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jastey

Gibberlings
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Everything posted by jastey

  1. The Gibberlings Three BG1 Romantic Encounters bg1re, the Baldur's Gate version of the popular Romantic Encounters mod, adding several encounters and quests all over the game, aims at populating the game with romantic encounters, intense dialogues, unexpected private dinners, romantic traces of long lost times, and real quests that all deal with true love, fulfilled or unfulfilled. The mod installs on BG w/TotSC, Tutu, BGT, BGEE, and EET. Version 7 comes with several bugfixes and corrected French text formatting. Also area art for Thalanytr's private quarters is now the same as in Shades of the Sword Coast, by Lava! Thank you for providing the area art! Changelog v7: -"Dinner with Thalantyr": Thalantyr's private quarters is now area art from Lava! (Same as in SotSC); PC should not be able to ask carpenter about chess piece a second time, journal entry shold be removed correctly; added references to bgqe "Warm Place for Noober" quest. -"Girdle of Gender Reactions": Skie should say correct lines if girdle is removed. -"Necromancer's Trouble". dialogue variables should close correctly; Trevor should give his correct dialogue when being with Mrs. Thirsty and Berta. -"Scar's Return": Corrected reference to Harbormaster -> Duke Eltan in case Sarevok is dead; fixed Tutu install bug; fixed install bug for crossmod with Transitions Mod; added reference in case Sarevok is dead. -"The Messenger 2": Garrick should now REALLY take his ring. Question about his fan should be added to correct state in kickout dialogue (Tutu). -"The Novelists": made missed text lines into own dialogue lines. -Added Dynamic Install Order Category to .ini -Added check for EET_End to prevent installation if detected. -French version: formatting changed to ANSI and typo corrections. -corrected entry for "Beregost_House08_L2" in cmpvars.tpa. Learn more about the mod Readme Visit the Forum Download
  2. The mod updates to v7 with several bugfixes and corrected French text formatting. Also area art for Thalanytr's private quarters is now the same as in Shades of the Sword Coast, by @Lava! Thank you for providing the area art! Changelog: -"Dinner with Thalantyr": Thalantyr's private quarters is now area art from Lava! (Same as in SotSC); PC should not be able to ask carpenter about chess piece a second time, journal entry shold be removed correctly; added references to bgqe "Warm Place for Noober" quest. -"Girdle of Gender Reactions": Skie should say correct lines if girdle is removed. -"Necromancer's Trouble". dialogue variables should close correctly; Trevor should give his correct dialogue when being with Mrs. Thirsty and Berta. -"Scar's Return": Corrected reference to Harbormaster -> Duke Eltan in case Sarevok is dead; fixed Tutu install bug; fixed install bug for crossmod with Transitions Mod; added reference in case Sarevok is dead. -"The Messenger 2": Garrick should now REALLY take his ring. Question about his fan should be added to correct state in kickout dialogue (Tutu). -"The Novelists": made missed text lines into own dialogue lines. -Added Dynamic Install Order Category to .ini -Added check for EET_End to prevent installation if detected. -French version: formatting changed to ANSI and typo corrections. -corrected entry for "Beregost_House08_L2" in cmpvars.tpa.
  3. In v7, there will be new lines in c#_thalantyr.tra:
  4. I'm all for icing on the cake! I'd only kindly ask for PRs with regard to this. I need to pack a new version once all needed translations of the new line are available anyhow.
  5. Just to make sure: you need to modmerge your BG:SoD game, not BGII.
  6. Yes, this is fixed in v13.1. Please redownload the most current version. The mod updated to v13.1 with the missing dound ressource.
  7. @eyre interesting. Unfortunately I can't say much to that. I hope you'll enjoy your playthrough! -All the crossmod with the subrace mods does is setting a variable so Solaufein recognizes that he's talking to a drow if the PC is one. If you want to play safe you could also install the subrace mod later and set the variable for Solaufein by hand - not an ideal solution but I have no idea what happened to the script from Eilistraee's Song so that Solaufein can't patch it any more if installed so late as it's not a script block where I'd expect tweaks to interfere, but it obviously happened. You don't have the install any more and could copy the ar2401.bcs here, do you? EDIT: I could split the subrace crossmod into a separate component that could be installed later, so you could at least install the subrace mod when it's supposed to according to BWP v19. Would this make sense for you or are you done installing?
  8. @eyre Installation of crossmod works fine for me on BGT. Which version of Eilistraee's Song do you have installed? Also, I see you install Solaufein quite late, after tweak mods. Tweak mods should go late in the install, usually.
  9. Is this the most recent version? RC12.2 is the latest tagged release, but it also says 1.0RC12 in the tp2 version. The error message is strange, it sounds as if EET is missing one of its own ressources (although a temporary one). Loading "EET/temp/EET.lnk" is basically the last thing it needed to do to finish installation, it's for putting a link onto the Desktop afaik.
  10. @eyre Thanks, I'll investigate. Crossmod worked fine when I added it, maybe I overlooked something. You can play both mods with the error message above if you set the variable Global("EilistraeeBeginning","GLOBAL",1) via cheats before leaving the Underdark. This will trigger the Eilistraee's Song mod crossmod content. Without this variable, the failed patch might lead to the Eilistraee's mod content not showing at all if my Solaufein is in your party or waits outside.
  11. Gibberlings Three Mur'Neth NPC for BG1 (Author: Andyr) Mur'Neth is an NPC mod for Baldur's Gate: Enhanced Edition or either of the Baldur's Gate conversions, Tutu or BGT-WeiDU. He can be found inside the Nashkel Mines and is a Ghaunadan, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Version 13 comes with Russian version by yota13 and p_zombie, and some minor fixes, mostly for EET. Thank you for the translation and tipun for most of the fixes! Changelog: - Added Russian translation (by yota13 and p_zombie) - Added the removal of NPC after the completion of the introductory part of SOD - Added EET_TRANSITION function - Added a file transition.tra with a line for the Fate Spirit - More compatibility updates for EET (dlg names special cases) - Optimized "NPC can talk" checkes in scripts and dialogues. - Added mur'neth.ini with mod meta data to support Project Infinity. Download Project page Readme.
  12. Mur'Neth is an NPC mod for Baldur's Gate: Enhanced Edition or either of the Baldur's Gate conversions, Tutu or BGT-WeiDU. He can be found inside the Nashkel Mines and is a Ghaunadan, a member of the race of ooze - like shapechangers who venerate Ghaunadaur, the evil deity of oozes, moulds and the like. Version 13 comes with Russian version by yota13 and p_zombie, and some minor fixes, mostly for EET. Thank you for the translation and tipun for most of the fixes! Changelog: - Added Russian translation (by yota13 and p_zombie) - Added the removal of NPC after the completion of the introductory part of SOD - Added EET_TRANSITION function - Added a file transition.tra with a line for the Fate Spirit - More compatibility updates for EET (dlg names special cases) - Optimized "NPC can talk" checkes in scripts and dialogues. - Added mur'neth.ini with mod meta data to support Project Infinity. Download Project page Readme.
  13. Kerzenburgforum Solaufein's Rescue - Jasteys Solaufein NPC Mod for BGII With this modification the game character Solaufein, drow fighter from Ust Natha, is extended to a joinable NPC. Before he can join, Solaufein has to be freed from drider chambers. This starting quest can be played independently to whether he should then join the group or not. (This is not Weimer's Solaufein NPC mod.) The mod is compatible with original BG2 (with ToB), BGT, BGII:EE, and EET. Solaufein can also follow as a '7th party member' in case your group already consists of 6 persons. More details about this - and the quirks that go along with it - please refer to readme. The second, optional mod component offers the possibility to give the game Solaufein in Ust Natha the mod's portrait. If you want to see this in the game, this component has to be installed after Weimer's Solaufein. The third, optional component is for BGII and BGT: If the main component of Infinity Animations is installed, this component will install and use the drider animations for the mod. Without this component, all driders in the mod will be displayed as drow. There is no loss in gameplay, other than it won't look as nice. For BGII:EE and EET the animations will be included and used automatically. The forth, optional component enables to install the alternative portrait for Solaufein. The fifth, optional component adds a reply option to Adalon's dialogue for elf PCs that will set the race by which Solaufein recognizes the PC as drow. Only install (and chose) this reply option if Solaufein should address your PC as a fellow drow. Both portraits are from Chinasky, with many thanks! Version 2.1 Beta comes with fixed crossmod install for the subrace mods and some more minor fixes. The version is in Beta because of the changes (it is alphatested) and because patch 2.6 seems to be on the way with unknown changes to the game. Let me know if you encounter any problems! Changes: - tipun's subrace mod for EE considered for check whether PC is drow. - fixed install error if subrace mod(s) were detected. - Solaufein should not start a banter directly after changing into 7th party member mode. - ToB encounter now considers items in Solaufein's inventory if he is in 7th party member mode. - scripts of 7th party member mode should not make Solaufein stop his attacks. - added notes to restrictions of the "7th party member mode" to the readme. - added Dynamic Install Order Category to .ini - corrected "fatigue" spell for detection of party rested. - added check so mod cannot be installed after EET_End. - added folder libiconv-1.9.2-1-src.7z with iconv licence info Download Solaufein's Rescue Download at GitHub Discussion Thread at Kerzenburgforum (German) Discussion Thread at Gibberlings Three
  14. @eyre thanks for the report. Version 2.1 should fix this. Thanks for the kind words, I hope you enjoy the mod! Solaufein's Rescue updates to v2.1 (still with Beta tag). Changelog: - tipun's subrace mod for EE considered for check whether PC is drow. - fixed install error if subrace mod(s) were detected. - Solaufein should not start a banter directly after changing into 7th party member mode. - ToB encounter now considers items in Solaufein's inventory if he is in 7th party member mode. - scripts of 7th party member mode should not make Solaufein stop his attacks. - added notes to restrictions of the "7th party member mode" to the readme. - added Dynamic Install Order Category to .ini - corrected "fatigue" spell for detection of party rested. - added check so mod cannot be installed after EET_End. - added folder libiconv-1.9.2-1-src.7z with iconv licence info
  15. Ah, I see. I didn't get that you were referring to my original sentence.
  16. But it's not mentioning the EET install? It says that the mod has to be installed before EET_End, which is the name of the executable this message refers to. EDIT: And there are players who are not aware that "installing NPC mods on EET" does actually mean to install them between EET and EET_End.
  17. Thank you @Gwendolyne! (I will not point out that there are still more lines missing. No pressure!) What do you mean?
  18. @Nathan82 makes sense, but the line is not from the original author so I'd prefer going for something more common to native speakers. (Native speakers feel free to chime in.)
  19. Pocket Plane Group Coran NPC for BGII (Author: Kulyok) Coran NPC Mod for Baldur's Gate II (Coran for short) is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack. Throne of Bhaal content is present. Coran, a non-player character from the first game in Baldur's Gate series, is a elven fighter/thief, a romantic and an adventurer. Notable quotes: "Luck be a lady." The mod is compatible with BGII, BGT, BGII:EE, and EET. Version 8 comes with a Simplified Chinese version by Cobalt. Thank you for the translation! Changelog v8: -Simplified Chinese version by Cobalt Download the Mod Visit the Forum
  20. Pocket Plane Group Branwen for BGII (Author: Kulyok) Branwen, a NPC from the first game in Baldur's Gate series, is a True Neutral human cleric. She worships Tempus, and one of her most famous quotes is "By Tempus' shield!" But Branwen not just an NPC mod for BG2 players. It is also an NPC mod for modders! If you want to create an NPC mod, but don't know how, Branwen's files will help you and teach you. Of course, you can play her, too. Version 7 comes with a Russian translation by Jericho2, thank you very much! Changelog v7: - Russian version by Jericho2 Download Branwen BGII Mod Visit the Forum
  21. But Mur'Neth isn't a sorcerer. Or do I get the meaning of "sorcerous" wrong? His kit is something thief-based.
  22. @Austin thanks! Would you please tell me why this is necessary: I can't pack the OS versions because the tool I have uses weidu 246. Why would that be a problem?
  23. For v13, translation for a new line is needed. (This is for EET Fatespirit in ToB - PC can ask about Mur'Neth but he won't be available): I prepared some translations. Please have a look whether they are ok. I did so using DeepL so I'm pretty sure I got it out of context: French: Italian: https://github.com/Gitjas/Murneth/blob/master/mur'neth/italian/transition.tra Spanish: https://github.com/Gitjas/Murneth/blob/master/mur'neth/spanish/transition.tra For Polish, I'd need a pull request at GitHub, or attach the translated file here. I can't copy&paste I'm afraid: https://github.com/Gitjas/Murneth/blob/master/mur'neth/polish/transition.tra
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