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jastey

Gibberlings
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Everything posted by jastey

  1. Just to close this: these are fixed in v7. Thanks again @Dallan for reporting and the kind words!
  2. GibberlingsThree Coran's BG Extended Friendship Talks This mod expands Coran's Friendship talk sequence, adding up to eighteen (18) new banters with the protagonist (and one potential comment by Garrick)for a player character who is not in an active romance with him. If you have The BG1 NPC Project installed, they begin playing after the last regular friendship talk. The mod update to v5, with a Russian Translation from Austin and direct EET compatibility! Changelog v5: Added Russian translation, by Austin. Added direct EET compatibility. coranbgfriend.ini with mod meta data added to support ALIEN's Project Infinity. Added libiconv-1.9.2-1-src.7z for licence info on inconv.exe. Updated to weidu v246. Learn more about the mod View the Readme Visit the Forum Download the mod
  3. Most recent update info at the bottom of the thread! -------------------- Coran's BG Extended Friendship Talks update to v5, with a Russian Translation from Austin and direct EET compatibility! Changelog v5: Added Russian translation, by Austin. Added direct EET compatibility. coranbgfriend.ini with mod meta data added to support ALIEN's Project Infinity. Added libiconv-1.9.2-1-src.7z for licence info on inconv.exe. Updated to weidu v246.
  4. GibberlingsThree Amber Amber is a tiefling rogue of a chaotic good alignment, possessed of a few special abilities. Despite being fairly intelligent, she can at times be rather blunt when communicating with other people. This trait rarely earns her friends among the people she meets, and the feeling of initial dislike is usually mutual. But underneath her prickly manners, she has a good heart and is prepared to go to great lengths to help those who she sees to be weak and in need of aid. Version 5.1 fixes text formatting for non-English mod versions. v5.1 changelog Fixed text formatting for EE (non-English versions). Added libiconv-1.9.2-1-src.7z for licence info on ivonv.exe. Project Page Download Readme
  5. Amber updates to v5.1. Version 5.1 fixes text formatting for non-English mod versions. v5.1 changelog Fixed text formatting for EE (non-English versions). Added libiconv-1.9.2-1-src.7z for licence info on ivonv.exe.
  6. No. To update to a newer mod version when you have an older version installed, you'd need to do the following steps: -Deinstall all mods you installed after the mod you want to update. -deinstall the mod you want to update and delete the mod folder from your game. -download and unzip the new mod version -copy the extracted mod folder + setup.exe into your game folder and install the new mod version -reinstall all mods you installed afterwards to get the same install you had before Doing this is highly NOT recommended if you want to continue playing with an old save, as it will probably screw up texts in your game.
  7. If installed in the order EndlessBg1 - Transitions, there will be no conflicts, but Transitions overwrites some parts of EndlessBG1 which is wanted behavior as Transitions comes with its own versions of most of the components. There is the possibility to consider EndlessBG1's versions in Transitions' install options and you could leave out some of T.'s components if you prefer EndlessBG1's, but the Imoen-Jannath interaction will always be overwritten with T.'s version.
  8. The REPLACE_SAY means the state 14 of MELISS01.dlg is replaced by the new line. The "no such index" is because the mod attached new lines to the dialog.tlk but NI can't read them because of some default range of strings, this can be adjusted but I forgot how. Tagging @argent77..
  9. @ss4elby thanks for the follow up. Does the mod author know or which mod was it?
  10. Installs via the EE Setup Tool are not suppoeted as far as I know. Reason is that we do not know what the tool is actually installing, might not be the original or up-tp-date version.
  11. @ss4elby You mean a non-weidu mod that isn't listed in th weidu.log? I could have saved some time had I know this...
  12. @ss4elby see my above post. modmerge.exe is not trated as a mod so it won't show in the weidu.log. In case you did not delete and complete set up your game anew after the patch it is possible there are remnants that prevent modmerge/DLC Merger to work properly. (At least I'd assume that's how it works for GOG games, as well.)
  13. There is the rare cases where - after a game was updated and a fomerly modded game was erased of its mods - that running the modmerge tool/DLC Merger pretended to have modmerged the game, whereas in reality it wasn't. See here @argent77's suggestions for steps to really reset your (GOG/Steam) SoD game so it can be successfully modmerged + modded. @Jarno Mikkola is referring to the DLC Merger, which is preferable to the modmerge tool as it is handled like a normal mod (i.e. can be seen on the weidu.log, can be deinstalled).
  14. Well, damage type is "Jaheira? Is e-everything alright?", apparently.
  15. Do not use old savegames in a newly modded (new) game, it will scrumble up texts and names.
  16. Anton described what it is about above: no choice to summon the NPC at the Fate Spirit for a newly started ToB game in EET. It's up to you to decide whether you need this or not.
  17. I like your humor. Just one more thing: Yes, definitely. Roxanne is very helpful to players, and also makes bugreports and contributions to mods. (Just not the ones she maintaines inofficial versions of.) But: if there are glitches in an install created by her EE Setup Tool which uses her own mod versions - it might just be that it's a gitch that the original mod wouldn't even have. To be precise: it might well be she is helping you with a problem that's only there because of her. So yes, she is quick with helping, but whether this is really a preferable situation for the players in the end - I don't know. Sure! Done. Oh - she goes on doing the same things- Well - I guess forgiving her "for the past" is of no consequence then, is it. Unless you were thinking about some continuously done pardon, like, every day anew for the then past day or so. It's like our Poobah @CamDawg always says - Roxanne would be welcome here anytime. We'd just expect her to, well, respect out wishes she constanty ignores and violates.
  18. The mod updates to 6.2. This is important for the non-English versions. - Corrected text formatting upon installation on EE (mod should not stop EE game from launching) introduced in 6.1 for German+Italian versions. - Corrected general file formatting for some Italian tras. - Restructured mod installation (check file for "do only once" actions). - One more interjection for BG1. - more BG1 content. - All lines from tp2 trified.
  19. @Swift just to make sure: the fix in the first post has to be put into the EET mod folder before installing EET. It's not a patch you can apply if your EET game is already set up.
  20. 2.6 patch came with changes so (a lot of) mods will need updates to work properly with the new game version. Also have a look, there is first patches etc. being posted in the mods' forums. This includes EET, btw.
  21. Yeah, he's a bit single-minded about the elf thing. To cheat start the romance you could set "Global("X#XANMatch","GLOBAL",1)" to "1" - BUT I'm not sure this is a wise thing to do, especially after being some time into the game. And if at all, it will only give you the romance path for half-elves, which is not as deep as for elves.
  22. Does your PC meet the romance requirements? The mod package contains lots of documentation about the romances.
  23. by which you didn't mean @CamDawg but the recent restarter of the discussion...
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