Ser Thomas
-
Posts
16 -
Joined
Content Type
Forums
Events
Downloads
Gallery
Mods
News
Store
Posts posted by Ser Thomas
-
-
@jasteyThanks for the quick reply.
I tried to open the door and it is still locked, yes. Using the setGlobal did not do anything. The door is still locked and talking to cook or the apprentice does not give me any dialogue about the Fire Elemental or the ale for halvslinger (which was the original dialogue getting me the quest, just in case there is another one).
-
First of all, let me say I am absolutely impressed by the seatower! Just feels like it always should have been there, just great!
I might have found a small issue though: The cook told me about the fire elemental in the storeroom and my journal says the door has been opened, but it is still locked (it is the door right next to the cook, right?). Do I have to do something else or is this a bug? I am using version EAOB.4 in a BGT game
-
So, the installation is finally done and I am on my way to Nashkel. It’s great how fast memories from 10 years ago are coming back, it feels like I never left the Sword Coast. Thanks again to everybody answering my questions and everybody who helps keeping this game alive!
In addition to the errors and warnings I asked about here, I had some problems with translations that google could solve for me. In case somebody wants to have a look, here is what happened and what I did:
Unfinished Business for BG 2 - Suna Seni / Valygar Relationship: Missing text
SpoilerInstalling [Die Suna Seni/Valygar-Beziehung] [v28]
Including and running function setup_suna_seni_valygar
Copying 1 file ...
Compiling 3 dialogue files and 5 scripts ...
ERROR: No translation provided for @349[UB/suna/CCSUNA.baf] ERROR at line 7 column 16-44
Near Text: @349
Not_found
ERROR: parsing [UB/suna/CCSUNA.baf]: Not_found
ERROR: error compiling [UB/suna/CCSUNA.baf]: Not_found
ERROR: compiling [UB/suna/CCSUNA.baf]!
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.ERROR Installing [Die Suna Seni/Valygar-Beziehung], rolling back to previous state
Will uninstall 1 files for [UB/SETUP-UB.TP2] component 1.
Uninstalled 1 files for [UB/SETUP-UB.TP2] component 1.
ERROR: Not_found
Please make a backup of the file: SETUP-UB.DEBUG and look for support at: http://forums.pocketplane.net
Using Language [Deutsch (Rosenranken.de)]Could be solved by copying the missing string from the English tra file to the German one.
Slandor: Missing texts
SpoilerInstalliere [Der Minotaurus und Lilarcor] [2.0]
Compiling 1 dialogue file ...
ERROR: No translation provided for @2[slandor/dialog/slandor.d] ERROR at line 6 column 8-26
Near Text: @2
Not_found
ERROR: parsing [slandor/dialog/slandor.d]: Not_found
ERROR: compiling [slandor/dialog/slandor.d]!
Stopping installation because of error.FEHLER bei der Installation von [Der Minotaurus und Lilarcor], vorheriger Zustand wird wiederhergestellt
Will uninstall 0 files for [SLANDOR/SLANDOR.TP2] component 0.
Uninstalled 0 files for [SLANDOR/SLANDOR.TP2] component 0.
ERROR: Not_found
Bitte sichern Sie folgende Datei: SETUP-SLANDOR.DEBUG und suchen sie hier nach Hilfe: Yovaneth and Spellhold Studios at http://www.shsforums.net/forum/234-miscellaneous-released-mods/
Using Language [Deutsch (Uebersetzung von Gerri)]I could not figure out what went wrong (or more precise, I was not able to google enough knowledge to figure out what went wrong) so I just used the English version.
Almateria‘s Restoration Project: The installation prompts in e WeiDU window were screwed up.
SpoilerERROR: No translation provided for @100
Continuing despite error.Install Component [UNDEFINED STRING: @100]?
nstall, or [N]ot Install or [Q]uit?
Skipping [UNDEFINED STRING: @100]
ERROR: No translation provided for @200
Continuing despite error.Install Component [UNDEFINED STRING: @200]?
nstall, or [N]ot Install or [Q]uit?
Skipping [UNDEFINED STRING: @200]
ERROR: No translation provided for @300
Continuing despite error.Install Component [UNDEFINED STRING: @300]?
nstall, or [N]ot Install or [Q]uit?
Skipping [UNDEFINED STRING: @300]
ERROR: No translation provided for @500
Continuing despite error.
The filename for the setup.tra was wrong in the tp2 file.
In addition 1PP did not show the components “Female Dwarves” and “Thieves Galor”. No idea why, so I continued installation without these components.
And just to keep this list complete, Bartimaeus had an easier solution to the Fix Area Creature References issue I encountered:
So far, I had no issues while playing. If you want me, I will report all quirks, issues and bugs I will encounter. -
Thanks Bartimaeus!
@FixTesteR if you want to edit the TP2 file, I also had to remove the line starting with FORCED_SUBCOMPONENT to stop the automatic installation. So the paragraph in my tp2 file now looks like this:
//! Creature References ///////////////////////////////////////////////////// BEGIN @105 //Creature References //FORCED_SUBCOMPONENT @104 (MOD_IS_INSTALLED ~setup-infinityanimations.tp2~ 0) //Fix Areas REQUIRE_COMPONENT ~setup-infinityanimations.tp2~ 0 @26 //This component requires the main component. //INSTALL_BY_DEFAULT DESIGNATED 9000 ACTION_IF NOT MOD_IS_INSTALLED ~setup-infinityanimations.tp2~ 0 BEGIN FAIL @26 //This component requires the main component. END PRINT @106 //Correcting area creature references (this may take a while) ... INCLUDE ~infinityanimations/lib/t-arecre.tpa~
My installation is not fully done yet, so I have not done any in game testing, but so far everything installed without warnings, so I am optimistic! I will update my original topic once I have been able to play for a few hours and do some testing.
-
So it would be better to go back to an earlier backup (before IA core) and then using your edited TP2 to install everything in the right order?
-
@Jarno Mikkola Thanks, I will give it a try! Do I have to be worried about the wrong install order of IA? It will now be Core - 9000 - all Animations instead of Core - Animations - 9000.
-
7 hours ago, Jarno Mikkola said:
probably, what happened was you went ahead and tried to Reinstall the primary component, which is not what you are instructed to do, but to Skip it, and proceed with the install of the components that have not been installed yet.
That is what I did. Skipped the core component, installed the animations I want to use. Then WeiDU started to reinstall component 9000. Fix Area Creature References (Name copied from readme, not 100% sure if that was the exact name shown in the dos window)
From readme
Spoiler9000. Fix Area Creature References
Installed by default
Corrects changed creature animations in area files for easier reference
The same component has already been installed earlier, when I installed the core component. From my WeiDU Log
Spoiler~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5
I was not prompted to install that component in both cases.
If it is important, I can do another installation of the IA additional components and then save the debug file late today.
-
I checked again and IRR talks about IA and 1PP. (First post in the IRR thread, 1PP is mentioned in the text and IA in the list)
-
@TotoR Thank you!
Mores issues: I am trying to install IA in two steps as suggested in the IRR thread. So I installed the main component and IA automatically installed something called „Fix Areas -> Creature References“. Then after a bunch of other mods (including SCS that took forever to install) I installed everything else from IA I want to use. IA again wants to automatically install the Creature References Fixer and since it has already been installed, WeiDU starts to uninstall everything (I assume to uninstall the first version to then install everything back to then install the Reference Fixer again)...Obviously this is something I would really like to avoid. Luckily I had a backup of my installation from only a few mods before IA, so I cancelled everything and went back to the Backup. I thing I figured out how to prevent the second installation (removing the paragraph from the tp2 file should do the trick, right?) but since I have no idea what the Reference Fixer is actually doing I have no idea if this is a good idea...
Any suggestions?
-
Working my way through the installation right now. Some smaller issues with translations that I could solve with the help of google, but now two mods installed with warnings:
P&P CelestialSpoilerWARNING: no effects added to rods04.itm
WARNING: no effects added to rods04.itm
Tweaks Anthology (Increase Jewelry, Gem, and Miscellaneous Item Stacks & Increase Scroll Stacking):
SpoilerInstalling [Increase Gem and Jewelry Stacking -> Stacks of 40] [v9]
Dieser Schritt kann einen Moment dauern...
Copying and patching 4479 files ...
Copying and patching 6805 files ...
Copying and patching 4757 files ...[action list near line 185, column 2 of ALDETH.DLG] PARSE WARNING at line 185 column 1-36
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~CreateCreature("FLAMAL",[281.450],S)
CreateCreature("FFHUNT",[221.425],S)
CreateCreature("FFHUNT",[468.293],S)
CreateCreature("FFHUNT",[503.269],S)
~: Parsing.Parse_error[action list near line 190, column 2 of ALDETH.DLG] PARSE WARNING at line 190 column 1-36
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~CreateCreature("FLAMAL",[281.450],S)
CreateCreature("FFHUNT",[221.425],S)
CreateCreature("FFHUNT",[468.293],S)
CreateCreature("FFHUNT",[503.269],S)
~: Parsing.Parse_error[action list near line 330, column 2 of BSWLLSPY.DLG] PARSE WARNING at line 331 column 1-40
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("bsTauntWellSpirit","MYAREA",10)
CreateCreature("bsplsprt",[3679.2105],E)
ActionOverride("bswllspy",DestroySelf())
~: Parsing.Parse_error[action list near line 72, column 2 of Z_IGOR.DLG] PARSE WARNING at line 75 column 1-39
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("ZIgorTalk","GLOBAL",3)
CreateVisualEffect("SPPORTAL",[1174.1312])
Wait(2)
CreateCreature("z_whel1",[1174.1312],S)
CreateVisualEffectObject("spdimndr",Myself)
DestroySelf()
~: Parsing.Parse_error[action list near line 171, column 2 of Z_NOMORA.DLG] PARSE WARNING at line 174 column 1-42
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("ZSchlacht1","GLOBAL",3)
SetGlobal("ZLebendSoldat","GLOBAL",0)
SetGlobal("ZLebendEXP","GLOBAL",0)
CreateCreature("z_solda2",[3200.3255],NNW)
CreateVisualEffectObject("spdimndr",Myself)
DestroySelf()
~: Parsing.Parse_error[action list near line 16, column 2 of Z_ZAHIKI.DLG] PARSE WARNING at line 17 column 1-40
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("Z_ZahikiAttack","LOCALS",1)
CreateCreature("z_hobgob",[170.276],ESE)
CreateCreature("z_hobgob",[203.350],NNE)
CreateCreature("z_hobgob",[368.233],S)
~: Parsing.Parse_error[action list near line 48, column 2 of Z_ZAHIKI.DLG] PARSE WARNING at line 49 column 1-40
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("Z_ZahikiAttack","LOCALS",1)
CreateCreature("z_hobgob",[170.276],ESE)
CreateCreature("z_hobgob",[203.350],NNE)
CreateCreature("z_hobgob",[368.233],S)
~: Parsing.Parse_error
Installing [Increase Scroll Stacking -> Stacks of 40] [v9]Dieser Schritt kann einen Moment dauern...
Copying and patching 4479 files ...
Copying and patching 6805 files ...
Copying and patching 4757 files ...[action list near line 188, column 2 of ALDETH.DLG] PARSE WARNING at line 188 column 1-36
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~CreateCreature("FLAMAL",[281.450],S)
CreateCreature("FFHUNT",[221.425],S)
CreateCreature("FFHUNT",[468.293],S)
CreateCreature("FFHUNT",[503.269],S)
~: Parsing.Parse_error[action list near line 193, column 2 of ALDETH.DLG] PARSE WARNING at line 193 column 1-36
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~CreateCreature("FLAMAL",[281.450],S)
CreateCreature("FFHUNT",[221.425],S)
CreateCreature("FFHUNT",[468.293],S)
CreateCreature("FFHUNT",[503.269],S)
~: Parsing.Parse_error[action list near line 330, column 2 of BSWLLSPY.DLG] PARSE WARNING at line 331 column 1-40
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("bsTauntWellSpirit","MYAREA",10)
CreateCreature("bsplsprt",[3679.2105],E)
ActionOverride("bswllspy",DestroySelf())
~: Parsing.Parse_error[action list near line 72, column 2 of Z_IGOR.DLG] PARSE WARNING at line 75 column 1-39
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("ZIgorTalk","GLOBAL",3)
CreateVisualEffect("SPPORTAL",[1174.1312])
Wait(2)
CreateCreature("z_whel1",[1174.1312],S)
CreateVisualEffectObject("spdimndr",Myself)
DestroySelf()
~: Parsing.Parse_error[action list near line 171, column 2 of Z_NOMORA.DLG] PARSE WARNING at line 174 column 1-42
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("ZSchlacht1","GLOBAL",3)
SetGlobal("ZLebendSoldat","GLOBAL",0)
SetGlobal("ZLebendEXP","GLOBAL",0)
CreateCreature("z_solda2",[3200.3255],NNW)
CreateVisualEffectObject("spdimndr",Myself)
DestroySelf()
~: Parsing.Parse_error[action list near line 16, column 2 of Z_ZAHIKI.DLG] PARSE WARNING at line 17 column 1-40
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("Z_ZahikiAttack","LOCALS",1)
CreateCreature("z_hobgob",[170.276],ESE)
CreateCreature("z_hobgob",[203.350],NNE)
CreateCreature("z_hobgob",[368.233],S)
~: Parsing.Parse_error[action list near line 48, column 2 of Z_ZAHIKI.DLG] PARSE WARNING at line 49 column 1-40
Near Text: )
Type mismatch in "Face" argument of [CreateCreature].
Expecting type "integer".
WARNING: cannot verify action ~SetGlobal("Z_ZahikiAttack","LOCALS",1)
CreateCreature("z_hobgob",[170.276],ESE)
CreateCreature("z_hobgob",[203.350],NNE)
CreateCreature("z_hobgob",[368.233],S)
~: Parsing.Parse_errorShould I be worried? Is there anything I can do to fix these issues or would it be better to play without those mods / components?
-
@Isewein Good to know! I fully agree, having charname run all the strongholds just feels wrong
Once again, thanks to everybody who replied! I updated the original list with everything I learned. Next step installation... I will let you know how things work out!
-
@jastey Sorry, more questions... I spend some time reading various readmes and your posts about compatibility regarding I4E (very helpful, thanks a lot!). I think there should not be a lot of overlap between I4E, NTotSC, Ascension and Turnabout, so moving I4E before those three should not cause any issues. But now things become complicated (at least for me...): Everything remaining before I4E are various patches and BGT (see #1-9 in my original post). Basically all mod readmes and Mega-Mod lists said patches and BGT before everything else, but I have no idea if this is also true for I4E. Especially with one of the patches being a textpatch... You have any suggestion?
-
@Sir-Kill Thanks for the heads-up, I will take a look after the installation is finished!
@subtledoctor Thanks for your reply! I am not sure I get what you mean by early. The main part of SCS is 126 (out of 136). SRR (main component) is 117. aTweaks should be installed after SCS according to the SCS readme, so that leaves EET and klatu Tweaks, the Worldmap, NCS Portraits and some secondary components from other mods. I think I got this order from the BWP pdf but I know that this document is rather old, so does one of these needs to be installed before SCS?
-
@jastey Thanks for checking my list, I will move Brandock.
Regarding I4E: So you suggest moving it even earlier? Before Ascension? I expect some wrong Banters / Dialogs with I4E and that’s OK. Do you expect anything game breaking when using incompatible mods?
@Chitown Willie Thanks for you Weide Log. Most of it looks pretty similar to my plan and if yours is working fine I am optimistic with mine! I will split IA in two parts as you did (overlooked this in the IRR post) to be save.
I found your post about the SCS bug (standing mages). Did I understand it right, that Mages behave as intended as long as they have spells available and only stop doing anything once all are used? I will check the change logs and see if there is anything very important in the last versions and if not use the older version.
-
Hello everybody!After 10 years I decided it’s about time to return to Baldurs Gate (classic edition) again! I played some Mods back then and even tried my luck on a Big World Project Mega Mod (although I never finished it due to getting busy with real life...). So this time I again want to do a full modded BGT run. The goal is to get something that is reasonably balanced and lore friendly. So I am looking for quests and NPCs that feel like they have always been part of the game. (Although I am not sure if I am going to use any Mod NPCs, but I would like to have options). I think I will be able to live with some bugs, but nevertheless would like to avoid mods that are known to be buggy.I spend the last two weeks reading everything mod related I could get my hands on (and let me say, I am very impressed what you all have created!). Here is the mod list / install order I came up with (the text and sound Patches are specific for the German version I am using):Spoiler
-
MKs BG1textpatch revised
-
MKs BG2textpatch revised
-
MKs BG2 Textpatch Revised
-
-
Throne of Bhaal Extender (tobex)
-
TobEx - Core
-
Apply Concentration Check On Damage
-
Awaken On Damage
-
No Spell Interruption On Zero Damage
-
Use Caster Level On Mirror Image
-
Disable Experience Boost
-
Disable Silence On Charm
-
Level One Proficiency Restrictions
-
Remain Hidden On Pickpocket Success
-
Rest Spawns Advance Time
-
Dialogue Greeting Subtitles
-
Enable Animation Attack Sounds
-
Universal Four Inventory Weapon Slots
-
Subtitles For Standard Soundsets
-
Drop Inventory on Disintegrate
-
Drop Inventory on Frozen Death
-
Drop Inventory on Stone Death
-
Make All Attack Animations Genuine Attacks
-
-
BG2 Fixpack
-
Baldur’s Gate Trilogy
-
MKs BG2textpatch Revised
-
Namenanpassungen
-
-
BGT-NPCsound-WeiDu
-
Restored Textscreen Music
-
Baldur’s Gate Trilogy - Music
-
Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music
-
-
Imoen 4 Ever
-
I4E in BGII: Imoen Returns after Talking to Gaelan in Chapter 2
-
I4E in BGII: Give Imoen Dialogue Content in SoA
-
I4E in BGII: Yoshimo Comes to Brynnlaw
-
-
Northern Tales of the Sword Coast
-
Northern Tales of the Sword Coast (NTotSC)
-
-
Ascension
-
Rewritten final chapter
-
Redeemable Balthazar
-
Improved Sarevok-Player interactions
-
Improved Imoen-Player interactions
-
Restored Bhaalspawn Powers
-
Improved Slayer Transformation
-
Expanded Epilogues
-
-
Turnabout
-
Ascension: Turnabout
-
-
Endless BG1
-
Main Component
-
More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace)
-
Sarevok's Unique Items
-
Sarevok's Sword
-
Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)
-
Duke Eltan Is in the Palace
-
Flaming Fist After Final Fight
-
Elminster Makes an Appearance - Restored BG1 Text
-
Denkod in Thieves' Guild Comments on Sarevok's Death
-
Skip Thieves' Maze Once After Sarevok's Death
-
-
BG1 Unfinished Business
-
Ice Island Level Two Restoration
-
The Mysterious Vial
-
Additional Elminster Encounter
-
Safana the Flirt
-
Appropriate Albert and Rufie Reward
-
Place Entar Silvershield in His Home
-
Scar and the Sashenstar's Daughter
-
Quoningar, the Cleric
-
Shilo Chen and the Ogre-Magi
-
Edie, the Merchant League Applicant
-
Flaming Fist Mercenary Reinforcements
-
Creature Corrections
-
Creature Restorations
-
Creature Name Restorations
-
Minor Dialogue Restorations
-
Audio Restorations
-
Store, Tavern and Inn Fixes and Restorations
-
Item Corrections and Restorations
-
Area Corrections and Restorations
-
Permanent Corpses
-
Prism and the Emeralds Tweak
-
Duke Eltan in the Harbor Master's Building
-
Nim Furlwing Encounter
-
Restored Elfsong Tavern Movie
-
Svlast, the Fallen Paladin Encounter
-
Mal-Kalen, the Ulcaster Ghost
-
Chapter 6 Dialogue Restorations
-
-
Unfinished Business for BGII
-
The Kidnapping of Boo
-
The Suna Seni/Valygar Relationship Restoration
-
Kalah and What He Was Promised
-
Gorje Hilldark and the Extended Illithium Quest
-
The Pai’Na/Spider’s Bane Quest
-
Restored Crooked Crane
-
Restored Encounters
-
Artemis Entreri in Bodhi’s Lair
-
Corrected “Xzar’s Creations”
-
Restored Hell Minions
-
Gorf the Squisher Fix
-
Item Restorations
-
NPC Portrait Restorations
-
Corrected BAMs and Scripts
-
Corrected Character Names
-
Restored Minor Dialogs
-
Throne of Bhaal Minor Restorations
-
The Murder of Acton Balthis
-
-
BG1 Mini Quests and Encounters
-
The Lure of the Sirine's Call
-
The Lure of the Sirine's Call
-
Extended Lighthouse Area
-
-
Ascalon’s Questpack
-
Baldurans Seatower
-
klatu Tweaks and Fixes
-
The Manual of War
-
Prepared Wishes
-
Appropriate XP Rewards for Cowled Enforcers
-
-
Au service d'oghma
-
Lucy the Wyvern
-
Slandor - the Minotaur and Lilacor
-
Reunion
-
Almateria's Restoration Project
-
Tales of Anegh
-
Tales of Anegh
-
Creature Balancing
-
AREA Balancing
-
Dialog & Script Balancing
-
Stores Balancing
-
Item Balancing
-
-
Every Mod and Dog
-
Adalon's Blood
-
Tower Of Deception
-
Tower Of Deception
-
-
Dungeon Crawl
-
Assassinations
-
Back to Brynnlaw
-
The Sellswords
-
Fading Promises
-
Fishing for Trouble
-
Tales of the Deep Gardens
-
Innershade
-
The White Queen
-
I Shall never forget
-
Eilistraee's Song
-
Southern Edge
-
Ooze's Lounge
-
Tangled Oak Isle
-
BG1 Romantic Encounters
-
Romantic Encounters
-
NPC Strongholds
-
Brage's Redemption
-
Beginnings Quest: Brage's Sword
-
Brage as a Joinable NPC
-
-
BG1 NPC Project
-
Required Modifications
-
Banters, Quests and Interjections
-
Give Edwin his BG2 portrait.
-
Give Imoen her BG2 portrait.
-
Give Jaheira her BG2 Portrait
-
Give Minsc his BG2 portrait
-
Give Viconia her BG2 portrait
-
Kivan’s "Kivan and Deheriana Companions" portrait
-
Jason Compton’s Accelerated Banter Script
-
The BG1 NPC Project: Sarevok’s Diary Adjustments - Extended Sarevok‘s Diary
-
Player-Initiated Dialogues
-
-
BG1 NPC Music Pack
-
Chatty Imoen
-
Expanded Character Sounds
-
Add NPC Interactions
-
-
Indira
-
Mur'neth
-
Valerie
-
Coran’s BG Extended friendship talks
-
Ajantis BG1
-
Ascalon’s Breagar
-
Breagar: Content
-
-
Finch
-
White
-
NPC Flirt Pack
-
Banter Pack
-
Pocket Plane Banter Pack for BG2: Shadows of Amn
-
Pocket Plane Banter Pack for BG2: Throne of Bhaal
-
Install TOB Banter Accelerator script
-
-
IEP Extended Banter
-
Extended NPC-NPC Interaction SoA
-
Extended Minsc/Aerie Interaction ToB
-
Imoen "Retrospection" dialogue for BGII: ToB
-
Wake-Up dialogue for Anomen Romance
-
NPC Conflict Revisions
-
Restored Aerie/Jaheira/Anomen interjection in Underdark
-
-
Imoen Friendship
-
Viconia Friendship
-
Mazzy Friendship
-
Yoshimo Friendship
-
Yoshimo's Remorse
-
Jan's Extended Quest
-
Korgan's Redemption
-
Korgan Friendship
-
Valygar Friendship
-
Keldorn Romance
-
Sarevok Friendship
-
Haer'Dalis Friendship
-
Cernd Friendship
-
Minsc Friendship
-
Ajantis for BG2
-
Amber
-
Auren Aseph
-
Sarah
-
Foundling
-
Jastey’s Solaufein
-
Solaufein's Rescue: Jastey's Solaufein NPC for BGII
-
Give Solaufein in Ust Natha the Mod's Portrai
-
-
Kelsey
-
Keto
-
Iylos
-
Nephele
-
Petsy Chattertone
-
Yvette Romance
-
Yvette Romance - BG2 Romance Character - Dash 1 to install original dialogues
-
Yvette Romance - alternative class (Pure Heartwarder)
-
-
Dace
-
Arath
-
Adrian
-
Adrian NPC for BGII - Adrian is a Sorcerer
-
Phaelin's soundset
-
Crossmod content
-
-
Crossmod Banter Pack for BG2
-
Ascalon’s Breagar
-
Breagar: Crossmods and PID
-
-
Homeward Bound
-
Ding0's Quest Pack
-
Alternatives
-
Imoen 4 Ever
-
I4E in BGII: Compatibility with Alternatives and Saerileth
-
-
Hidden Adventures
-
Lady Elgea's extended plot
-
Anomen's advanced plot
-
Jerlia's Ore Shop
-
Elven holy water in the Temple of Lathander
-
Wave Blade in Treasury
-
Silver Dagger in Irenicus Dungeon
-
Silver Sword against Mind Flayers and Lycanthropes
-
A Tunnel for Saradush
-
Temple of Mask in Docks District
-
-
Brandock
-
NPC Kitpack
-
Improved Specialist Mage Descriptions
-
Replace Berserker Kit with Battlerager for Dwarves
-
Anomen Gains Helm Kit on Passing Knighthood Test
-
Anomen Gains Berserker Kit on Failing Knighthood Test
-
Prevent CN Anomen Gaining a Holy Symbol
-
Add Red Wizard to Edwin's Kit Description
-
Give Imoen Adventurer Kit
-
Change Korgan's Kit to Battlerager
-
Give Mazzy a Proper Truesword of Arvoreen Kit
-
Change Minsc's Title to Rashemaar Ranger
-
Give Nalia Adventurer Kit
-
Give Sarevok a Proper Deathbringer Kit
-
-
Animal Companions
-
Song and Silence
-
Changes to trueclass bards and thieves, and unmodded game kits
-
Add new bardic store and thief items
-
Install Adventurer thief kit
-
-
Sword and Fist
-
Monk Remix
-
-
Divine Remix
-
Cleric Remix
-
Druid Remix
-
-
Rogue Rebalancing
-
Proper dual-wielding implementation for Thieves and Bards
-
Thief High Level Ability revisions
-
Proper racial adjustments for thieving skills
-
Bard kit revisions
-
Bard High Level Ability revisions
-
Additional equipment for Thieves and Bards
-
Upgradeable Equipment
-
Revised Thievery - Use PnP thievery potions and prevent their effects from stacking
-
Chosen of Cyric encounter
-
Shadow Thief Improvements
-
BG2-style icons for RR content
-
-
Refinements
-
Install revised HLAs for all classes
-
-
1PP
-
Core paperdolls
-
Extended palette entries - Full install
-
GUI additions for BGII
-
Avatar fixes
-
Female Dwarves - Baldur's Gate II
-
Thieves Galore - BGII
-
Softer Spell Effects
-
Core content patches
-
Consistent spell and scroll icons
-
Spell tweaks
-
Restored flame sword animations
-
Colourable Quarterstaves
-
Legacy Shields v2
-
Additional Shield Animations
-
Wizards' Staves
-
Additional Helmet Animations
-
Attachable wings
-
Increased paperdoll object variety
-
Core updates and item patches
-
Improved projectile effects
-
Fixed animations for solars and elementals
-
Miscellaneous content fixes
-
-
A Mod for the Orderly
-
Brendan Bellina Book Bags
-
Brendan Bellina Potion Cases
-
Brendan Bellina Quivers
-
Brendan Bellina Crossbow Bolt Quivers
-
Brendan Bellina Ammunition Belts
-
Brendan Bellina Scroll Cases
-
Made in Heaven: Item Pack
-
MiH Item Pack
-
-
IR Revised
-
Item Revisions
-
-
SRR
-
Spell Revisions
-
-
Infinity Animations Core
-
Infinity Animations
-
-
Jastey’s Solaufein
-
Enable Drider Animations in this Mod
-
-
Aurora's Shoes and Boots
-
Aurora's Shoes and Boots
-
Small portraits for NPCs
-
Change store buying prices - 75%
-
Change store selling prices - 125%
-
Change gem and jewelry prices - 67%
-
Change quest gold rewards - 75 %
-
Realistic random treasures - Both 1 and 2 (no treasures lost)
-
Change creature gold carried - 50%
-
PnP Helmed and Battle Horrors
-
Realistic Kobold Commandos
-
-
Gibberlings Three Anniversary
-
Afaaq, the Djinni Companion
-
Afaaq, the Djinni Companion - Full Version
-
Add Infinity Animation creatures
-
-
P&P Celestials
-
Tweaks Anthology
-
Viconia Skin Color Change
-
Weapon Animation Tweaks
-
Commoners Use Drab Colors
-
Icon Improvements
-
Force All Dialogue to Pause
-
Fix Boo's Squeak
-
Make Magic Shields Glow
-
Unique Icons
-
Unique Containers - Unique icons and names
-
Use Character Colors Instead of Item Colors - For non-magical shields and helmets
-
Remove Blur Effect from Equipped Items
-
More Interjections
-
Alter HP Triggers for NPC Wounded Dialogues
-
Improved Athkatlan City Guard
-
BG NPCs go to inns
-
Add Bags of Holding
-
Exotic Items Pack
-
Reveal City Maps
-
Add Map Notes
-
Stores Sell Larger Stacks of Items
-
Reputation Resets at Beginning of BG2
-
Bonus Merchants
-
Female Edwina
-
Adjust Cromwell's Forging Time - Full 24 hours
-
Give Cespenar Cromwell's Recipes
-
Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior
-
Universal Clubs
-
Weapon Styles for All
-
Change Experience Point Cap - Remove Experience Cap
-
Shopkeepers Have Limited Identification Ability - Hybrid of Both Methods
-
Change Grandmastery Bonuses - True Grandmastery
-
Change Magically Created Weapons to Zero Weight
-
Un-Nerfed THAC0 Table
-
Un-Nerfed Sorcerer Spell Progression Table
-
Alter Mage Spell Progression Table - PnP Table
-
Alter Bard Spell Progression Table - PnP Table
-
Alter Cleric Spell Progression Table - PnP Table
-
Alter Druid Spell and Level Progression Tables - No Level Progression Changes, PnP Druid/Cleric Spell Table Only
-
Triple-Class HLA Tables
-
Trap Cap Removal
-
Remove Delay for Magical Traps
-
Remove Summoning Cap for Celestials
-
Exceptional Strength Weight Limit Changes
-
Lightning Bolts Don't Bounce
-
Max HP at Level One
-
Higher HP on Level Up - Maximum
-
Allow HP Rolls Through Level 20
-
Maximum HP Creatures - All creatures
-
Easy Spell Learning - 100% Learn Spells and unlimited spells per level
-
Remove Fatigue from Restoration Spells
-
Shut Up "You Must Gather Your Party ..."
-
Change Effect of Reputation on Store Prices - Low Reputation Store Discount
-
Increase Ammo Stack Size - Stack of 120
-
Increase Jewelry, Gem, and Miscellaneous Item Stacks - Stack of 40
-
Increase Potion Stacking - Stack of 40
-
Increase Scroll Stacking - Stack of 40
-
Happy Patch - NPCs get angry, but never leave
-
Neutral Characters Make Happy Comments at Mid-Range Reputation
-
Invisible Cloak of Mirroring
-
Taerom Makes Additional Ankheg Armors
-
Recoverable Ammunition - 50%
-
Recoverable Throwing Weapons - 50%
-
No Depreciation in Stores
-
Make party members less likely to die irreversibly
-
Make party members less likely to die irreversibly
-
Improved Fate Spirit Summoning
-
Allow BG NPC pairs to separate
-
Consistent Stats: Edwin - Use BG2 Values
-
Consistent Stats: Jaheira - Use BG2 Values
-
Change Jaheira to Neutral Good Alignment
-
Consistent Stats: Minsc - Use BG2 Values
-
Consistent Stats: Viconia - Use BG2 Values
-
Change Korgan to Neutral Evil Alignment
-
Ensure Shar-Teel doesn't die in the original challenge
-
-
Sword Coast Stratagems
-
Standardise spells between BG and BG2 (TUTU, BGT) - Introduce BG2 spell scrolls into BG1
-
Reduce the power of Inquisitors' Dispel Magic - Inquisitors dispel at 1.5 x their level
-
Faster Bears
-
More realistic wolves and wild dogs
-
Improved shapeshifting
-
Decrease the rate at which reputation improves - Reputation increases at about 1/2 the normal rate
-
Skip the Candlekeep tutorial sections - Remove the tutorial NPCs from Candlekeep
-
Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla
-
Increase the price of a licence to practice magic in Athkatla - 10.000 GP
-
Increase the price asked by Gaelan Baele - 40.000 GP
-
Randomize the maze in Watcher's Keep
-
Remove unrealistically helpful items from certain areas
-
Remove unrealistically convenient ammunition from the game - Remove ammo up to the +2 level from random containers
-
Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet
-
Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells
-
Make spell sequencers and contingencies into innate abilities
-
Ease-of-use party AI
-
Initialise AI components (required for all tactical and AI components)
-
Smarter general AI
-
Better calls for help
-
Smarter mages
-
Smarter Priests
-
Potions for NPCs
-
Improved Spiders
-
Smarter sirines and dryads
-
Slightly smarter carrion crawlers
-
Smarter basilisks
-
Improved Golems
-
Improved Fiends and Celestials
-
Smarter Genies
-
Smarter Dragons
-
Smarter Beholders
-
Smarter Mind Flayers
-
Improved Vampires
-
Smarter Githyanki
-
Smarter Throne of Bhaal final villain
-
Smarter Illasera
-
Smarter Gromnir
-
Smarter Yaga-Shura
-
Smarter Abazigal
-
Give Ascension versions of Irenicus and Sendai SCS abilities and AI
-
Ascension demons use SCS abilities and AI
-
Relocated bounty hunters
-
Improved Ulcaster
-
Improved Balduran's Isle
-
Improved Cloakwood druids
-
Improved Bassilus
-
Improved miscellaneous encounters
-
Make the starting dungeon slightly harder
-
Improved Random Encounters
-
Improved Sahuagin
-
Improved beholder hive
-
Rebalanced Troll Regeneration
-
Improved Drow
-
Improved Minor Encounters
-
-
aTweaks
-
Restore innate infravision to Half-Orc characters
-
Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack
-
Magical arrows and bolts deal bonus damage equal to their enchantment level
-
Allow Mages to scribe memorized spells onto scrolls - Scrolls can only be scribed at inns and strongholds
-
Restore innate disease immunity to Paladins
-
Rangers' Animal Empathy improves with experience
-
Additional racial traits for Dwarves
-
Additional racial traits for Gnomes
-
PnP Undead
-
PnP Mephits
-
PnP Fey creatures
-
Revised Call Woodland Beings spell
-
PnP Elementals
-
Increase the Hit Dice of Elemental Princes
-
Instant casting for warrior innates
-
Revised Bhaalpowers
-
Regain Bhaalpowers in ToB
-
Make druidic shapeshifting uninterruptable
-
Restore the Dispel Magic vulnerability to Nishruu and Hakeashars
-
Make Death Ward protect against Vorpal Hits
-
Make alignment detection spells more accurate
-
Expanded saving-throw bonus tables for Dwarves, Gnomes and Halflings
-
Bard songs break invisibility - Only the Jester song breaks invisibility
-
Improved XP rewards from locks, traps and scrolls - Improved (lowered) XP rewards from locks, traps and scrolls
-
Unbiased quest rewards
-
Simple Thief script
-
Simple Bard script
-
Simple Cleric/Paladin script
-
Use Icewind Dale's Dimension Door animation - Use IWD animation for spells, retain BG2 animation for other visuals
-
Change the appearance of Valygar's armor
-
Change the appearance of the Robe of Vecna
-
Distinctive creature coloring
-
Distinctive creature soundsets
-
Slightly expanded storage capacity for containers - Use the recommended storage capacity value (999)
-
Expanded temple services
-
BG2-style icons for aTweaks content
-
-
EET Tweaks
-
XP for killing creatures - 75%
-
XP for quests - 75%
-
Disable hostile reaction after charm
-
PnP spell scroll caster level
-
Wand Case
-
-
klatu Tweaks and Fixes
-
Identify all store items
-
Fix Wild Mage Items and Spells
-
Prevent Wish Spells from Interrupting Caster
-
Standardize Poison Immunity
-
Free Action does not prevent Haste or Movement Rate Bonus
-
Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)
-
Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence)
-
Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic)
-
Remove Delay from Improved Haste Spells
-
-
1PP
-
Smart Avatar & Armour Switching
-
-
Infinity Animations Core
-
Distinctive Genies
-
Distinctive Fiends
-
Pit Fiends - Some get the NWN animation
-
Cambion/Isair Animation - Some cambions and male tieflings
-
Alu-Fiend/Madae Animation - Some alu-fiends and female tieflings
-
Distinctive Undead
-
Skeleton Warriors - Barrow Wight animation
-
Seer Animation - Some beggars and slaves
-
Svirneblin Animations
-
More Base Animations
-
More Icewind Dale Animations
-
More Icewind Dale II Animations
-
More Neverwinter Nights Animations
-
More Planescape: Torment Animations - 25% of relevant non-joinables
-
Moinesse's Avatars for IA - 25% of relevant non-joinables
-
Fix Area Creature References
-
-
Fixed Tanar'ri and Wyvern
-
IRR
-
Store Revisions
-
Revised Armors - Without Movement Speed Penalties
-
Allow Spellcasting in Armor - With Casting Speed Penalties for Arcane Casters
-
Revised Shield Bonuses
-
Weapon Changes
-
Dual Wielding Changes for Light and Heavy Weapons
-
Revised Backstabbing - Thief-only Weapons
-
Revised Critical Hit Aversion
-
Items of Protection Can Be Worn with Magical Armor
-
PnP Equipment for Druids - Druids and Fighter/Druids
-
Kensai Can Wear Bracers
-
Thieves Can Use Wands
-
-
SRR
-
Deva and Planetar Animations
-
Mirror Image Fix
-
Dispel Magic Fix
-
Cure Sleep Fix
-
Remove Disabled Spells from Spell Selection Screens
-
Spell Deflection blocks AoE spells
-
Update Spellbooks of Joinable NPCs
-
-
BGT NSC Portraits
-
BP-BGT Worldmap
-
Tweaks Anthology
-
Sensible Entrance Points
-
-
Sword Coast Stratagems
-
Make Watchers' Keep accessible between SoA and ToB
-
-
-
Of course I have a few questions:
First of all, how crazy am I to try a mod list like this after a 10 year break?Is there any mod not on the list that I definitely should use? Anything on the list I should avoid at all cost?I am especially unsure about NPC Stronghold. I like the idea a lot, but I have not found a lot of people using it, so I am not sure how useable / bug free it is. Anybody with experience with this mod? The alternative would be to use the Tweak Anthology to make all Strongholds available for me, but I would prefer using NPC Stronghold.Also I am not sure what components of SCS I should use. I am looking for something challenging but not too frustrating. Any suggestions?And finally, is there anything obviously wrong with my install order?Thanks for reading, all comments are welcome!Edit: I add / removed some components during installation. WeiDU Log of the finished installation is attached. -
Beta Testing Issues
in Balduran's Seatower
Posted
@jastey Thanks that helped! I always ended in the still locked compartments on the right and could not leave the area without cheating, but in the end everything worked out and the Fire Elemental has been send home! Two additional points:
The guard on top of the tower will create a different journal entry than everybody else (No „the“ in „Fire Elemental in the Seatower Storeroom“)
Could you please add a big blinking red arrow to point at the barrel? You have no idea how often I overlooked this thing (despite pressing Tab...). Or maybe just tell me to get glasses...
I will keep a save from before the quest (and from before entering the tower), so if you want me to do some testing to help you figure out what went wrong, let me know!