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jastey

Gibberlings
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Everything posted by jastey

  1. jastey

    Bugs...

    IconoclasticBanter: this is normal behavior if you use old savegames in a new install. Always start a new game if you make a new modded game.
  2. @Lauriel I didn't mean to rectify what you wrote in any way. You put it quite bluntly but I do agree to it to some extend and I was phrasing my frustration.
  3. They used an uncommon abbreviation which leads to incompatibilities in mod combination for an older mod (Fishing for Trouble) and same for a new mod which used the older one's syntax (BST). It's these newly "introduced" incompatibility bugs that bug me the most. *Bug* me the most, ha!
  4. OK, thanks! I'll see to the mod being updated. I'll make a call for translations.
  5. @mickabouille thanks for the notification! I have updated the link to the tutorial in the first post and the EE forum on the EET Overview thread. I can't update the link to an EET modpage at G3 as it doesn't seem to be available. I'll investigate.
  6. @Sam. this is what I see when I open a script of BG:EE/SoD (in this case "ar1102.bcs"): IF Global("SORREM_SEVEN_SUNS","GLOBAL",6) THEN RESPONSE #100 SetGlobal("SORREM_SEVEN_SUNS","GLOBAL",7) CreateCreature("RSDCL01",[819.572],NEE) // Dark Moon Cleric CreateCreature("RSDMNKA",[577.285],NNW) // Dark Moon Monk CreateCreature("RSDMNKB",[302.574],SWW) // Dark Moon Monk ActionOverride("RSSORREM",Enemy()) ActionOverride("RSDINITM",Enemy()) ActionOverride("RSDMNKA",Enemy()) ActionOverride("RSDMNKB",Enemy()) Continue() END I don't know why, but they used these order of letters for face directions and put it into dir.ids. EDIT: Which you already know. I wasn't trying to contradict what you said, but post an example.
  7. Is this a country thing maybe? USA vs. Canada vs. UK. Because that's what BeamDog appearently uses for the SoD ressources. They fail to be converted for EET if it's ESE and not SEE etc.
  8. As far as I know, Mur'Neth is male. I would change this to ~Bring me Mur'Neth, the Ghaunadan.~ The othr language versions are also still missing. @Austin I downloaded from the link in the first post, but the tp2 says version 12. Is this the version with all updates (I can change the tp2 number myself)? For future mod updtes: if there is a GitHub version, please use this for updates even if you do not use GitHub yourself (you can download it as a zip). Using the mod version from G3 download might be missing specific files for the other OS, and the files have slightly different formatting than in the GitHub repo which creates a lot of chnagelogs although the files weren't actually changed.
  9. @Austin I have updated the readme and version number. I do not have IWDII installed. Would someone please -test the install -package Windows, Linus, and OSX versions so I can update the download's page. Thank you in advance. IWD_NPC_V6.zip
  10. Could you post the relevant parts of the DEBUG files? The question is which mods are giving these warnings.
  11. That's a good question whether doubled number entries are possible? I wasn't aware classic engine uses different order of letters.
  12. Gibberlings Three Endless BG1 For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace. For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII). For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died. There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only. Version 7 comes with a Polish version by Roberciiik and several fixes. For 2.6 patch for the EE, the Dukes should not turn hostile when resturning to the Palace after killing Sarevok. Thank you Roberciiik for the Polish traslation! Changes: - Polish translation by Roberciiik added. - Sarevok's armor should not be usable by Mages/sorcerers. - missed line in duke_eltan.d traified. - Dukes should not turn hostile when PC returns into Palace after killing Sarevok on EE patch 2.6 beta. - afte Sarevok is dead: Duke Eltan is no longer searched for, so the Harbormaster shouldn't refer to him. - typo corrections in readme (English). - corrected "charset" to "charsets" in tp2. - changes to tp2 organization: use of install.mrk so text transformation to utf-8 is only done once; Russian version now uses english setup.tra out of English language folder; added forbid checks for EET_End. - corrected doubled cpmvars.tpa entry for "Beregost_House08". - updated links and install order info in endlessbg1.ini. - clearified the copyright license the mod is published under and provided a link to Tantalus' Mod "Sarevok Recovery Mod". Visit Modpage Visit Forum Download
  13. The mod updates to v7! The new version comes with a Polish version by @Roberciiik and several fixes. For 2.6 patch for the EE, the Dukes should not turn hostile when resturning to the Palace after killing Sarevok. Thank you Roberciiik for the Polish traslation! Changes: - Polish translation by Roberciiik added. - Sarevok's armor should not be usable by Mages/sorcerers. - missed line in duke_eltan.d traified. - Dukes should not turn hostile when PC returns into Palace after killing Sarevok on EE patch 2.6 beta. - afte Sarevok is dead: Duke Eltan is no longer searched for, so the Harbormaster shouldn't refer to him. - typo corrections in readme (English). - corrected "charset" to "charsets" in tp2. - changes to tp2 organization: use of install.mrk so text transformation to utf-8 is only done once; Russian version now uses english setup.tra out of English language folder; added forbid checks for EET_End. - corrected doubled cpmvars.tpa entry for "Beregost_House08". - updated links and install order info in endlessbg1.ini. - clearified the copyright license the mod is published under and provided a link to Tantalus' Mod "Sarevok Recovery Mod".
  14. The mod updates to v17 with some minor fixes. Changes: -corrected direct transition to BGII in EET (if SoD is skipped by whatever means) for compatibility with Sir Ajantis for BGII mod. -added check to forbid installation after EET_End. -corrected entry for "Beregost_House08_L2" in cmpvars.tpa.
  15. v17 will have two new lines in stup-ajantisbg1.tra:
  16. The mod updates to v15! v15 comes with a Polish version by Aristo and a fixed bug where Malfisto would end his work with the PC although they didn't agree to Aster yet. Thanks to Aristo for the Polish translation! Changes: - Polish version by Aristo added. - added folder libiconv-1.9.2-1-src.7z with iconv licence info - Fixed bug with Malficus disappearing after only talking to Aster.
  17. Kerzenburgforum Gibblerings Three Baldur's Gate Mini Quests and Encounters Baldur's Gate Mini Quests and Encounters Modification (BGQE) is a mod for "vanilla" BG1 (with the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, BG:EE, and EET, adding several small quests and encounters to the game. Vanilla BG1 without TotSC is no longer officially supported, but it should still work for it. Version 24 comes with some minor fixes and a Polish version by Aristo and Zed Nocear. Thank you very much for the Polish version! Changelog v24: -added Polish version, by Aristo and Zed Nocear. -Slimequest: Eltolth should take his journal and not put it into inventory of interjecting NPCs. -Unexpected Help: Linda should never be in tavern after meeting her outside. -Warm Place for Noober: all journal entries should be inserted correctly in EE, all entries should be removed when quest is done. -typo corrections (English, German). -corrected entry for "Beregost_House08_L2" in cmpvars.tpa. -Russian version now uses setup.tra out of English language folder. -added check to forbid installation after EET_End. -French version typo corrections and WEIDU prompts. Visit the Mod Page at G3 Forum at G3 Download at G3 Discussionthread at Kerzenburgforum (German) Download at Kerzenburgforum
  18. Most current announcement at the end of the thread! -------------------------------- The mod updates to v24 with some minor fixes and a Polish version by Aristo and Zed Nocear. Thank you very much for the Polish version! Changelog v24: -added Polish version, by Aristo and Zed Nocear. -Slimequest: Eltolth should take his journal and not put it into inventory of interjecting NPCs. -Unexpected Help: Linda should never be in tavern after meeting her outside. -Warm Place for Noober: all journal entries should be inserted correctly in EE, all entries should be removed when quest is done. -typo corrections (English, German). -corrected entry for "Beregost_House08_L2" in cmpvars.tpa. -Russian version now uses setup.tra out of English language folder. -added check to forbid installation after EET_End. -French version typo corrections and WEIDU prompts.
  19. @AL|EN Cool! Thanks for quick fix.
  20. GibberlingsThree Alternatives Alternatives offers two new possibilities to consider when making the decision about whether to side with the Shadow Thieves or with Valen's Mistress. In addition to the traditional two, the player may now opt to side with a group even the paladins in the party could have no objection to... or he may opt to skip the whole decision entirely and set sail for Maztica. Alternatives also offers a different way to satisfy Mae Var's demand that the protagonist steal an artifact from a temple and an alternate way to complete the Riddle of the Sewers. v15 comes with a Polish version by Aristo and a fixed bug where Malfisto would end his work with the PC although they didn't agree to Aster yet. Thanks to Aristo for the Polish translation! Changes: - Polish version by Aristo added. - added folder libiconv-1.9.2-1-src.7z with iconv licence info - Fixed bug with Malficus disappearing after only talking to Aster. Download the Mod Download via GitHub Visit the Forum Visit the Mod's Page
  21. I can't see this in the mod scripts. Did anyone else encounter this? After paying the 15,000 to Aster, there is a chapter screen and the PC's quest is to go against the Shadow Thieves. Later, when Aster teleports the party to the ship to travel to Brynnlaw, modded scripts are used accordingly. No Aran appearance anywhere as far as I can see.
  22. Yes, the old face.ids provided in BST is the same as the one in Fishing for Trouble, so FfT is bound to produce the same error in an EE(T) install. You solved it by replacing the one in the game with the (correct) BST one by installing it after FfT. You could also replace the face.ids in FfT with the corrected one from BST vEAOB.5 to make it independent on install order. Me neither. For BST, this will be improved for the release. For FfT, I'm tagging @AL|EN who maintains the mod currently.
  23. The mod updates to vEAOB.5, with fixed face directions for EE. Changelog: - fixed face.ids directions -more quests, including a larger one which leads away from the tower, more loot possibilities (chests and stuff).
  24. Good catch*. Please reinstall with the updated version vEAOB.5: https://github.com/Gibberlings3/BS_Baldurans_Seatower/releases *I know @Lauriel you reported this but I didn't realize it actually was BST until now.
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