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Lauriel

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Everything posted by Lauriel

  1. The change to move chapter 4's ending to a floor trigger instead of the room script is using incorrect journal numbers when erasing them. They also do not erase/close out the ones normally done in the room script. This leaves unresolved entries in the quest journal. Unresolved EET journal entries that are normally erased are as follows: This is the content of EndCH4.bcs in EET:
  2. A new version has been released to include LableType in the ini file for installing with Project Infinity
  3. A new version has been released to include cross-mod content with Transitions.
  4. Slythe and whassername in the Undercellar. He wants you to go stop them. So if you do, then find Scar's body and return it to him, he's all like - you have to hurry! I just would like an option to reply to him saying, 'We've dealt with them. Relax'. There needs to be no other response from him.
  5. When returning Scar's body after the assassins have been killed, can there be a dialogue option to say something like 'The assassins have been dealt with. I'm just waiting for the coronation to start. I have my invitation and I'm ready to go expose Sarevok'. soo....chillax duke...basically.
  6. I'm giving it a stab. If I totally hose the project, I'll just blame you. LOL
  7. Oh crud...I really should learn Github better. :whine: Alright, I'll see if I can figure it out.
  8. Framed can be added to the list as well.
  9. A new version has been released. This version has Tethtoril give the PC Gorion's scroll if they haven't retrieved it by the time the quest ends, but only if BG1NPC was installed before Framed. This is to stay as compatible as possible with BG1NPC.
  10. It doesn't need to be patched for 2.5 games. I'll be putting out a version 2 of Transitions soon and the fix for 2.6 will be in there.
  11. A new version has been released. The only change is to the audio of alternate chapters 6 and 7 narrations. The new ones were built using Real-Time-Voice-Cloning and modified with Audacity.
  12. This did the trick! Thank you all, very very much!
  13. Thank you @Bartimaeus and @Gwendolyne! It now gets added to my NPC's action bar, but it doesn't work. It's gotten closer at least. When I try to cast it it just looks like it's fixin' to do it's thing (the casting icon is present on the portrait) but then it just doesn't. The spell isn't used up from the action bar and none of the effects are applied. Is perhaps one of the affects (one that isn't in the game I guess) messing it up?
  14. My NPC has 9, and can get more. If I AddSpecialAbility("someotherinnatespell") it gets added fine. Changing the name of the spell gives the same results. Are sometimes the best.
  15. I've built a new innate spell and have screwed something up to the point where I can't give it to my PC...sort of. It says MyNPC: Gained Special Ability: Mind Shield, but it's not in the innate ability selection bar. This is my base spell that I copy over to override #LPWR01.SPL Then I give it a description: SAY 0x0050 @1050 // Mind shield description (modified version of Greenstone Amulet description) Then I copy the Greenstone Amulet effects to the new spell. COPY_EXISTING ~AMUL17.ITM~ ~override~ LPF ITEM_EFFECT_TO_SPELL INT_VAR type = 99 header = 99 insert_point = 0 STR_VAR new_itm_spl = ~#LPwr01.SPL~ END BUT_ONLY_IF_IT_CHANGES The resulting spell looks like it should work. #LPwr01.SPL What have I done wrong?
  16. If you like it, it must be very good.
  17. Yes, it is. Nothing needed to be done to make it work in 2.6. I just did my last test round in 2.6 so wanted to make it clear that it will work as expected in the new version.
  18. Version 1.5 has been released and has been tested on BGEE 2.6.
  19. Another update has been released. Details in the original post.
  20. A new version (1.2) has been posted that includes a few small fixes.
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