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Lauriel

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Everything posted by Lauriel

  1. If the Liia component isn't installed, the dialogues can hang. If after talking to Duke Eltan, you no longer get dialogue from the dukes, do the following in the debug console: C:Eval('SetGlobal("#L_TALKEDTODUKES","GLOBAL",3)') Then initiate dialogue with Duke Belt.
  2. Tested this. Does work. Just an FYI in case anyone else is looking for a quick solution. ... unless I'm completely unable to read the docs...which, ya know, is entirely possible.
  3. Please add Transitions and Themed Tweaks to the EET compatibility list.
  4. For some reason, that makes me nervous! LMAO Hope you enjoy.
  5. Thank you! And thank you for all you did to make it happen.
  6. So he follows when he's not supposed to but doesn't when he is. Very ironic. This is the only transition that I've notice him being left out of. I will let you know if I find more, but if it's just this one, it might not be such a hurdle to hit it over the head with a hammer until it behaves itself.
  7. Yes, it's a cut-scene. You talk to the miner by the plug, he takes the key, the movie of the flooded mine happens, and the group is moved to the surface via the script. Grey doesn't make it out in 7th-member mode. I've not had issues with it in single-player games, just this time in my multi-player game.
  8. Ran into a bug where Grey disappears. When flooding the Cloakwood mines, he doesn't show up on the surface. This is multi-player EET with a full group so he's the 7th member. Let me know what sort of supporting files you need to track this down. Work around, of course, is to make him part of the group. Poor ol' Yeslick had to book it out of the mines on his own, but it was him or the dog. The choice was obvious.
  9. Transitions is now out of beta. Version 1 is now live. Please post any bug reports and feed back here. Thank you!
  10. Version v2.4

    1,191 downloads

    This mod requires EET, BGEE, SoD, or BG2EE. For BGEE and BG2EE, the Transitions mod allows for continued play after the boss enemy has been defeated. In EET, you'll have seamless transitions between campaigns and be allowed to skip ahead to BG2, bypassing all or the remainder of SoD, as suits the player. In addition to more quests being available, the Korlasz dungeon quest is treated as a normal dungeon crawl, and can be exited and re-entered with no tour-guide. You have the opportunity to have your own personal housing which contains a chest that follows you through to ToB if EET is installed. Learn more about the mod View the readme Visit the forum
  11. Lauriel

    Transitions

    This mod requires EET, BGEE, SoD, or BG2EE. The Transitions mod's main purpose is to provide seemless transitions between campaigns in EET. It will provide a mechanism to remain in the BG1 "world" after Sarevok is defeated and BG2 "world" after Irenicus is defeated. For EET, it also allows for skipping ahead to BG2, skipping all or the remainder of SoD, as suits the player. Progressing through to SoD or BG2 areas of the game is accomplished by using a custom item provided by Duke Belt after the clean-up quests are finished or skipped. Progressing through to ToB is accomplished by using the Amulet of Selderine provided by Queen Ellesmine. After Sarevok has been defeated, the protagonist can take up residence at the Ducal Palace (requires SoD), thanks to Duke Belt. If the protagonist rescued Duke Eltan and EET is loaded, he will show his appreciation by awarding the keys to a home. There is also the possibility for a number of new clean-up quests, depending upon which of Sarevok's followers have been previously eliminated. BG1 and TotSC quests can be finished after Sarevok's death, giving the player control over the order of events. In order to plug the plot hole dealing with Sarevok's sword, he can be given his equipment, either equipped or just in his inventory, so that it can be looted and confiscated after his death. If you choose to equip his items, the final fight with him might be slightly more difficult. Main Component Required for most, but not all, content This component prevents the end of game transition to SoD after Sarevok's death and the end of game transition to ToB after Irenicus's death. It allows access to Duke Belt in the Ducal Palace for game advancement. To remain consistent with SoD, the protagonist is offered the room on the 3rd floor (requires BGEE) as well as the Korlasz Dungeon quest (requires SoD), both of which may be turned down. Also to remain consistent with SoD, Liia offers to recruit Imoen for magic training, the timing of which is up to the player. If SoD is installed, the Korlasz dungeon quest will be a regular skippable clean-up quest, with no tour-guide Imoen, allowing you to come and go as you please. NOTE: Your party will not be given a key ring when doing the Korlasz quest. If you want one, you can buy one at various merchants in Baldur's Gate when SoD is present The component also allows for skipping the entirety or the remainder of SoD in EET. New Bhaalspawn power Requires Main Component and BGEE or EET A new Bhaalspawn ability will be added during the first rest period after defeating Sarevok. Good- and neutral-aligned protagonists will receive the equivalent of Greenstone Amulet's Mind Shield and evil-aligned protagonists will receive Algernon's Cloak Charm Creature. Sarevok's Equipment Requires Main Component and BGEE or EET This component gives Sarevok his sword so we can better explain its movement between games and updates the inventory images for Sarevok's armor and helmet with Tantalus' customized versions from the Sarevok Recovery Mod. NOTE: the sword will be confiscated by the Flaming Fist so it can in turn be stolen from the Ducal Palace as per SoD, however the PC will be compensated for the loss by Duke Belt. Option 1: Sarevok's equipment is equipped - this may make the final fight slightly more difficult Option 2: Sarevok's equipment is just in his inventory - final fight will not be affected Option 3: When installed, use how Endless BG1 handles Sarevok's equipment Add Clean-Up Quests Requires Main Component and BGEE or EET This component adds quests to bring in Sarevok's remaining supporters depending upon who hasn't already been dispatched. The Korlasz dungeon quest will be offered whether or not this component is installed if SoD is present. Any and all clean-up quests, including Korlasz's Dungeon crawl if SoD is installed, can be skipped. To skip all of them without being asked about the next and the next, ad nauseum, just reply that you're not a bounty hunter and that Belt will need to hire someone else. If Korlasz is skipped, a few of the more notable items usually found there will be available for purchase at Sorcerous Sundries. NOTE: Tamoko's quest involves suicide-by-Flaming-Fist. It may be triggering for some players. Option 1: Have survivors of the final battle with Sarevok immediately flee the area when Sarevok dies (to give more clean-up quests) Option 2: Behavior of the Sarevok's supporters in the final BG1 battle is unchanged Option 3: Option 1 and gentler version of Tamoko's quest Option 4: Option 2 and gentler version of Tamoko's quest CLOSE QUESTS THAT CAN NO LONGER BE COMPLETED Requires Main Component and BGEE or EET This closes quests that may remain open after Sarevok is defeated and makes sure pub rumors don't reopen old quests. Clean up townsfolk chatter with reference to Sarevok Requires Main Component and BGEE or EET This imports changes to various townsfolk from the Endless BG1 mod. Will use EBG1's version if available. Clean up the wounded from the thieves maze Requires Main Component and BGEE or EET This component removes Winski and Voleta from the thieves' maze and has Denkod inform the group of their whereabouts. If anyone in the group is wearing Sarevok's armor or helm, Denkod will provide some comedic relief. This will overwrite Endless BG1's changes to Denkod if they are installed. NOTE: If you installed the component to add clean-up quests, Winski will disappear from the thieves' maze even if you don't install this component. Have Elminster make an appearance outside the Ducal Palace Requires Main Component and BGEE or EET This component adds back unused original dialogue from BG. Will use EBG1's version if available. Duke Eltan's reward Requires Main Component and BGEE or EET NOTE: Duke Eltan will only show up if he was safely delivered to the Harbor Master. The reward for saving his life is a home the protagonist can call their own. Only one home can be claimed, regardless of how many options are installed. Once a house is selected in-game as the reward, it will be locked, the PC will be given a key, and any actors inside the house will be moved to another location. The house's contents will remain the same. If you sell the key, you in essence sell the house. The key will be among your possessions that are placed in Chateau Irenicus in BG2 for you to find if you didn't sell it previously. House in front of Palace This component prepares the 2nd house to the left of the Ducal Palace as one of the reward options. Cabin in High Hedge This component adds the cabin in High Hedge as one of the reward options from Duke Eltan. This house is used in various other mods (Ascalon's Questpack and Glam's NPC Pack), so you may want to not select it in-game as your reward if those mods are installed and still using it. Installing it, however, shouldn't affect those mods. House in Beregost This component adds the large gray house in the upper west side of Beregost as one of the reward options from Duke Eltan. House in front of Flaming Fist headquarters This component adds the house across from the Flaming Fist compound as one of the reward options from Duke Eltan. Add waves of refugees to Baldur's Gate Requires Main Component and BGEE or EET Refugees will start arriving in front of the palace in waves, seven game-days apart starting a week after the death of Sarevok. Each wave will increase the number of refugees, but all are in front of the palace so overall, this is more of a cosmetic thing and will by no means swamp the city with refugees as it is in SoD. This is a slightly modified import from Endless BG1. Will use EBG1's version if available. Use abbreviated capture scene leading to BG2 Requires Main Component and EET Cut out the long fight scene leading to capture prior to BG2 and just show a brief cut-scene. Use Irenicus in hell movie to restore Bhaalspawn powers when he is defeated Requires BG2EE or EET While recuperating in Suldanessellar, the Irenicus in hell movie will be shown as a dream and all Bhaalspawn powers will be restored.
  12. Well, if you use EET, then yes. It's more of an EET component because there, she will be whatever class she was before BG2. So, for those who don't dual her to mage, this will give an in-character reason for being able to cast magic missile at Irenicus. It doesn't allow for single-classing in and of itself, however. It simply gives her innate magic missile to cover the possibility of her not being a mage.
  13. I really don't know what would be needed for an IWDEE installation, sorry.
  14. Not sure where to put this, but thought it was funny. I have Grey in the 2nd slot in my group and am using the formation that puts my PC in the back and him at point. While entering Beregost, Golin Vend greets us and it's Grey that replies. I'd post a pic of the exchange, but I'm out of upload space.
  15. I'll be starting up on Transitions again when I finish BG1 content for Themed Tweaks ... maybe another month for the BG1 content. Then my plan is to finish Transitions. If my time remains as free as it has been, it could be as soon as 2 months. I have a lot to do in SoD and ToB for Themed Tweaks, so that will be a while. However, for translating Themed Tweaks, some of the components are already finished and will not be changing further. The tra files are all separated by component. The read me will say which are finished. But if you want to wait until it is completed, it could be as soon as 4 months but as long as 6.
  16. I started over with virus protection off and it went normally - though my dream sequences still aren't showing their respective BMPs. They exist in the game, just not showing up. Not pertinent to Ajantis, though. I've started from scratch three times today. This final time no issues with Ajantis.
  17. Hmm, so the inlined didn't work. Very strange. This isn't the only weirdness that's happened on my machine. I'm wondering now if my anti-virus software is being intrusive. I have the debug now, but only after providing those files and moving on. I don't have the debug files from when the error occurred. Like I said, I should have been more methodical, but wasn't.
  18. I don't know if it's this new laptop (my chief suspect at the moment) or what, but dream BMPs MOS files aren't being displayed during dreams any more. They used to... I wanted to upload my save game and debug files, but I can only manage to get the weidu logs here. The other's were too big for what I'm allowed to upload. If you can find anything in there that would lead to just the scrolling text and sound showing during dreams, I'd be very grateful. I want to mod a dream using those same mechanics and need to have them working before hand. Has anyone run into this before? EDIT: Did a 'naked' EET installation - no other mods. Still not getting the dream graphic files (like GUIDRM2.MOS) to show up during dreams. I'm at a loss... Using 64bit Windows 10 I only have an allotted upload size of 87k, so can only upload this one file... WeiDU-BGEE.zip
  19. I'm sure. I patched it with the files it was looking for long ago and reinstalled. I should have been more methodical, but I wasn't.
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