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Lauriel

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Everything posted by Lauriel

  1. Sorry - I'm still working on the final version
  2. I'm sorry - I should have updated. It had to do with an update on my machine unrelated to EET or Baldur's Gate games in general. With another update, everything is back to working fine.
  3. I suspect it was simply an error. We talked about the letter and the need for it go in after BG1NPC
  4. I have no idea why you'd want BG1NPC to be installed after Framed. Framed has cross-mod compatibility built in for BG1NPC with Garrick and Gorion's letter. It needs to be installed after in order for these to go in.
  5. BG1NPC can be installed on BGEE like Garrick. It only recently was able to be installed after EET. I'm not the author, but I can see no reason that it cannot still be installed there.
  6. DELTAN I don't know if it'll work with what you're doing or not. We'll see.
  7. It certainly will. That's where the romance starts. But it's Chapter 7 after Sarevok is killed. For both the romance and Transitions.
  8. Yes, he's removed from the harbor master building and put into the Ducal Palace where he offers a house to the PC to act as a residence if they saved his life. He also has interjections when Belt offers the clean-up quests. Framed isn't very complicated. It generalizes some dialogues about where the Iron Throne merchants were killed then just allows entry to Candlekeep with a specific item during chapter 5 only. The reason for the chapter specific requirement is that there are very high powered items in the catacombs. There is also the revelation about the PC via Gorion's scroll that is meant to be exposed later in the story. But having it come out at the beginning of chapter 5 vs the end doesn't affect the story that much. It certainly makes the conversation with Elminster when arriving in the city of Baldur's Gate a bit more understandable. Then chapter 6 is just the investigation into the iron throne building with a few minor adjustments.
  9. Multiplayer Tweaks by Lauriel This mod is to put forth fixes for multiplayer sessions. The mod has been tested in EET, but should be compatible with BG1, BG1: TotS, BG2, BG2: ToB, PST, IWD, IWD:HoW, IWD:TotL and BGEE, as well. There is currently one component: Take it outside - mobs may follow the party through doors v1.1 simplifies the region script, fixes scripts for long area names and checks a local variable (#LNoGo) before allowing the transfer Download: mptweaks latest version Forum: G3 Forum Thread Readme
  10. Ahhh, ok. This makes sense. I know how to work around this now. Thank you!
  11. My unique prefix is #L. Up to this point, it has caused no issues. Now however I have one instance that just makes no sense to me as to why it's garbling the output. I'm going through all the area files in the game and attaching script to travel regions if they meet certain criteria. I save off the name of the area file being worked on with In the case of my areas, that would be something like "#LBG0006" My region script contains the check: before allowing it to fire. In all cases, this works fine for all areas except for mine. The output will look like: It's taking the last 2 digits from my custom area names and putting it in front of the variable name. Is there any way to bonk WeiDU over the head sufficiently to make it stop doing this?
  12. I'm also in the beginning process of writing a romance with Eltan that can be used for solo players (or regular of course).
  13. I'm trying to reliably determine who clicked a travel region. I tried Clicked(Player1) but that failed. The only success I've had is with Clicked([ANYONE]) See(Player1). But there could be all 6 party members within sight and any one of them could have been used to click the region, so it's not terribly reliable. Does anyone have a better solution?
  14. I'm not sure the custom chapter starts would work the same in the original game. I also make use of the tokentext.2da file which is only in EE, I believe.
  15. No, I'm sorry. It doesn't. It would be nice to go there right away, wouldn't it. But that is beyond the scope of this mod.
  16. Framed: Alternate Chapter 6 for BGEE/EET The Framed mod provides 2 different versions of Chapter 6 and makes going to Candlekeep a possible side quest not involving the Iron Throne. If Candlekeep is visited before the Iron Throne Building is investigated, Eltan will have a different task for the group to be done in Chapter 6. To experience the new version, a work order will need to be obtained from Bentley (Friendly Arm Inn) or Scar (initial meeting only and only if PC admits to clearing the Nashkel mines) during Chapter 5. Download: Framed v1x Forum: G3 Forum Thread Readme
  17. Multiplayer Tweaks by Lauriel This mod is to put forth fixes for multiplayer sessions. It requires BGEE, BG2EE or EET. Version 1.0 contains one component: Take it outside - mobs may follow the party through doors Download: mptweaks latest version Forum: G3 Forum Thread Readme
  18. The goal of the Multiplayer Tweaks mod is to fix issues specific to multiplayer sessions. So far there are two components. The mod has been tested in EET, but should be compatible with BG1, BG1: TotS, BG2, BG2: ToB, PST, IWD, IWD:HoW, IWD:TotL and BGEE, as well. Components included (so far) Take it outside - mobs have a chance to follow through doors Pause game when NPCs turn hostile during dialogue The current release may be found here: mptweaks v2.3 Change log:
  19. In NI, it shows an entrance's orientation as having size of 4h. In IESDP docs, it states 2h. Which is correct?
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