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mickabouille

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Posts posted by mickabouille

  1. In fact, with the addition of (d5_random_tweaks) 1.4 i saw you added a tweak for prismatic spray and started reviewing what I submitted last time (for 1.3.1) and found it... unsatisfying (many typos). I'll look at the mbr one much faster.

    Also, I'll send a fix for some encoding issue with prismatic spray in this that one (I *assume* you copied from spell_rev, which has a translation in ISO-8859-1.. maybe for a reason? and it ends up funky in the d5_random_tweaks translation file which is utf-8).

     

    EDIT: I mixed the mbr and d5_r_t threads :)

  2. Hi @subtledoctor

    Looking at the tra file, and not being able to see some spell descriptions changes in-game, I wonder : were the changes from the MBR.tpa file maybe extracted to the magic_battle_revised mod and then disabled from d5_random_tweaks ?

    If so, a big part of the setup.tra file is unused (all the parts about protection spells and protection-stripping spells).

    That would explain why I can't see the descriptions in-game

  3. Will the (arcane) casters use the spells in the encounters? Or is that purely for the loot?

    I find the labels of the components in setup.tra more clear that the component description you gave above. Maybe that's because I'm not an english native speaker, but I fond "level - 4" easier to understand than "on the level above 4 of ". Well, that's what the user is shown when installing so that's OK.

  4. 17 hours ago, subtledoctor said:

    This is just a huge, huge project. Probably too big, which is why stuff like the old Faiths of Faerun never got off the ground. Honestly there is just so much here, so many different things, so many interacting systems, that it's even hard for us to navigate the code. Partly for that reason, I'm terrified of removing anything, because as the mod has changed it's not entirely possible to understand which files or bits of code can really be safely removed. :(

    But I'll take a look at the PR when I can.

    Well, yes, it's quite frightening and I actually didn't want to submit it.

    I did it for myself because I wanted to find if certain tra strings were used and for what, so for personal use (not even for installing it myself).

    But once I had it done and it actually installed, I thought why not...

    And BTW, I actually only tested the fnp spheres, not the pnp one (and v+ didn't exist yet).

  5. On a completely unrelated subject, would something like this be useful? unwelcome?

    https://github.com/UnearthedArcana/Faiths_and_Powers/pull/153

    There are really two parts that I conflated because I'm lazy, but could easily be split: removal of a bunch of unused code on one side and traification of a handful of strings and some proofreading on another one.

    I'd argue for the removal because it makes it easier to poke around the code to see how it works (and may even make it easier for you one day, one never knows). It's not a glamorous contribution, but would come at no burden increase for you i think.

     

    Of course i don't expect to accept without some scrutiny so there is _some_  additional work..

  6. Hi, I made a Fnp Forest druid (human) in BG2 with the last (0.81.7) version but that's maybe the same for older version (didn't check).

    The spells "beetle swarm"(1), "spider swarm"(2) and "cloak of darkness" (3) don't have an icon. Or maybe they have one but I can't see it?

    In any case, in the divine spell book I only see the spell name with a "blank" space besides it.

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #21 // Create a sphere system -> FnP: the Faiths & Powers original sphere system: 0.81.7
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #31 // Install Cleric kits: 0.81.7
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #33 // Install Druid kits: 0.81.7
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #35 // Install Paladin kits: 0.81.7
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #37 // Install Ranger kits: 0.81.7
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #75 // Alter priests' weapon usability and proficiency: 0.81.7
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #80 // Apply sphere system: 0.81.7
    ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #85 // Apply FnP kits to NPCs: 0.81.7
    ~FNP_MULTICLASS/FNP_MULTICLASS.TP2~ #0 #91 // Multiclass Druids: 0.81.7
    ~FNP_MULTICLASS/FNP_MULTICLASS.TP2~ #0 #92 // Multiclass Shamans: 0.81.7
    ~FNP_MULTICLASS/FNP_MULTICLASS.TP2~ #0 #95 // Multiclass Cleric kits (install AFTER all other kit mods!!): 0.81.7

    (i.e. only installed fnp + fnp-multiclass)

    (linux, BG2ee 2.6.6, weidu 249)

  7. Hi @subtledoctor,

    It seems there's an issue when installing 0.9.25 component Sorcerer Spell Switching (any version, each level or every 3 levels).
     

    ERROR Installing [Sorcerer Spell Switching -> Change spells once every three levels], rolling back to previous state
    Will uninstall 195 files for [TomeAndBlood/TomeAndBlood.tp2] component 72.
    Uninstalled    195 files for [TomeAndBlood/TomeAndBlood.tp2] component 72.
    ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "tomeandblood/lib/semi_spont/xsorc.itm")
    Please make a backup of the file: setup-TomeAndBlood.debug and look for support at: aquadrizzt

    There's no xsorc.itm there, only a d5xsorc.itm, I think.

  8. 9 hours ago, subtledoctor said:

    Well, I didn't mean to say I don't care about the missing tooltips, only that my version of the game had no way to make me aware of the issue.

    Yeah, that was just me using the wrong word. Didn't mean care, more "focus on different things" or maybe "balance things differently" . Not a native english speaker and all that, sometimes nuances are not conveyed correctly.

  9. exactly, you should have /media/zen/workshop/mnt/modbox/bgee/bgqe with a setup-bgqe.tp2 file just inside (I checked the exact file name and location, which can vary a bit, just now).

    Concerning the difference with cdtweaks (anthology), it depends which archive you downloaded and extracted (and also how your extraction program is configured).

    If you downloaded from there (github) https://github.com/Gibberlings3/BG_Quests_And_Encounters/releases/tag/v25.2 you have two different zip files with different structures

     - https://github.com/Gibberlings3/BG_Quests_And_Encounters/releases/download/v25.2/baldurs-gate-mini-quests-and-encounters-modification-v25.2.zip has bgqe/ un the root (along with some other useless files) while

    - https://github.com/Gibberlings3/BG_Quests_And_Encounters/archive/refs/tags/v25.2.zip (named "Source code") has a root BG_Quests_And_Encounters-25.2/ directory with bgqe/ inside it so this one can't be extracted directly (you only want the bgqe/ directory).

    The G3 download section has the first one, which should be correctly extracted to bgqe/ unless you configured you archive extractor to extract inside a directory which will usually take the name of the archive, and in this case, it's named... baldurs-gate-mini-quests-and-encounters-modification-v25.2.zip which would be extracted to baldurs-gate-mini-quests-and-encounters-modification-v25.2/ (checks).

    So I guess when extracting you probably (un)checked a checkbox in the archive extractor (file-roller? ark?) for bgqe and not for cdtweaks, or the reverse.

     

    BTW, the lin-cdtweaks-v9.zip has exactly the same layout as baldurs-gate-mini-quests-and-encounters-modification-v25.2.zip (the correct one).

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