cre in .tp2) but if you're going to use the SCS equivalent anyway; then I suppose it doesn't really matter. I hope they get this nailed down for v3 though. Link to comment
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