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DrAzTiK

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Everything posted by DrAzTiK

  1. Damn, very huge drawback for this class O_o (even with kit revision imo)
  2. is it BGvanilla behaviour that almost all cloaks/rings/girdles/amulets/braces are not usable by wizar slayer ?
  3. there is 2 components from TOBEX that would be nice to be present in BG EE : ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0026 ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0026
  4. I discovered a bug : sometimes, the attack animations is blocking 1 or 2 second whith crossbows. (tested on BGEE )
  5. I pretty like the way it works in dragon age origins where mana regenerates by itself overtime but regenerate more slowly during actual combat. (infortunately, mana potion are op in dragon age origins)
  6. I plan to try this mod also :http://www.shsforums.net/topic/49924-iispellsystemadjustments/ I really don't like the need to sleep for regain lost spells, baldur's gate really fail here...
  7. I remember that Demivrgvs wanted to make sequencers and contingencies innate. The goal is to avoid to rest so much and no need to reorganize the entire spellbook everytime. What do you think about it ? It would be nice to have a component like that Imo. ^^
  8. well you can equip a trowing axe on your character but suppose you want to use this axe in melee, how do you do it ?
  9. In my opinion vanilla haste (level3) is op and unfair on vanilla because we can have a lot of benefits from better speed while IA will not take advantages about it so much. If haste (level 3) remain to be a AoE spell, at least it should be less powerfull in comparaison to vanilla one. I like it For what is worth I always play with the component " use BG walking speeds" (tweak anthology forum) because the increase of speed really makes fights easier and unfair for IA.
  10. smal problem : it looks impossible to switch between melee and thrown mod with throwing axes and all similar weapons on BG EE 2.5
  11. I mean yes, I can sharpshoot each bandit with bows indiviuallly, the bandy behind don't move at all. here my weidu.log
  12. In my current BGEE game, the component "better call for help" looks not effective, enemies are not helping each other.
  13. It would be nice to be able to increase the speed of party when there is no enemies in sight to make exploration faster. (similar to pillar of eternity gameplay) . what do you think about this ?
  14. Humm yes maybe tweak companion's script is the way to go. Thanks bro All help is welcome !
  15. Hello everybody, I would like to to increase the speed of my party when there is no enemies in sight so I can travel faster on maps. (we can do it in the game Pillars of eternity) Maybe increase speed by 50%. Can you help me with the code I need to use and where to use it . : Maybe it could be a good feature for tweaks anthology in the futur thank you
  16. Yes on EE. I choose language before installing mods yes
  17. By clicking on fighter at character creation, the game ends immediatley. It happens only if I choose french language at mod installation. In english, I have no problems
  18. I also tried to install spell revision beta 15 on BG EE V2.5 and I get this error : ERROR locating ressource for 'COPY' Resource [spin203.spl] not found in KEY file : [./chitin.key] Stopping installation because of error Stopping installation because of error Stopping installation because of error Stopping installation because of error
  19. whaooo great work Bartimaeus, thank you so much for take care these amazing mods
  20. witch version of ascension do you use ?
  21. I thought BG2 originale was impossible to install on windows 10
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