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Oloriniel

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  1. Second bug: After talking to Kachiko's mom, who gives us a scroll of raise dead, we leave and enter a new zone, not the chessboard. After we open the door, there's a cutscene, with a dude in green in the center of a circle. The cutscene hangs.
  2. Bug report: When leaving for Spellhold, once Saemon says "Hold Fast, the Adventure begins," I got a "No valid replies or links." The game didn't crash, and the dialogue chain would repeat if I spoke to Aran/Saemon again. Looking in NI, I was able to narrow down the issue to Response 109 in PPSAEM.DLG: Response 109, Dialog: PPSAEM.DLG Response trigger 47 !IsValidForPartyDialogue("vpkachi") Global("Sime_Meet",)GLOBAL",0)Response 109: (No text) [VPKACHIJ.DLG]State 38: Wait a minute! The ship is ours to take anywhere, right? <CHARNAME>, can we go to Kara-Tur now? Upon removing the "!" in front of "IsValidForPartyDialogue("vpkachi"), the exchange worked as intended. Thanks to @jmerry for walking me through fixing it!
  3. That worked! Thanks for walking me through it. Now to find the right place to enter a bug report
  4. Thanks for your reply. Not sure, though, if it means I should try to remove that ! in the hopes that the dialogue would then fire properly. And, aside from doing things like turning off a "droppable" flag--and some perhaps ill-advised copying of an item's properties to another item--I haven't used NI for editing and am not sure how to go about it.
  5. Day 817 I've finished "Fishing for Trouble," barring the 7 day wait to show up at Portpentyrch for the finale. And subdued "Velvetfoot" up in the Stormhorns. And completed my tasks for Aran Linvail. His romance never triggered, but I did get the Beshaba's Curse quest, as well as one to find a missing fence. I recruited Fade as the earliest opportunity, but I'm not sure how / when she gets kidnapped. So I haven't been to the Slaver Compound yet. I'm swapping out the entire party now--Kivan and Fade for Koya and Kiyone, Sirene and Xan for Yoshimo and Kachiko, and Branwen for Imoen. I'm stuck at the docks however. When Saemon says, "Hold fast, the adventure begins," I get a "no valid replies or links." Game doesn't crash, I can click him or Aran Linvail again and run through the dialogue chain again, up to that point. But in NI, the responses should be: Response 108, Dialog: PPSAEM.DLG Flags (Trigger(1)Action(2)Terminates dialogue(3)) Response trigger 46 !IsValidForPartyDialgue("vpkachi") !IsValidForPartyDialogue("vpsime") Global("Sime_Meet","GLOBAL",1) Action 43 StartCutSceneMode() StartCutSceneEx("vp41dsm",FALSE) OR: Response 109, Dialog: PPSAEM.DLG Response trigger 47 !IsValidForPartyDialogue("vpkachi") Global("Sime_Meet",)GLOBAL",0) Response 109: (No text) [VPKACHIJ.DLG] State 38: Wait a minute! The ship is ours to take anywhere, right? <CHARNAME>, can we go to Kara-Tur now? followed by a lengthy dialogue chain that (usually) ends with Saemon casting a spell from a scroll that (I presume) transports the party, Saemon and his ship and crew, etc, to Kara-Tur. OR: Response 110, Dialog: PPSAEM.DLG Flags (Trigger(1)Action(2)Terminates dialogue(3)) Response Trigger 48 !IsValidForPartyDialogue("vpkachi") Global("Sime_Meet),"GLOBAL",0) Action 44 StartCutsceneMode() StartCutSceneEx("Cut41d",FALSE) Now, I've checked at "Sime_Meet" does not exist (that's the same as it being 0, or no?) All three have that ! in front of ) "IsValidForPartyDialogue". Doesn't that mean that it's checking to make sure that character's not in the party, so you only proceed with that action if the character is not there? And therefore, she'll never say her lines, because she can only say her lines if she's not there to say them? In other words, an error solved by removing the "!" here?
  6. Day 800 Completed: Bodhi's offer rejected, Collect the fee for Gaelan Bayle, Recover Dennis' mother's gong, Restore Kangaxx's body, Mage Stronghold, Defense of Targos: Goblins at Docks, Logs for the Palisade, Interrogate the dead; Hedron's Mother, Wounded soldier, Rest in Jorun's House, Ghost in the Inn, Drink more Guthewulfe, Traitor's scroll, sick diviner, Repair the Catapult, Bet with a Soldier, Wine for Niles, Chear Shaengarne Bridge, Emma Moonblade, Orc hostages, Message to Yquog, Meal for Pondmuk, To the Western Pass, Repair Oswald's ship, Oswald's ship: Boring Beetles; Captain Yurst, Beodaewn's Cult, Help Zack, Find Spider Aocha, Glacier: Barricade, Aurilite Ice Temple: Abishai, Prisoners of Aurilites, Nathaniel; Fell Wood: Will o'wisps, Dark Treants; Barrow Wight; Remains from the Fell Wood; Lost children; Ghost of Kyosti; Pass through teh Fell Wood; Frostrose for Venla; River Caves: Kill the beasts; Hellhole; Black Raven Monastery: Entry to the Underdark, Thief in the Monastery, Sersa's training, Nomin's ring; Underdark: Making Driders, Ginafae, Band of Assassins, Illithid's Stone, Imphraili's Laboratory; Priest of Bane in the Pass; Ghost of Mother Egenia; Close Portal to Chult; Tower Key; Wounded dwarf Gerbash; Shemish and Conlan; Elemental in Orrick's Tower; Time Loop; Histachii Transformation; Get Nheero out of jail; Clear the Fields of Slaughter; Send Puddy Home; Slaves in Severed Hand; Food for the Slaves; Death of Zaem Astyr; Fake drawings; Problems with Vylu Prehv; Tower of Deception - Back in Athkatla; Innershade: The Enemy Below, Help in the woodland, Round, golden tragedy; Buried Love; Let's Travel; Deep Gardens: Epilogue; A Bhaalspawn's best friend; some bloke I met down the pub...; The Book Club; Taira's father, Quest for Lady Jwennilyn; Elminster's pipe; the Chef of the Blue Unicorn; Book delivery; Calandra and Talon; Thieves' guild stronghold; Aran's 'delicate errand.' New or In Progress: Solve the riddle in the Sewers (can't complete, did lover's ring instead), Inside the Planar Sphere (can't complete, talked to a knight who told me about the sahuagin after I'd finished the main quest), Finish the leather armor begun by Reljek Hidesman, Solve the "Skinner murders in the Bridge District" (completed and then Aegisfield gave it to me again), Icewind Dale (didn't install framing sequence), Defense of Targos: Defense of the Palisade, Bottle of Spirit, Horde Fortress, Portals Puzzle (IWD2 quests, not sure why they didn't close properly), You Can't Escape the Past (didn't clear when completed), Neil from Southern Edge; Selence Hillstar: Owed Money, I Shall Never Forget (didn't clear when completed), A Very Long Holiday/An ally for a price (Alternatives--chose Aran Linvail instead), Moomik's Request (didn't clear when I completed), The Cowled Menace, The Summoner from the Bridge's Block, An Ancient and Restless Spirit, in Pursuit of Moira's assassins (bugged), Imoen found a job, Pirate Legacy, the Lover's Ring (didn't clear when completed), Book Delivery (didn't clear when completed), Calandra and Talon (didn't clear when completed), to be heir, kale's father (bugged), Foundling and the Black Curse, A matter of some cabbages (completed? not sure if there were follow-ups to Hubelpot's quest), Proving Kova's Innocences (incl. Noble's Murders & Enforcer Murders) Golem Construction Workshop ,Brandock and his Half-Ogre Twin, Brandock Wants to Restore his Book, Increase Brandock's Lore Wisdom, Brandock Changes the Book of Infinite Spells; Aran's tasks to receive the Shadow Thieves' aid; Beshaba's curse, A missing fence? Yes, I've finally moved into Chapter 15! Party: Sirene, Xan, Branwen, Kivan, Fade, Brandock, Grey, Afaaq I'm recovering from the use of Ceinwen's potion, that let me bypass the traps in the caves below Portpentyrch. I've cleared out Cerendor Hold and have ventured into the Cloudpeaks to find the Red Wizards and their Black Lotus caravan. I think I'll detour to the Stormhorns to face another dragon--after Firkraag, Tapanascar, Dran Draggore and the Shadow Dragon, I'm getting quite good at this dragonslaying thing!--and then back to Aran Linvail to tell him I've destroyed the vampire guild, though its leader Bodhi got away. And *then* I should finally set off to find Irenicus, the mage who tortured me! XP: 3,247,501 each (20/19/20) Body Count: 12,340 for Celebrindal Gold: 470,243 (finally sold a bunch of stuff)
  7. Thanks for both the suggestion, to salvage the rest of your mod's content, and the scrutiny re: the code, so I can avoid this and (probably other) issues in future installs. I'm already plotting what to add and remove for my next run. I've been thinking about a ranger/druid, a sorcerer/monk, or a barbarian/shaman. But with the release of the Gorgon's Eye and its rogue focus, perhaps I'll go with a svirfneblin cleric/thief....
  8. She didn't drop a wardstone. I ran a changelog on Mage18Z.CRE: 00000: /* created or unbiffed */ ~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ 0 1000 // Main Component0.2.1 00001: ~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ 0 2100 // Appropriate Items for High-Level Spellcasters0.2.1 00002: ~MIH_EQ\SETUP-MIH_EQ.TP2~ 0 0 // Revised Corporal Undeadv5.1 00003: ~UNOFFICIAL ITEM PACK\SETUP-UNOFFICIAL ITEM PACK.TP2~ 1 4 // New Items 00004: ~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ 0 16 // Improved Identify spell (usable by Arcanist/Multi Sorcerers)0.9.33 00005: ~EET_TWEAKS\EET_TWEAKS.TP2~ 0 2051 // XP for killing creaturesDecrease to 75%1.12 00006: ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 3505 // Wider selection of random scrolls34.3 00007: ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 5900 // Initialise AI components (required for all tactical and AI components)34.3 00008: ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 6030 // Smarter Mages34.3 00009: ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCs34.3 00010: ~TNT\TNT.TP2~ 0 59 // Fair fightsAlso remove undroppable items granting unfair advantages from all enemies | POWER USER component, consult readmev8.19 00011: ~METWEAKS\METWEAKS.TP2~ 0 3210 // Make Infravision actually do somethingBoth 1 and 2 00012: ~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ 0 6 // Give Monsters Bonus HPv2 00013: ~ZGTWEAKS\ZGTWEAKS.TP2~ 0 12 // Add random arcane spell scrolls to arcane casters up until their highest memorized level1.4 00014: ~ZGTWEAKS\ZGTWEAKS.TP2~ 0 22 // Add random arcane spell scrolls to divine casters up until their highest memorized level1.4 00015: ~ZGTWEAKS\ZGTWEAKS.TP2~ 0 10000 // Bag of Spilling (move bugged supposed-to-be-available items to a bag in the creature's inventory)1.4 00016: ~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ 0 312 // Overhaul Proficiency System - Add New Proficiencies and Weapon StylesAccelerated Proficiency Progressionv0.8.1-alpha 00017: ~KLATU\SETUP-KLATU.TP2~ 0 1050 // Appropriate XP Rewards for Cowled Enforcers1.7 Maybe this will help. The TNT component stands out as something that might remove a min 1 hp item?
  9. All right. I'm nearly done with content that can be completed in Chapter II (14). Note to self: There's content at the Talossian temple (rescuing a child's father for Xan, a Talossian priest along the way to find Dran Draggore for a quest from the Water Gardens). If you've already killed Talossians as part of the war with the Lathandrites in the Cleric Stronghold quests, those don't appear to be completeable. For the major mods--Selence wants me to get her money back, which means a visit to Brynnlaw, for SoS. I need a scroll to cure maladies from the Umberlee Temple in Brynnlaw, for CtB. I'll need to hunt down Jarlaxle and Artemis in the Deep Forest when I come back, for TDD. I'll need to find Brother Martin in Brynnlaw, for RoT. I need a vampire child's blood to continue FFT. I've done virtually all of the quests in Lava's quest mods--I didn't get Foundling or Yvette (in fact I don't remember ever seeing the item that leads to finding her). I knocked out the Tower of Deception, Ajoc's minimod...I may be missing something, but with a quick scroll through my weidu log, nothing's jumping out at me. Except, BG1NPCSOA. I've made my first visit to the Water Gardens. Cleared the gladiator stuff. Got Elminster's pipe, killed the Wizard for lady Goldsword. The quill Volo wants is 10k platinum, which is 100k gold...I could sell enough stuff to do it, but I'm not sure it's worth it? And, I'm supposed to find someone who can get a Talonite priest to talk to me about Dran Draggore. Except that that priest is dead, killed during the war with the Lathandrites that's part of the Cleric Stronghold questline. I consoled him in, but he's hostile, naturally...charming him doesn't give me useful dialogue options. So, checking his dialogue file, I see options where he asks me if I've gotten a necklace he wants...but nothing in which he ever asks me to get said necklace. Might set variables and continue anyway; perusing variables, it looks like the dude I'm looking for is in Windspear, as is the bad guy for the Maltese Artifact, plus I didn't kill Firkraag...maybe I'll just move on to Chapter 3 and see how I feel when I'm back from the Underdark (spoiler--I may be eager to end the run and move on to a new CHARNAME, to see the new Gorgon's Eye and newly compatible Vanishing of Skie)
  10. Yes, my first encounter with Zallanora was my final encounter with Cowled Enforcers, after casting spells in Athkatla without a license. After this, I destroyed the Twisted Rune enclave in Athkatla. After doing so, Laeral teleported in, and we had a second discussion. I'm pretty sure "Zallanora" came up in the first discussion - in Baldur's Gate - because that's how I knew the name to enquire about her at the Government building. But she came up again this time. Zallanora had previously been in the Graveyard District - given away by her buffs - and I hadn't chosen to confront her yet. But I did so now. Both Zallanora's dropped an item that enables one to cast Time Stop once per day. Not sure they both work; when I had both in my inventory, 1 had a little "1" by it to indicate 1 charge, the other did not. So I'm guessing it doesn't matter how many copies you have in your inventory, it's effectively unique and you can use 1 of them, once per day. As for "CtB", that's "Check the Bodies," a very old megamod. Other stuff that tweaks the Cowled Wizards includes the Expanded Planar Sphere.
  11. No luck with that console command, alas: C:Eval(MoveGlobalObject("C#Brandock",Player1)) [string "C:Eval(MoveGlobalObject(C#Brandock",Player1)..."]:1:attempt to call global 'MoveGlobalObject' (a nil value) And not "The Cowled Menace." I think that's only in play in giving the Cowled Wizards who harass me for casting arcane spells without a license some loot. In vanilla content, Zallanora's one of the Cowled Wizards in that final assault (which I've just done). But after facing them I visited the graveyard, where there's another Zallanora buffing and awaiting me (I think the Cowled Menace triggers this if you ask about her at the Government building). That's the one from The Cowled Menace, I'm pretty sure. Of course, it's entirely probable that a wizard as powerful as she is has set up clones and contingencies to survive death, and would want revenge! As to finding the Cowled Wizards Apartments? That's CtB. Playing a female mage, after you complete the Planar Sphere stronghold quests, CW at the govt' building wants you to find an unlicensed mage ("An Unsanctioned Use of Magical Energy." After you do it, the mage who gave you the quest can be found at the Den of Seven Vales. There he gives you some fetch quests--at the aforementioned apartments, which I can't find. Or, alternatively, you can sleep with them, which yields the infamous uncurable STD.
  12. Well, on top of everything else, I've managed to lose Brandock. No idea where, but it was some time today. I thought he survived the final battle with the Cowled Wizards, but there's a 4 day gap between the last save with him and the first without, and that's in the time frame. I can open savegames from other installs with NI, but they still crash on this run, so I can't use that to narrow it down. Is there a spawncode for party members not in the party? It also means I won't be recovering my GrandMasteries, since I'm not sure I'm willing to risk using EEKeeper to do it; pretty sure that's why I'm not getting my feats. Since I *have* dealt with the cowled wizards for the last time, I've gone ahead and summoned Uncle Donny for Ryberg, and can knock out that quest. I've found the missing mage for "Unsanctioned Use of Magical Energy," but now I'm supposed to find and search the Cowled Wizards Apartments, and have no idea where those are. The Book Club in the Tangled Oak Isle had a tragic end But the Gibbering Twelve are no more! Lots of loose ends being tied up.
  13. I've cross-posted my CtB issues. I was just mentioning the RoT content I've completed since my last check-in.
  14. Mods Affecting CLABFI01.2DA: Vienxay NPC for BG1EE1.64 ArtisansKitpack 1100 (Fighter Overhaul) Might_and_Guile Feat System 4.22 CDTweaks 2090 Remove Experience Cap v15 CDTweaks 2440 Everyone Gets Bonus APR from Specialization Skills and Abilities 150 Add New Fighter Abilities 0.8.1 Skills and Abilities 312 Overhaul Proficiency System - Add New Proficiencies and Weapon Styles - Accelerated Proficiency Progression House Tweaks: Expanded Shapeshifting Mods Affecting QD_MC#20.SPL: Vienxay NPC for BG1EE1.64 Klatu 2100 Treat All Innate Abilities as Non-Magical (unaffected by Wild/Dead Magic ambience) CLABFI01.2da QD_MC#20.SPL
  15. Hmm. Neglected to note that the confrontation with Isair and Madae at the Severed Hand was the 2nd anniversary of Gorion's death. Day 759 Returned from the Frozen North, only to go right back, this time to Bremen, accompanying Edomis Galdenburg. I brought Driz'zt and Wulfgar; we recovered their weapons, rescued Wulfgar's wife from an Ice Temple, eradicated a demonic cult, visited a dragon shrine, and had a few other adventures. Upon returning south once more, I dropped D & W, picked Kivan back up and met Areth of Beregost, we visited the Academy of Kuldin, prevented an undead legion from invading Hlondeth, and then decapitated its yuan-ti government, and finally found a drow library hidden near Imnesvale. Many, many CtB bugs. There are traps in the Academy that separate the party, and party locked areas prevent reunification without using the console ("you must gather your party before venturing forth"). Also, those bugbears and harpies turned Glabrezus and alu-fiends are a major pain un such numbers, especially when they start gating in mariliths and balors. Not sure the iron golems wouldn't have been almost as bad, though at least they wouldn't be reinforcing themselves. But 'mere' iron golems, after the sapphire and ruby golems in the North, might have been a relief! In Hlondeth, the fight at the Brimstone Bridge is buggy with frequent crashes to desktop, but regular savescumming gets you through eventually. I had to console in the first batch of yuan-ti as they didn't appear when they were supposed to. And I don't know if there's meant to be some sign that the priests of Mystra are yuan-ti--there's no dialogue exposing them when my paladin talks to them, they don't detect as evil, am I just supposed to randomly attack them? Dropping a party member for Rynn temporarily seemed kind of random and unnecessary; would be nice to refit her as a "7th slot" companion. And after defeating the yuan-ti, the cellar under their house was kind of anti-climactic, and when I paid Valiant a visit, he attacked me! The drow library couldn't be visited without the console; the pool is clickable but not responsive. It would be nice if there were a way to distinguish the driders that cast time stop from those that don't, so I could take them out before they could do so I'll cross-post all this to the CtB forum. XP: 2,968,500 each (20/18/20; I got my first HLAs, but my main also lost all her mastery/high mastery/grandmastery pips, and now has 2 in everything, just like Xan. This didn't happen to Sirene or Kivan, so either it's just fighters or a multi-class thing). Body Count: 11,769 Gold: 34,161 (bought some expensive scrolls in Hlondeth)
  16. Working my way through the quests in Bremen (Region of Terror). I had to use the console to reach the 2nd level of the underground cult. Maybe you're not meant to reach it unless you join the cult? Xan,, who in BG2 is a Figher/Mage, just hit level 20 as a fighter...and he lost his 5 pips in small sword and large sword...instead, he now has 2 pips in everything, even skills he's not eligible for! It seems "Chain Contingency" is only available as a HLA for single-class mages
  17. Day 730 I've completed Tipun's IWD2. From a playability standpoint, the only major issue I had was the one I noted in Dragon's Eye, I wound up just bypassing and moving to the next stage. It is definitely a work in progress; the magic items descriptions, at least, haven't been updated to 2e format vs 3e (so, there are references to feats or skills you don't have, items add +1 or +2 in descriptions that should equate to +5% or +10%, AC is reported as +X, etc). Not a big deal coming in with BG2 items you probably won't replace, but if you were playing as Tipun intends, with coming north with no gear and equipping with what you can find/loot/buy there, it would be a bigger concern. There's one sweet mace that's like the Mace of Disruption, but it affects Outsiders too on a failed save. High HD outsiders have great saves so it won't kick in too often, but I expect it may be helpful in the Academy of Kuldin, where there are hordes of glabrezu awaiting me. But I'm not going right away. I'm rotating out Valygar, and setting aside Kivan, to pick up Driz'zt and Wulfgar and go back north, this time to Bremen and some Region of Terror content. One thing to note, the thieves' guild is at risk of being lost if you don't pay the emissary every 5 days or so. So, in future I'll want to do all the stuff that takes a long time to get to and from Athkatla before doing this, and perhaps other, stronghold quests. I mean, teleport is a 5th level spell, so I can rationalize using the console to move back and forth, but it's still pesky. IWD/HOW/ToTL only added about 400k XP; IWD2 offered considerably more. There's lots of quests that gave me 18k or 25k (with my 25% reduction) that could probably be reduced considerably. The first HLAs kicked in for single-class characters at L21. So my triple-class character won't see any until I've gotten almost 12 million XP! But considering I'm already at over 7 million, I should still start getting at least a few in ToB (unless there's another 5MM to be had in BG2...we shall see!) Brandock often forgets what I've asked him to do and just throws sling bullets at people. Also, he and Grey frequently get lost in the fog of war; I'd assumed that was a necessary limitation for '7th slot" party members, but the same is not true for Afaaq. XP: 2,389,536/class (18/17/18). Body Count: 10,943 for Celebrindal Gold: 12,786 (I bought a lot of +5 arrows, bolts and sling stones from a merchant in the Severed Hand)
  18. I "think" I tried throwing the globe in the Windspear Hills and it didn't work, but now I'm not certain. I have played through this bit once, and there was a doorway in Firkraag's lair that was missing; plus the SuperFirkraag mod causes Firk and the wizard to go hostile as soon as they see you, and I remember there being some conversation with F. before. So it might be that I misremember, if I'd thrown the globe in the hills I'd have gone to the other dimension and everything would have been fine. Guess I'll try again next run; if I install SuperF again. I have not yet visited the compound. I do have SCS installed, and I've been playing on the "hardcore" setting for most of the game. That messed with the Dukes in BG, so there was some content I did at 'easy' because I forgot to reset the difficulty; also some content in the very beginning of BG1 content, as wizards were getting 9th level spells and nuking me. I've taken a detour to IWD2. I've gotten through most of it without any significant issues. But in the bottom level of Dragon's Eye, there's supposed to be a cutscene during a conversation between King Lothar and Inquisitor Venomin, and it's not firing. Not sure how to make it; I've tried changing variables so I can at least move forward (backward?) to the next day in the time loop, but no luck.
  19. Day 700 Completed: Help Korgan recover the Book of Kaza, Another mission for the temple, Lavok is dead - the sphere returned, Helping Tiris in Trademeet, Valygar's family quest is over, Jan returns home to help his former love, Lissa; Mazes and Modrons; Oozing Insanity; Looking Under; Luna's Plan; An Eye for an Eye; the Tangled Matter; ...but who killed Jaalv? Missing Copper Ring; Voice in the Shell; the Golems; Some Fresh Air; Jadarath's Family; Bridge's Block Monster; Missing Gloves in the Bridge's Block; the Otherworldly Problem; Mr. Rat in the Bridge's Block; the Golden Globe; Aegnor's Offer; Berronar's Axe was stolen; Bork and Ellie; Braegar's text fragments, to Aid the Needy New or In Progress: Solve the riddle in the Sewers (can't complete, did lover's ring instead), Inside the Planar Sphere (can't complete, talked to a knight who told me about the sahuagin after I'd finished the main quest), Finish the leather armor begun by Reljek Idesman, Collect the Fee for Gaelan Bayle, Solve the "Skinner murders in the Bridge District" (completed and then Aegisfield gave it to me again), Mage Stronghold, You Can't Escape the Past (didn't clear when completed), the search for Moxen's ward, I Shall Never Forget (didn't clear when completed), Some bloke I met down the pub, the Book Club, Moomik's Request (didn't clear when I completed), The Summoner from the Bridge's Block, An Ancient and Restless Spirit, in Pursuit of Moira's assassins (bugged), Imoen found a job, Pirate Legacy, the Lover's Ring (didn't clear when completed), to be heir, kale's father (bugged), A matter of some cabbages (completed? not sure if there were follow-ups to Hubelpot's quest), Proving Kova's Innocences (incl. Noble's Murders & Enforcer Murders) Golem Construction Workshop ,Brandock and his Half-Ogre Twin, Brandock Wants to Restore his Book, Increase Brandock's Lore Wisdom. Ajantis' quest was buggered by SuperFirkraag, I think; I used the option to open the globe rather than going into it at the temple of Oghma. Got Breagar's stolen axe back, put together his book, and he got permission to marry his lady-love. Keldorn crushed hard on me, but in the end he decided my heart belonged to another and would never be his. Jan got Lissa away from Vaelag, who I don't think we'll be seeing again. Got Korgan his book. The next time the Cowled Wizards come after me for casting within the city limits will be the last time. I've now done all the non-endgame TDD content except for pursuing Artemis Entreri into the forest, and the dragon Tapanascar. I've done some of CtB; I should have gone to the Academy of Kuldin earlier; apparently mobs scale, and now I'm dealing with Glabrezu and alu-fiends instead of bugbears. I paused the game as Xan was dying, and counted 12 glabrezu, 10 alu-fiends, a marilith and a balor. Maybe I should come back later! In Riativin, there were 6 demons who didn't fight back, all in a group. But that was more than offset by the ones that cast stoneskin at will; I burned through my breaches early and that was a long, hard slog. Speaking of slogs, damn but my mettle was tested but good in the Modron maze. Plus I couldn't figure out how to get the recycler to work! I've gone back to Arlax and done most of the side quests--the farmers haunted by the lich, recovering the stolen scroll and the escaped prisoner, finding the lost ring, and killing a demilich in a basement. I didn't have any luck looking for the guy who tells me about the ghost, and decided not to spend any more time on it; and I'll be damned if I'll 'help' a would-be thief for free (and anyway, I'd just be setting him up for future failure after he gets into his guild on false pretenses and can't do the work his new position would require....) Also did the Dueling Castles, also from RoT. And I've cleared the remaining content at the Tangled Oak Isle (except for popping back for the book club), the Ooze's Lounge, the Bridge's Block (except for the summoner's tokens) and the Southern Edge. Also the White Queen and "I Shall Never Forget;" so for Lava's mods, I think I've just got the Deep Gardens and Innershade left. Plus Foundling, after I kill the shade dragon, and Yvette, though I think she may be one of those NPC's best saved for another run. XP: 1,711,523 each (16/15/16) Body Count: 9563 for Celebrindal Gold: 7,383 (went on a spell-buying spree)
  20. Good idea; I'll try to make time. It's kind of creators to respond here, and it's convenient to note issues in one place as I encounter/think of them, but if I genuinely want to submit a bug report or provide feedback, the right place is where the author's requested or is expecting it. As for me, I'm getting a bit weary of rotating NPC's in and out of the group. It's not possible to see all content in a single run anyway. Plus the newbies wind up so far behind the main character they a) can't necessarily contribute a lot, even fully geared, and b) may be a liability that have to be protected. So. I'm going to settle on Branwen for my cleric. I didn't see Ajantis' romance in BG1, so instead of trying to shoehorn him into my BG2 run, I'm just going to get Sirene (who I really liked in BG1/SoD...it's disappointing that neither Drake nor Aura for BG2 were ever completed). I did romance Xan in BG1, and I'd meant to pick him up once I'd finished checking out other mages. But, both Evandra and Minyae look like they're not particularly good characters for rotating, given where their content lies; plus for Minyae I'd want Edwin, and for Evandra I'd want to be male to see their content. So I think it's time to go get Xan. With Branwen, Sirene, Xan, and Kivan, that's a nearly full group. It does leave one spot for quick ins-and-outs (for Imoen, or when quests like RoT or CtB require someone else in the party). Also, it's Day 683, so I"ve spent a good 150 days questing and collecting money for Gaelen. Perhaps it's about time to get a move on. (I'm already thinking about Gorgon's Eye and Vanishing of Skie and whether my next char could be a ranger/druid or sorcerer/monk...this is why I never finish a run!)
  21. Cool. As for the Luxley brothers, that was one of them that came up to me as if I was kicking him out of the party, the first time I entered the bridge. And his brother, Sebastian, appears to be a cat. Now that I finally let Andrei into the party, he's unresponsive. So it looks like these are bugged. A quick check of their SHS forum didn't yield any solutions, so I think I'm going to just leave them be for this run.
  22. Going to the Tower of Astinus, some drow gear I've had since BG1 finally turned to dust! I picked up Korgan and did his quest, so I found the fragment at Pimlico. I thought I had all 3, but it seems I'm still missing the 3rd. Don't remember where it should be, now. And, does Breagar have to come to the Underdark for his gems to drop?
  23. Unfortunately I haven't got them; they were 'autosaves' and 'interval saves' and are overwritten now. I do have the debug reports, though. I somehow friendzoned Keldorn when talking about my foster-father, so I've reset the variable. Sgt. Aegisfield upbraided me as a vigilante and took a point of rep. Worse, he respawned and when I clicked him he did it again! He doesn't have any idea what fate I spared him....
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