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megrimlock

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Everything posted by megrimlock

  1. In EET the whole thing is played through the BG2 launcher. Once you launch it you should let you select your campaign to start in BG1. You can delete your BG1 folder after installing EET - all the files are in the BG2 folder now.
  2. EET puts all of BG1 into your BG2 (override) folder. Your BG1 folder is entirely redundant at that point.
  3. Re "Fallen Light" , Love Conquers All already adds Caelar to TOB, I understand (though I didn't get that far in the beta). So does Roxanne's mod, but that's another issue. I am also interested in this, particularly if doc and/or morpheus are going to cannibalize other SoD assets into ToB thereafter.
  4. Unbelievably, the author of Black Hearts disappeared for a long time after release because he convinced himself he was a hack and the mod was no good!
  5. Ooh that does change things for my install order.
  6. I understand that concern, but since we've been living for a couple of years with a mod that basically pirates IWD 1&2, I don't think *this* is the point at which a line has been crossed. (I say that as someone who loves both mods, but is also in awe of acifer's artwork in his mods)
  7. I don't think EET accepts it currently, so for now it has to be installed on BGEE and manually added to EET's compatibility file.
  8. Yes, it took a long time. Unfortunately I can't really share my results in good conscience because when it became tiresome to correct so many syntax errors thrown up by the translator, I started deleting romance talks and NPC banters wholesale because I was only interested in the quests. So it wouldn't be fair to share such a butchered version.
  9. Only had to translate those two elements, most of the mod already had an English version. MUCH easier than fellow Polish mod New Tales of the Sword Coast, where the translation threw up so many errors I had to fix manually (in the early days of me learning how to understand weidu...)
  10. Oh, I really just took some educated guesses at this from the list of components. I used Winthrop's Gift, bard songs, night-time encounters, random encounters, Tsuki, Centeol's redemption, Viconia romance, Heart of Darkness, extended archaelogical site, Rha'she and Astokatae, but left out all the rule changes which should be deprecated mainly by cdtweaks and seemed to me to be pre-EE stuff which could easily break (particularly in an EET install, which I used). I had to comment out bits of the tp2 file so the other "core" components would not install. I also if I remember correctly had to delete some of Tsuki's dialogue because it referred to reactions to animals which did not exist - probably an oBG/BGEE issue. The bits I used all worked for the most part, though Winthrop's Gift never upgraded for me when I wielded it. I don't remember Heart of Darkness or Rha'she and Astokatae, I think because I had to machine translate those and pop the translation into the original file since those bits were only in Polish. So that may have been on my second or third test run with the mod. The other content I really enjoyed. I think I checked that the Centeol content clashed with the Centeol content in Romantic Encounters (it did).
  11. That is encouraging that it is at least a possible merging of sorts. TOBR sounds cool on paper but I found that a lot of the components don't seem to work very well.
  12. I'd have to just refer you to my earlier comments in the thread about which parts I found to work and which not. But the things that did not work were nothing to do with SCS.
  13. To the best of my recollection, I believe I played jastey's fork of JarlsAP with both SCS and EndlessBG1 also installed on at least one of my runs.
  14. Very nice. Who is Punk Stevo btw?
  15. So, I like the SoA-ToB interquel, but since you actively namecheck PS:T, and you previously mooted integrating PS:T into EET, why not use the PS:T maps for this? Re what a changed ToB would look like, and running with what you are suggesting: You emerge from the interquel back to your mortal bodies in Suldanesselar. Ellesime updates you on what has been happening in your extended absence, namely a big war to the south between Bhaalspawn. Given her racial loyalties, Ellesime points you towards Sendai, and that opens up Sendai's lair on your map (The Thael NPC mod I think posits that Sendai was in Ust Natha shortly before you and Irenicus were there, though it's not in English yet). But you need an army to get through Sendai's army before you can take a small party into the lair itself. Perhaps Ellesime will give you your first recruits, under Elhan. So you start recruiting, in something halfway between the SoD campaign and the recruitment of allies for the ch6 Bodhi fight. Whilst this is going on, you are ambushed by Illasera (on a random map, meaning the Grove of the Ancients map could be used for something else). If a second Bhaalspawn ambush is desired, Enegar and Kastulor are sitting unused in the game files... The next timed event after the one (or two) assassination attempts is that Yaga-Shura attacks your stronghold whilst you are away. Depending on how long you take to build an army, this could be before or after you attack Sendai. Since a lot of the classes have strongholds in Athkatla, that might mean the need for a new map (Athkatla outskirts or Walls of Athkatla, say). You need to break his siege, but given that he is invincible, he gets away. This leads to the Fire Giant Temple being added to your map (though as in the original ToB, he isn't there). You check on your stronghold, at which point there is another attack, this time by dragons sent by Abazigal. Defeating this attack will add his lair to your map, though as with Sendai you will need an army to get past his army to then bring your party into his lair. I'm not sure what the trigger for adding Amkethran/Balthazar to your map is. Like you say, Yaga-Shura's attack on Saradush could be the last timed event, and the last area added to your map. Given his invincibility and the steps you need to take to negate that, it makes sense to make him the last of the Five you take out (though in this version, there is not much - if any - talk of "the Five", just that they are powerful Bhaalspawn warring against one another). There are not lots of irrelevant Bhaalspawn gathered by Melissan here, just a populace under Gromnir. Saving Saradush leads you to speak with Gromnir, who whether you attack him or ally with him talks about Amelyssan the Black and her plans - and could as you say direct you to Boareskyr Bridge (or maybe the SoD Temple of Bhaal initially). Perhaps Amelyssan's forces are aided by whichever of Abazigal/Sendai/Balthazar's forces you have neglected to take out by this stage. "Melissan" therefore does not exist in this version. And the pocket plane gives you access to Cespenar, and trials, and juggling NPCs, but does not magically transport you around the map. And as you say, after the Boareskyr Bridge fight, you use the portal in Avernus to get to her. Possible interactions with other mods (without creating dependencies): Thael - see above. Black Hearts - if you completed this mod perhaps you can talk down Illasera from a fight. Cost of One Girl's Soul/Love Conquers All - if you have saved Skie's soul via one of these mods, the Gate's Flaming Fist could be a faction available for recruiting to your army. Will o the Wisps - the shaman stronghold could be an additional potential site to be attacked. cdtweaks - If you have multiple strongholds, Abazigal will send his dragons to attack a different stronghold to the one that Yaga-Shura attacked. Crucible - the portal opens to Crucible first rather than the Throne. I don't see why Amelyssan's betrayal of Bhaal for herself can't be a last twist, and hence have there be no incompatibility here. Ascension - doesn't seem to be any reason why Amelyssan couldn't resurrect the powerful Bhaalspawn you have vanquished, whether or not they are called the Five or whether or not she was the one who led you to kill them.
  16. Your release of a whole series of mods is such a pleasant surprise. Excited to try these.
  17. Nice. The title and intro made me think of Hello from the Magic Tavern podcast. Just me? Ok. Also, I am confidently predicting that your third mod, "Something Fishy", will be released next Wednesday and will start in the Docks...
  18. The Vanishing of Skie Silvershield puts Eldoth outside FAI anyway (and was made EET compatible latterly).
  19. Is the entity you allude to lore-friendly? This idea is considerably more enticing if so.
  20. Interested to try this and hope the incompatibility can be worked out in due course.
  21. Nice. Been looking forward to this one.
  22. I mean, it does appear frequently in BG2 also (quick scan of the dialog.tlk confirms this), but paladin84 is right, it's always NPCs talking like this. But I think this raises an interesting point. How many mods are held to the standard that Gorion's Ward has to speak in the same *idiom* as vanilla content? And what is that idiom, exactly? If there is a canon idiom/tone for the Bhaalspawn's conversational style, is the "Foolio Displasius" line considered canon? Or "Dinkamus Littlelog"? Or are we to assume that the canon lines for the main character are always the straightforward/earnest/boring ones?
  23. The game definitely uses 'bout in numerous places. I think it's fine. Not all of these are low intelligence instances, others are characters speaking in a vernacular.
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