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Grim Squeaker

Retired Gibberlings
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Everything posted by Grim Squeaker

  1. Hang on! Some of those lines were Nasard lines from the previous incarnation of this mod!
  2. Muahahahaha! Name: Fade SoA Script: E3FADE ToB Script: E3FADE25 (she's just SoA at the moment, of course, but that's the one we'll be using for ToB) Romance is serious number: 2 Romance kill number: 3 For female?: 0 For male?: 1 Can kill other romances?: 1 Can be killed by other romances?: 1 Romance Variable: E3FADEROMANCEACTIVE Added
  3. I think it should be Arnel's Nalia <{POST_SNAPBACK}> Whoops! Damn c/ping...
  4. I can't contact Arnel so from rummaging through the mod I've found: Name: Arnel's Nalia Romance SoA Script: nalia ToB Script: nali25 Romance is serious number: 2 Romance kill number: 3 For female?: 0 For male?: 1 Can kill other romances?: 1 Can be killed by other romances?: 1 Romance Variable: NaliaRomanceActive Added
  5. Got information from Vlad: Name: Sime from Tortured Souls SoA Script: sime ToB Script: sime25 Romance is serious number: 2 Romance kill number: 3 For female?: 0 For male?: 1 Can kill other romances?: 1 Can be killed by other romances?: 1 Romance Variable: SimeRomanceActive Added
  6. That kind of error is given sometimes when the variable in question hasn't actually been read in at all.
  7. Just recieved information from Lord Mirrabbo: Name: Lord Mirrabbo's Imoen SoA Script: imoen2 ToB Script: imoe25 Romance is serious number: 2 Romance kill number: 4 For female?: 1 For male?: 1 Can kill other romances?: 1 Can be killed by other romances?: 1 Romance Variable: ImoenRomanceActive SoA Check: imdream.cre ToB Check: No ToB yet Added
  8. Thanks, Domi. Although I'm gonna need a filecheck for SoA and ToB besides the scripts, as obviously his scripts will appear even if the mod isn't installed.
  9. Ok, this component is being tested at the moment, and Crossmod v4 should be released reasonably soon. No, it won't include any new material other than this new component, mainly as I don't want to be delayed in releasing the Crossmod Conflicts. I know I still have Kido-Tsujatha material to code, and it shouldl be in Crossmod v5 when thats released. So, if anyone else wants to slip in some more romance information for this release (e.g. Kiara, Edwin Romance, Corthala Romantique), I will gladly add it if you send it to me. It should make it in if its during the next week. Edit: For those interested, this component currently deals with: Chloe, Kelsey, Saerileth, Solaufein, Tashia and Tsujatha.
  10. From Bri: Name: Tashia SoA Script: TASHIA ToB Script: TASH25 Romance is serious number: 2 Romance kill number: 3 For female?: 0 For male?: 1 Can kill other romances?: 1 Can be killed by other romances?: 1 Romance Variable: TashiaRomanceActive
  11. Pretty much like NiGHT said. However, once we are free of some of the hardcoded issues, we should be able to mod a little more... freely. For example, I am imagine Cleric Remix will be free of a recurring bug and easier to expand.
  12. Ok, a suggestion by Jason I am using the following for Sola: Name: Solaufein SoA Script: SOLA ToB Script: SOLA Romance is serious number: 14 Romance kill number: -1 For female?: 1 For male?: 1 Can kill other romances?: 1 Can be killed by other romances?: 0 Romance Variable: SolaTalk If there are any corrections, please tell me. Oh and for anyone who might have noticed the potential mistake, after the enormous bit of automatic generation code is run, I will REPLACE_TEXTUALLY Sola's Global("SolaTalk","GLOBAL",14) with GlobalGT("SolaTalk","GLOBAL",14).
  13. In which picture? In 'Cassie meets Sloth' she is drinking Sloth. In the 'Mmmm... Sin' one, she is trying Lust I think. The Seven Deadly Sins Cocktails
  14. Some new pics for you guys. This is myself, Anna (Alarielle), Steve (Seifer), Cassie (Dancer Fitz) and Mike (Neminus) in London (I'm sure they'll be more photos later from other people, probably involving myself looking like a twat): Cassie meets Sloth Do A Little Dance Freaks Look Into My Eyes Mmmm... Sin Monkey Man My God, Where Is Anna's Face?! Peace Photogrifix Rest In Peace, Steve Steve's Stoned Steve, the Cockney Barfighter Unleash the Monster!
  15. Btw if someone could look up Sola's info from an install it'd be appreciated.
  16. Nope, no restrictions needed, as all this does is: If a person now has a serious romance -> Kill any other active romances Cheers!
  17. Ok, using some extremely evil WeiDU code, the next version of Crossmod will include automated romance conflict code. IF InParty(Myself) Global("%NPC1_ROMVAR%,""GLOBAL",%NPC1_SERIOUSNUM%) !Global("%NPC2_ROMVAR%","GLOBAL",0) !Global("%NPC2_ROMVAR%","GLOBAL",%NPC2_KILLNUM%) THEN RESPONSE #100 SetGlobal("%NPC2_ROMVAR%","GLOBAL",%NPC2_KILLNUM%) END Which would look something like this for two NPCs, Jelina and Serena: IF InParty(Myself) Global("G#J.JelinaRomanceActive","GLOBAL",2) !Global("G#S.SerenaRomanceActive","GLOBAL",0) !Global("G#S.SerenaRomanceActive","GLOBAL",3) THEN RESPONSE #100 SetGlobal("G#S.SerenaRomanceActive","GLOBAL",3) END To make this work I'm going to need a couple of things from all of you who want to participate: e.g. The romance is serious/kill numbers are obviously the values they get set to if the romance is serious or dead respectively. For female/male basically says who this NPC will romance (i.e. For female? = 1 means this NPC will romance women). If they are bisexual, tick both. The Can kill/be killed things are for those who (for whatever reason) might not want their romance to kill others, or might want they not to be killed, however normally please put a 1 for both. NB: SoA Checkfile and ToB Checkfile are for if the romance adds to an already existing NPC (e.g. Imoen Romance, Valen Expansion), so I need to check for the existance of a SoA and ToB file from that mod that aren't their scripts (because they'll already exist, even if the romance isn't installed). In my example, I don't need these lines for Jelina, for the reason I've just mentioned. If you want more complicated romance conflicts with dialogue etc, or you don't want one of these script blocks for a particular pairing, I can remove them and do something else for those NPCs if you like. Once this is released, I'd ask any of you that have already have basic (i.e. similar to this style, nothing fancier) romance killing blocks for mod NPCS to remove them from your mod, and just let Crossmod do it automatically, otherwise we'll end up with two blocks and it'll be messy. Please leave in Bioware romance conflicts as Crossmod will not be doing them. If you are interested, please post the info above for your released or open beta NPCs (don't PM me unless you have to, otherwise my inbox will get very full, very fast). I'd hope that most romance authors will get involved with this, as it is a good way to clean up multiple romances playing. Yes, this component will be optional for those that like multiple romances. If you have any questions, post away. Edit: Removed a ridiculous typo in my example... Edit #2: Removed yet another crazy typo in the example. Thanks Jason! Edit #3: Added SoA Check and ToB Check. See section in red.
  18. Well yes, that is a better way to do it. But its clearly crossmod material between the two even if the actual implementation (for technical reasons) doesn't use the same kit, it instead uses a clone version.
  19. I'd just like to point out again that both romance conflicts and miscellaneous interjections between mod NPCs are perfectly welcome in the mod. Also, despite the name of the mod, material between any mods (not just NPCs) is allowed e.g. giving a mod NPC a kit from Song and Silence if both are installed.
  20. You could possibly add a dialogue that'll run if you make her leader of the party. Just an idea.
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