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mickabouille

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Posts posted by mickabouille

  1. Depend very much of what you mean by "file editor" and "editor". There's a continuum of less to more complex/featureful editors even without asking what OS you're using (because the most simple are often IS-specific).

    Do you need a text editor? Really simple, can be extremely lacking in features, think notepad or a little more involved. I don't know what there are like on windows, on linux that would be kwrite.

    Do you need a code editor? Those are text editor, often with any base features, often with configurability and extensibility as goals (because there are many code and data languages). I'd say vscode  (visual studio code not visual studio), and I think (not sure) notepad++ would also be in this lot. Kate is originally for linux but exists in the windows store. There was atom too but I haven't used it for a long time.

    (If what you have in mind is related to modding, maybe vscode with the bgforge plugin?)

  2. Hi, I think this fixpack could be breaking at least one mod now, Ascension. More precisely the "Improved Slayer Transformation" component.

    When installed aloned, this component installs cleanly (not even a warning)

    But with this installation (eefixpack is crrent master, f0547d        ):

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~EEFIXPACK/SETUP-EEFIXPACK.TP2~ #0 #0 // Core Fixes: Beta 1

     

    And the juste the Improved slayer component of ascension, it fails with

    
    ERROR locating resource for 'COPY'
    Resource [slayer2.spl] not found in KEY file:
            [./chitin.key]
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    
    ERROR Installing [Improved Slayer Transformation], rolling back to previous state
    Will uninstall 241 files for [ascension/Ascension.tp2] component 50.
    Uninstalled    241 files for [ascension/Ascension.tp2] component 50.
    ERROR: Failure("resource [slayer2.spl] not found for 'COPY'")
    Please make a backup of the file: setup-ascension.debug and look for support at: https://www.gibberlings3.net/forums/forum/207-ascension/
    Automatically Skipping [Improved Slayer Transformation] because of error.
    Using Language [English]
    [./lang/fr_fr/dialog.tlk] created, 103595 string entries
    [./lang/fr_fr/dialogf.tlk] created, 103595 string entries
    
    NOT INSTALLED DUE TO ERRORS Improved Slayer Transformation

     

    setup-ascension.debug.zip

  3. 16 hours ago, subtledoctor said:

    it pushes people away every second, and it only affects people who are fairly nearby and it only pushes them a tiny bit away. But the effect is noticeable. In my quick test in Caandlekeep, an angry guard was successfully kept away from me for most of the time he was attacking me, which gave me noticeable room to breath. But he also got close sometimes, and conveniently for him he uses a long-reach weapon. So he still managed to hit me some of the time. The incidence of hits was less than usual, but it has nothing to do with thac0 or AC.

    I like that very much. At least the idea. Will have to test, but that seems really interesting to play.

  4. That's not easy to answer.

    For a devotion, the fighting abilities (STR/CON/DEX, natural weapons, resistances etc.) alone would have been a sufficient reason to use metamorphosis, at least on the early levels.

    As a science, with these forms, some additional reason would be needed, I think. probably circumstance based? Like a snake can avoid entanglements ? A spider avoid webs? That still seems a bit weak...

  5. Not sure if there is a way to make it DD only but at least

    https://artisans-corner.com/house-rules/ ->Rebalanced Constitution Bonuses

    https://forums.beamdog.com/discussion/63741/mod-3-5-edition-pathfinder-style-tweaks-collection-thac0-constitution-hit-dice/ the "Full Constitution bonuses (17+) for all Classes" part (only changes warrior/other distinction while the first one also change bonuses)

     

    EDIT: whichI guess is not an answer since you wrote "some mods give this benefit to all classes but I'm for now strictly interested in Dragon disciple and nothing else.  "

  6. 3 minutes ago, subtledoctor said:

    Could maybe use the saving throw mechanism for 'non-instant' death - set minimum 1 hp, but if you ever actually have 1 hp, make a saving throw or die. Maybe keep saving every round as long as you have 1 hp, so you can die at any moment unless/until you get some healing. That might be cool. (Kinda reminds me of the 5E death mechanic.)

    That's what I was thinking about, the delayed death part (oups, I somehow... survived?), not the death ward-like effect.

  7. 2 hours ago, subtledoctor said:

    I've got an alternative possibility for a new Clairsentient science: "Avoid Fate."

    I think it fits Clairsentience, yes. Thematically,  I mean. For the balance aspect I couldn't say, I'm not really good as this.

    This reminds me of Avoid death, maybe that's the inspiration (at least for the name?).

    Wasn't there some ability that allowed to reroll failed saves once (unless I mix-up other games...). That could be another mechanic for the same abstract idea.

    2 hours ago, subtledoctor said:

    Maybe Magnify would work in the Pyrokinesis discipline. Something like, it amplifies your own psionic energy - at a cost, and temporarily. So you use the Magnify power and then the next power you use has stronger effects and a greater PSP cost. Then back to normal.

    I had to go back reading the power lists, but I think that could work, more easily than clairsentience.

    The positive energy channelling seems a bit closer though. But maybe that just comes down on how wll you writre the description to convince the reader that"Yes, itmakes sense".

     

    Not exactly on topic but : I see you're trying to add a 4th science in all disciplines,and there's the condition that " you must learn all three sciences (and be 13th level) before you can learn the discipline's high science" (second post in the topic, I haven't checked if it's still correct). Do you intend to make that "you must learn all four sciences to learn the high science" or rather "you must learn three sciences from the discipline to learn the high science"?

  8. Hi, I think npc_ee "Advance weapon proficiency" dialog does strange things when a mod changes the weapon proficiency categories.

    For example if I install both npc_ee and cdtweaks like this:

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2163 // Alter Weapon Proficiency System -> IWD-style proficiencies with weapon styles: v14
    ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 5.1.4

    And I reset a NPC (tested with Minsc), if I use the abiblity "advance weapon proficiency" and select the staff, the confirmation line will say "Advance to Proficiency (+) with Slings"

    (In the screenshot below, "bâton" means staff)

    If I blindly accept the "Advance to Proficiency (+) with Slings" everything seems to be OK (I mean, I actually get a staff prof point)

    Screenshot_20220421_141506.jpg

  9. 17 minutes ago, Austin said:

    It is okay! These warnings simply inform you that you do not have Yeslick, Branwen, Skie and Eldoth components installed and therefore will not have content for them in the ToB component.

    I think warning should mean "this may not work, please be cautious with this install".

    weidu actually returns an error code when a warning is emitted. I stumbled a bit on this. I have a program that automates mods and components installations that checks the return code of weidu invocations. And weidu returns a non-zero code when there is a warning.

    That's a not the same  code as ERRORs, but if some WARNINGs point at potential issues when others are cosmetic, you end up having to whitelist mods to allow them to WARN. Thus potentially missing actual issues...

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