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jastey

Gibberlings
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Everything posted by jastey

  1. UNSOLVED_JOURNAL works in a dialogue state (I put it usually at the end before the EXIT but it can also be used in different order with the other actions I think). It does not work in a CHAIN as a local NPC specific transaction, i.e. if you put a DO ~transactions~ behind the line of the one NPC talking, so here you'd need to use AddJournalEntry(). UNSOLVED_JOURNAL only adds one/works only for one. If you have mutliple, you need to use AddJournalEntry().
  2. Congratulations on the release! How do you realize lore bonus for reading a book? As far as I know it's not possible to detect whether the player had a look at an item description, so I am curious.
  3. bg1ub updates to v16.4! v16.4 comes with an updated Spanish translation by OmegaZeroVIII and some improvements. Changelog: - Changed syntax of Kivan's interjection with Tazok to make it more stable (I_C_T instead of I_C_T2). - Spanish version updated and completed by OmegaZeroVIII. - Corrected entry for "Beregost_House08_L2" in cpmvars.tpas. - Readme updated.
  4. Pocket Plane Group PPG official GitHub Mirror BG1 Unfinished Business BG1 Unfinished Business ("BG1UB") is a mod designed to restore many of the cut items, quests, and encounters from the original Baldur's Gate game's final release, as well as try to tie up some of the "loose ends." As usual, BG1UB should be compatible with most other WeiDU-based mods, and should be installed after either conversion. BG1UB is compatible with Baldur's Gate 1 (with or without Tales of the Sword Coast), Tutu, BGT, and Baldur's Gate: Enhanced Edition. v16.4 comes with an updated Spanish translation by OmegaZeroVIII and some improvements. Changelog: - Changed syntax of Kivan's interjection with Tazok to make it more stable (I_C_T instead of I_C_T2). - Spanish version updated and completed by OmegaZeroVIII. - Corrected entry for "Beregost_House08_L2" in cpmvars.tpas. - Readme updated. Download at PPG GitHub Mirror Mod's Homepage Discussion Thread at G3 Discussion Thread at BeamDog's
  5. What assassins? You mean as a reply option? What do you want Duke Eltan to reply?
  6. Gibberlings Three BG1NPC Project This mod expands on the depth of character and levels of interaction with the NPCs from the BG game. When BG2 was released, one of the major improvements in many peoples' eyes was the increased level of interaction one could have with the party members. This mod was developed to allow BG players a similar experience. NPCs in your party now have banters with the PC, with each other, and small side-quests of their own. Version 26 comes with bugfixes and a new component by Angel: The BG1 NPC Project: Kivan's Proficiency with the option to change Kivan's weapon pips to spear (or halberd). Now the legacy spear quest reward for Kivan makes more sense because Kivan can have weapon pips in spears instead of halberd in BG:EE! Thank you very much to Angel for providing this component! Changes: - New component: "Kivan's Proficiency Tweak", by Angel - Kivan should count Gerde's ankheg kills correctly. - Kivan should not reference Prism in Mutamin's garden if he didn't meet Prism. - Ajantis should not ask Shoal to revive the companion if they didn't die. - Faldorn should correctly banter with Kagain. - Halbazzer's dialogue for upgrading the armor should not block his dialogue. - "Read Gorion's letter" will also trigger in Candlekeep Catacombs. - "KnowBhaal" variable will only set after letter was read aloud if Gorion's letter is in party's inventory. - Journal entry for Garrick's quest should close properly for all language versions. - EET: Tana'ri should be copied to override. - Compatibility with Shades of the Sword Coast: Bentley will only react to Eldoth if he can see him. - revised Ajantis' shield colors and BAMs from Sir Kill. - corrected entry for "Beregost_House08_L2" in cmpvars.tpa. - Russian version now uses setup.tra out of English language folder. - added check to forbid installation after EET_End. - Updated bg1npc.ini with regard to install order syntax. - Typo corrections. Read the Readme Project Page Mod Forum Download BG1NPC at G3 Download at G3 GitHub Mirror
  7. Cheat your way into the city and talk to the characters, then you'll get an idea. My experience is that wihtout changes, all character inside the city are talking as if the bandit thread is over.
  8. If there is answers to updates this quickly I ususlly expect a "does not install" bug report. Thanks for the feedback!
  9. Most recent changelog see last post! BG1NPC updates to v26 with bugfixes. Thank you to Coland (Italian) and Arkie (Russian) for updating the language versions to the v26 changes! Version 26 also comes with a new component by @Angel ! Thank you very much to Angel for providing this component. Now the legacy spear quest reward for Kivan makes more sense if Kivan can have weapon pips in spears instead of halberd in BG:EE! Description from the readme: The BG1 NPC Project: Kivan's Proficiency This component will give a choice to alter Kivan's weapon proficiency pips to either halberds or spears. This is interesting insofar, as the quest item Kivan receives from Thalatyr is a spear, whereas he comes with pips in halberd in BG:EE. Option one: Kivan uses spears. This option will give Kivan 2 pips in spears, and also replace two halberds in teh game with spears (one in the cave in Dryad Falls, another in the Cloakwood Mines level 3. Option two: Kivan uses halberds. This option will give Kivan 2 pips in halberds. Changelog v26: - New component: "Kivan's Proficiency Tweak", by Angel - Kivan should count Gerde's ankheg kills correctly. - Kivan should not reference Prism in Mutamin's garden if he didn't meet Prism. - Ajantis should not ask Shoal to revive the companion if they didn't die. - Faldorn should correctly banter with Kagain. - Halbazzer's dialogue for upgrading the armor should not block his dialogue. - "Read Gorion's letter" will also trigger in Candlekeep Catacombs. - "KnowBhaal" variable will only set after letter was read aloud if Gorion's letter is in party's inventory. - Journal entry for Garrick's quest should close properly for all language versions. - EET: Tana'ri should be copied to override. - Compatibility with Shades of the Sword Coast: Bentley will only react to Eldoth if he can see him. - revised Ajantis' shield colors and BAMs from Sir Kill. - corrected entry for "Beregost_House08_L2" in cmpvars.tpa. - Russian version now uses setup.tra out of English language folder. - added check to forbid installation after EET_End. - Updated bg1npc.ini with regard to install order syntax. - Typo corrections.
  10. The mod updates to v7.1. All language versions are complete again. Polish: by memory Russian: by Arkie Thank you very much for the translations!
  11. I'm especially fond of polite anonymous guest posters. Kudos.
  12. @Lauriel sorry! I thought you are firm with it, lol. Making a pull request is easy if you know how. Until I got there I found it completely un-intuitive, though. I don't know who designed the routine but it is *not* intuitive. (Sorry guys).
  13. @Laurielfeel free to make pull requests. It's probably the fastest way and also makes sure the link goes to where you want it.
  14. This is a known issue of (at least) the older mod versions for the 2.6 patch. Before entering the Palace after killing Sarevok set per cheat: C:SetGlobal("SarevokBehavior","GLOBAL",5)
  15. Gibberlings Three / Kerzenburgforum Imoen 4 Ever Imoen 4 Ever aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD and BGII. The SoD part is fully playable and Imoen will react to the main game events, but it is not fully fleshed out yet. Version 7 comes with bugfixes! Changes: -Ophyllis should reply correctly after Imoen's interjection -Imoen should start her correct dialogue at the Sewer exit -more interjections in SoD -more lines altered from "searching for Imoen" to "going after Irenicus" -typo corrections -added UnderstandMouseMagic to credits -Internal restructure: texts will be copied to "autotra" folder before used in game (and converting them to utf8 for EE) and using marker file so text conversion is done only once; Russian version now uses English setup.tra directly. -added check to tp2 to forbid installation after EET_End -corrected entry for "Beregost_House08_L2" on cpmvars.tpas Mod Page Forum German Discussion Thread at Kerzenburgforum Download
  16. The mod updates to v7 with bugfixes! Changelog: -Ophyllis should reply correctly after Imoen's interjection -Imoen should start her correct dialogue at the Sewer exit -more interjections in SoD -more lines altered from "searching for Imoen" to "going after Irenicus" -typo corrections -added UnderstandMouseMagic to credits -Internal restructure: texts will be copied to "autotra" folder before used in game (and converting them to utf8 for EE) and using marker file so text conversion is done only once; Russian version now uses English setup.tra directly. -added check to tp2 to forbid installation after EET_End -corrected entry for "Beregost_House08_L2" on cpmvars.tpas
  17. Correction to the above: the line @28 changed in x#ajint.tra (not x#ajantis.tra)!
  18. Gibberlings Three Grey the Dog NPC Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters. In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help. Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home. Please note: So far, the mod officially contains full BG1 content and basic SoD content, but BGII content is not finished yet. Version 6 comes with bugfixes and improvements. Changelog v6: -traified and translated all lines for PID -fixed text format error for EE (non-English versions) -"7th party members" for some item checks considered -corrected entry for "Beregost_House08_L2" in cpmvars.tpas -resttalk crossmod with Brandock should also fire if Brandock is "7th party member" -more SoD "interjections" (woof!) -journal entry about Brage's gauntlets should be removed when Brage's quest is finished -improved transition to BGII -added check to forbid install of mod after EET_End -changed internal structure so temporary "autotra" folder is used for text formatting -typo corrections Project Page Forum at G3 Readme: English Download at G3 Download directly at GitHub
  19. Grey the Dog updates to v6 with bugfixes and improvements! Changelog: -traified and translated all lines for PID -fixed text format error for EE (non-English versions) -"7th party members" for some item checks considered -corrected entry for "Beregost_House08_L2" in cpmvars.tpas -resttalk crossmod with Brandock should also fire if Brandock is "7th party member" -more SoD "interjections" (woof!) -journal entry about Brage's gauntlets should be removed when Brage's quest is finished -improved transition to BGII -added check to forbit install of mod after EET_End -changed internal structure so temporary "autotra" foldr is used for text formatting -typo corrections
  20. Another change where translations are needed for v26: in x#ajint.tra, line @28 was changed to in setup.tra: and In x#halbaz.tra: @5, @7, and @8 are no longer needed. @6 changes to:
  21. Pocket Plane Group Assassinations updates to v17 with revised Polish version by Cuttooth! Visit Assassination Modpage Back to Brynnlaw updates to v9 with French version by deratiseur and Polish version by morgan, Aristo, Cahir, Christoff, Kirara, L'f, memory, Noemi (Stars of Mystra Forum) Visit Back to Brynnlaw Modpage Dungeon Crawl updates to v 13.1, with French version by deratiseur and revised Polish translation by Aristo Visit Dungeon Crawl Modpage Reunion updates to v7 with Polish version by Aristo, memory, morgan, Christoff (Stars of Mystra) Visit Reunion Modpage The Sellswords updates to v9.1 with French version by deratiseur (proofreading by Rivvers) and Polish translation by Jedimag & morgan (Stars of Mystra). Visit Sellswords Modpage
  22. changes in v7: changed lines: bdimoenj.tra: @61, @71, @75, @77 new lines: bdimoenj.tra, starting from line @124 - @131 game.tra: @1173, @1174 setup.tra: @9930
  23. The mod updates to v24.1 with minor updates to the Polish setup.tra.
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