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Lauriel

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Posts posted by Lauriel

  1. Being picky here, but how would the Commander know we were the group that cleared out the mines?  Perhaps he could ask, like Scar did upon our arrival?  Or let the PC introduce themselves first?  Just seems like he knows way too much about us at first glance before the group gets even a word in.  Is Elminster hanging out in that inn or something? (j/k!) :)

    EDIT: Along the same vein...how would the prisoner even know about us?  Or is he just wanting to talk to whoever it was that uncovered what he did?  Everyone's intimate knowledge of who we are is sort of creeping me out.

  2. I noticed that the area isn't auto-revealed (explored) like the rest of the city.  Is that something that a mod did on my side or is that standard behavior?  Either way, I'm sure it would be difficult to get at that preference setting.  However, adding an option to the installation to start with the area being 'explored' would be pretty easy.  Just a thought!

  3. Just installed the newest version, and Blurt won't talk to me.  I spoke with LIme, he directed me to Blurt, but Blurt just asks for alms.  The journal also is directing me to Blurt.

    EDIT: The reason is because Lime sets SetGlobal("bsAskedMissingMonk","MYAREA",1) while Blurt looks for Global("bsAskedMissingMonk","GLOBAL",1)

  4. 2 hours ago, jastey said:

    What do you mean by "restore" here? I always thought the Bhaalspawn powers would remain with the PC upon transition to BGII, either that or I'm getting something wrong.

    When Irenicus steals their soul, they lose their powers.  When he's dead and in hell, there's a movie that shows him being attacked by imps.  That movie is what I use to give the PC a dream and restore those lost powers so they have them when they start ToB.

  5. Themed Tweaks' main purpose is to augment the role-playing environment throughout the game series. To that end, it tweaks the story in various places.

    The current (beta) release can be found here: Themed Tweaks Beta v0.1

    COMPONENTS INCLUDE:

    • SoD - Give Imoen a special Wand of Magic Missiles for the attack in the palace
    • SoD - Allow PC to give aid to Imoen after the attack in the palace
    • SoD - Ditch tour-guide Corwin Schael
    • SoD - Remove dreams about Irenicus from SoD
    • SoD/BG2EE - Add a little snark
    • SoD - Remove cut scenes that the PC shouldn't be privy to (finished through the first camp)
    • SoD - Stat-based observations and options
    • SoD - Quest: Scouting the Coast Way Crossing
    • BG2EE - Give Imoen innate Magic Missile abilities for BG2 scene
    • BG2EE - Use movie of Irenicus in hell as a dream to restore all Bhaalspawn powers.  This component is also offered by the Transitions mod and will be skipped if installed there.

    This is the initial Beta release.

  6. Awesome!  :)  Version 1 of mod is really ready to go live, but I'm waiting for...something.  If I get the 1st camp of SoD portion of Themed_Tweaks finished before that something happens, I'll probably start on changes to it that I had reserved for V2.  It won't affect those transitional dialogues.

    Thank you for all your hard work. ❤️

  7. 10 hours ago, AL|EN said:

    Edge cases:
    One is when there might be three mods that cover the same NPC romance. Mod A is compatible with Mod B and vice-versa. But Mod C is not compatible with either of them.
    If Mod A,B and C have set 'Conflict=NPC\Garrick\Romance' they appear as conflicted. But Mod A and Mod B appear conflicted also to each other which is not true. The easiest solution would be to inform players that they can ignore the conflict for Mod A and Mod B. Much more complex alternative would be some kind of exclusions.

    I'm still digesting @subtledoctor's comments - but as far as the edge case listed here, you know my preference.  I'd prefer the more complex alternative to be able to allow specific exclusions based on TP2/Label/Designated #.  Speaking from the perspective of attempting to make new mods play nice with older ones, one has to be aware of them in order to do so.

    Question: How does one communicate the difference between a major and a minor conflict? Do we just ignore minor ones?

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