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Angel

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Everything posted by Angel

  1. I have experienced that one too, it's because of a creature using an illegal combination of dual wielding and a ranged weapon. Not actually SCS's fault; the creature has this in the vanilla game too, but the bug never gets triggered there because it's not scripted to use its ranged weapon. The offending creature is ar18prie.cre, who has a mace +1 in his shield slot and a sling in his second weapon slot, which is not normally possible and the animation engine cannot handle it. You can use DLTCEP or NearInfinity to put a shield into its shield slot instead. Or unzip the file I have attached in your BG2 directory, this puts a fixed ar18prie.cre in your override directory. (However, it won't use SCS scripting then.) scs_northern_forest_ctd_hotfix.zip
  2. Please note that the alpha status of UB v27 is there because it's still a work in progress. There are a couple of other things I'd like to do with v27, including some more code revisions, another restored item (misc6l), and a few rough edges in the Spider's Bane quest. I only released this alpha because people wanted the EET fixes. :-)
  3. Posting this here at the request of Cahir. I'm working on v27 of Unfinished Business that will have native EET compatibility as its main feature. But since I do not have BG2EE or EET myself, I will need testers. More details at PPG over here: http://forums.pocketplane.net/index.php/topic,29591.0.html And please, the link I provided there is a preliminary test version. It may and probably will change or disappear when I am done with it. Do not use it for anything other than testing purposes. Also don't complain if it sets your PC on fire, releases liches on your level 1 character in Candlekeep or any other weirdness. Fixes to such problem are of course welcome though. ^^ As a side note, Kulyok and I removed the "beta" designation from v26 some time ago. :-)
  4. Just installed it on heavily modded BGT and slightly modded BG1 and IWD1. No issues so far, installation was clean with no warnings. Guess I'll have to replay them to find if anything breaks at runtime. My current BGT game is in the last stages of ToB so I will probably start a new character soon. Once I have decided which class to play as this time, that is. (Currently thinking either cleric of Lathander or a "mageling"). "No, I'm not gaming, I'm beta-testing!"
  5. If you need me to test any fixes, I'll be happy to help.
  6. Sure, here you go. This is from the GoG version of BG1. mpalette.bmp
  7. On vanilla BG1, "Make Magic Shields Glow" now fails with an out-of-bounds read on the file "mpalette.bmp", apparently in BG1 this is only a 4376-byte file and the mod tries to read byte 9248. On vanilla IWD1 it fails too, but with a different error, it says "cannot convert cdcolors_-1 or %cdcolors_-1% to an integer" when copying "lyre.itm". Sorry, no hot fix yet, I currently don't have a clue how this one actually works. :-) If you need the install logs, let me know. Also a question/request regarding "Move NPCs from Baldur's Gate", does this component take into account the similar component "NPC starting locations" from Sword Coast Stratagems (which also moves Viconia and Shar-Teel)? And if not, could it be made to, or at least get skipped if the SCS version is already installed? The SCS version can be detected by the presence of the file "dw#npc_start_loc.mrk" in the override dir.
  8. Thanks, I'll get this in the next beta. Glad to be of assistance. I have slightly modded BG1 and IWD1 installations (only fix packs and UB) and a heavily modded BGT installation currently set up, and I can easily pull a vanilla BG2 from an archive. I'll be happy to find out what the next beta will break. And who knows, maybe fix it for you if $work will leave me alone long enough. ;-)
  9. I found two issues while installing on vanilla BG1 and vanilla IWD1: - On BG1, "Send BioWare NPCs to an Inn" does not install because of a missing translation string; cause seems to be incorrect translation string references in the files cdtweaks/dlg/depart*.txt. - On IWD1, "Friendly Random Drops" does not install because it tries to patch a non-existent file, rndtreas.2da. Cause seems to be a logic error in file file cdtweaks/random/random_common.tpa at line #37. The file is named rndtres.2da in vanilla IWD1, rndtreas.2da in BG2, so that "NOT" should not be there. I prepared a small hotfix containing my corrections here: http://www.pearlgates.net/modding/cdtweaks_beta2_hotfix_by_angel.zip
  10. I'm having a problem with Gavin (ToB version) initiating what looks like the player-initiated dialog over and over. It happened in the Marching Mountains, after the fight with the Bhaalspawn quartet. Reloading an earlier save and avoiding that encounter seems to have cured it.
  11. I investigated a little further, and I think I found the problem that corrupts spell books. In function cd_spellbook_wrapup, you refer to the variable sb_delta that is previously used in function cd_spellbook. However, since both of these are functions, sb_delta is out of scope for cd_spellbook_wrapup and will always be zero when tested, and thus cd_spellbook_wrapup will never actually do anything. A little excerpt from my install log after I added a few obvious debugging statements: Copying and patching 1 file ... Copying and patching 1 file ... END OF cd_spellbook^M sb_delta == -3 START OF cd_spellbook_wrapup sb_delta == 0 END OF cd_spellbook sb_delta == -3 START OF cd_spellbook_wrapup sb_delta == 0 Copying and patching 1 file ... Copying and patching 1 file ...
  12. I'm experiencing a CTD on starting a new game on my BGT installation after installing DR, perhaps the same issue Szabtom and Bulldog5769 are having? Without DR, it works fine. I have several mods installed, including ToBex, UB, Quest Pack, Infinity Animations, IWDification and others. A save game at the start of Chateau Irenicus also crashes in the same way. The ToBex log gives me this error upon the crash: [sun 23 Nov 2014 01:55:50] ASSERTION FAILED! Return Address: 0x8BAA85 File: ObjCreature.cpp Line: 12244 Expression: tempKnownSpell->m_spellLevel >= 0 && tempKnownSpell->m_spellLevel < MAX_SPELL_LEVELS_INNATE Message: (null) -----TobEx: Throne of Bhaal Extender build 0.26.3.25 (Sun 23 Nov 2014 01:57:25) Upon further testing, the problem seems to be in the Sphere system component; without it I can start new games just fine even if all other kits and revisions from DR are installed. From the error message, my guess is that the sphere system corrupts the spell lists in creature files. This is confirmed by DLTCEP, which can no longer read jaheir7.cre after the sphere component is installed, which would also explain the crash I experienced at Chateau Irenicus since Jaheira is in that room.
  13. If it's not setting lhouse_idx, it means it can't find the Lighthouse area (ar9500) in the main worldmap, or the GAME_IS BGT isn't returning true for some reason. It installed fine on my local BGT copy. Do you have anything else installed that may affect the worldmap? You're right, seems to be a problem with my install order. I hadn't noticed it before because I hadn't started a new game yet and all my saves have correct world maps. Going to retry from scratch, but might take a while, the BG graphics update, SCS and SCSII take forever to install. :-/
  14. On my BGT installation, this component won't install. :-( [./override/worldmap.wmp] loaded, 103616 bytes ERROR: cannot convert lhouse_idx or %lhouse_idx% to an integer ERROR: [worldmap.wmp] -> [override] Patching Failed (COPY) (Not_found) Stopping installation because of error. Stopping installation because of error.
  15. You're welcome. I'll send you some more. :-) And yeah, BGT and Tutu are incredible things, but I kinda like the feel of the old engine. I try to write my own mods so that they'll work on both as much as possible.
  16. Glad to hear I'm not the only vanilla BG1 player. :-) Well, I have a few small things, I'll PM you about that. And if you need a modder to implement something, let me know and I'll see what I can do.
  17. Is this project still alive? If so, I'd love to help out if I can. I'm by no means a great modder, but I picked up a couple of tricks, and I love meddling around in BG1.
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