Files posted by jastey
Endless BG1 — a modification for BG:EE, BG:SoD, BGT, and EET!
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII.)
For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.
Forum Project Page Readme (English) Readme (German)
A mod for BGII and SoD, compatible with all BGII games (BGII, BGT, BGII:EE, EET).
This mod aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD and BGII.
The mod tries to use as many originally voiced lines as possible, but some had to be taken out because they didn't make any sense without Imoen being there (BGII) or with Imoen catually being in the party (SoD).
Promotion artwork by Acifer!
Read the Readme Project Page Forum at G3 Readme: English, German
Jastey's Tweaks for SoD and EET (and BGT)
This tweak pack is mainly meant for the SoD part of BG:EE (except for the last component which introduces Imoen's SoD portrait into BGII). It deals with some tweaks that I found useful for my own game.
- Russian translation added, by yota13
-"Skip Korlasz' Dungeon": compatibility with Transitions mod added
-"More Dialogue Choices & Prevent Dead Ends": new contents:
--More reply options to shorten the dialogue with the 'Hooded Man' in Palace 3rd floor.
--More reply options to shorten the repetitive dialogue with Duke Eltan in the Palace.
Project Page Forum at G3 Readme: English, German
The Baldur's Gate version of the popular Romantic Encounters mod, adding several encounters and quests all over the game. BG1RE aims at populating the game with romantic encounters, intense dialogues, unexpected private dinners, romantic traces of long lost times, and real quests that all deal with true love, fulfilled or unfulfilled.
The mod is compatible with BG w/TotSC, Tutu, BGT, BGEE, and also directly with EET.
Learn more about the mod Readme Visit the Forum
BGQE is a mini-mod for all BG games: "vanilla" BG (with or without the add-on Tales of the Sword Coast), Tutu v4, EasyTutu, BGT, BG:EE, or EET. It adds several small quests and encounters to the game.
Learn more about the mod Readme - English, German Visit the Forum
The Ajantis BG Expansion Modification is a mod for original ("vanilla") BG(+TotSC), Tutu, Baldur’s Gate Trilogy (BGT), Baldur's Gate Enhanced Edition (BG:EE), and Enhanced Edition Trilogy (EET).
For original BG:TotSC, the mod adds a friendship track and the BG1NPC Project romance for Ajantis. The original BG1NPC Project romance was adjusted slightly with regard to the restrictions of the BG1 engine, although overall the content stayed the same.
For Tutu, BGT, BG:EE, and EET, the mod adds a friendship track and more romance content for the BG1NPC Project romance for Ajantis. Content-wise, the mod is meant as an addition to the BG1NPC Project, but technically it can be installed and played without the BG1NPC Project. If the player started and interrupted Ajantis's BG1NPC Project romance, the friendship sequence should initiate after that depending on how far the romance went. If you do not have the BG1NPC Project installed, the friendship talks become available immediately.
For BG:EE and EET there is a second, independent component with the option to use the existent BG:EE BAM for Ajantis' shield (green dragon on golden ground), if BG1NPC is installed.
Project Page Forum at G3 Readme: English, German German Discussion Thread at Kerzenburgforum
Grey the Dog NPC
by jastey (writer, coder) and Rabain (mod idea, first kit, first portrait)
Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his enchanted collar that gives 1 AC bonus. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance.
Grey comes with some items and more can be found throughout the game. He has his own kit: Wolfhound.
In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized in a way it doesn't spoil the quests too much, though, so do not expect too much help.
The mod is compatible with BGT, BG:EE, BG2, BGII:EE, and EET.
Project Page Forum at G3 Readme: English
Tender love and care for one silent, brooding type
The Mod Corthala Romantique adds a romance for female PCs (no short races) of good or neutral alignment (no chaotic neutral) or female druids. To proceed with the romance, the reputation has to be above 13.
The mod also adds friendship talks for the SoA part of the game for PCs that do not fulfill the romance criteria. For ToB, all dialogues added are for romance, only.
Also added are banters with other NPCs and interjections, for romance and non-romance case in SoA.
Project Page Readme Discussion Thread
This modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into the SoA and ToB part of the game. It is compatible with BGII, BGT, BGII:EE, and EET.
With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must first solve a quest to free Ajantis from Firkraag's ransom.
The modification contains a fully developed engaged romance path, which continues the Ajantis Romance from the BG1 NPC Project, a new beginnings romance, and a friendship path.
Contentwise, the mod assumes that Ajantis travelled with the PC in BG1 for some time. It was there that Ajantis gained enough honor to be knighted.
For the EE games (BGII:EE and EET) the second optional component will install the BeamDog inventory BAM for Ajantis' family shield (green dragon on golden ground). If not installed, the BG1NPC Project shield graphic will be used.
A third optional component will install crossmod content included into this mod.
Project Page Forum Readme: English, German
I feel under a lot of time pressure every time after the incident with Irenicus, Imoen, and the Cowled Wizards at the Promenade. This mod lets Imoen be turned to stone in that fight. The idea is to give the PC more ease of mind to do all the quests in Chapter 2, knowing that Imoen doesn't suffer - and can be turned back to live like Branwen was in BG1 once the PC reaches Spellhold.
The mod lets Imoen be turned to stone in the fight with Irenicus at the Promenade. She will still be taken by the Cowled Wizards, and Irenicus will have depetrified her and do his soul-experiments until the PC reaches Spellhold so the overall game flow is not altered. But overall it all happens a bit later than in the original, and (at least for me) it's a bit less disturbing.
This mod is meant to be a very small mod, which is also one of the reasons why the overall game story is not altered.
The mod tries to use as many originally voiced lines as possible, but some had to be taken out because they didn't make any sense without Imoen reacting. Also, some lines were added to stress the reasons why Imoen will be taken to Spellhold although she is turned to stone.
The mod is compatible with Alamateria's Restauration Project "Extended Waukeen's Promenade Cutscene", Tweaks Anthology "Faster Chapter 1&2 Cut-Scenes & Dreams", Alternatives, and Saeileth mod. It has to be installed after Tweak Anthology.
Project Page Readme Forum
The Mod gives a choice of custom portraits for Ajantis. The Ajantis Portrait Pack is compatible with BG1, TotSC, BGT, Tutu, BG:EE, BGII:EE, and EET. It detects the game install automatically. For the BGII part of the game, the portrait is meant for the Sir Ajantis NPC for BGII mod, but can be installed independently.
NOTE: For all games, the portraits have the same naming convention as the BG1 default portrait since with v15 and up, the Sir Ajantis for BGII mod uses the game portrait (which is also present in all BG2 games). This means, that if you installed an Ajantis portrait from another source the same portrait will be used as well in the BGII part of the game without need of further action.
Many thanks to the artists for granting permission to include them as alternatives for Ajantis: Amaurea, Azguz aka Azze, berelinde, Casul, Catlepha, Miloch, Senka and wonnimchunha!
Forum at G3 Readme: English, German German Discussion Thread at Kerzenburgforum