In a normal game, if you have the game set up to pause when you see an enemy, the pause works fine when an NPC turns hostile during a dialogue. However, it doesn't pause in multiplayer games. I'd like to add a PauseGame() to the end of the action list in these cases.
I can't use a simple search and replace for ~Enemy()~ ~Enemy() PauseGame()~ because it could be inside an ActionOverride.
I'm at a loss on how to accomplish this. Any ideas?