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Angel

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Everything posted by Angel

  1. In my game, both Aerie and Jaheira have some errors in their spell lists regarding the new IWD spells. I do not have any other mods installed that add IWD spells. Jaheria: Sunscorch shows up on both her first- and second level spell list, Cure Moderate Wounds is on her second- and third level spell list, Storm Shell is on third- and fourth, and Giant Insect is on her fourth and fifth level spell list. Haven't checked for higher levels yet as I am not that far in the game. Aerie: Cause Light Wounds on first and second, Cure Moderate on second and third, Prayer and Favor of Ilmater are both on third and fourth. Her fifth level spell list seems okay, again haven't checked higher than that.
  2. He does have a point there, the IWD spell icons are better looking than the BG ones. Making a mod that gives BG similar icons has been on my to-do list for some time.
  3. Sure, I can do that. I'll work on it for the next update. Adding a new shop isn't too hard (the item pack already adds two, Brokk and another one I haven't documented yet), but UB already adds a few potion shops (one at the Nashkel fair, the other in Baldur's Gate). I'm not sure even more would be needed, but yes it can be done.
  4. Hehe, it's just a pre-release. And that component is optional you know. And there is something of a replacement for it at the fair in Nashkel if you install the item pack. ^^ Anyway, here are all the optional item-related tweaks: - Improved Cloak of the Wolf: With this tweak the cloak gives a +1 bonus to AC, similar to the +2 bonus the Cloak of the Bat described in the DMG has. - Nerfed Cloak of Balduran: Reduces the magic resistance of the cloak from 25% to 10%, and makes the cloak available in ch6 of BG2. - Alternative Healing Potions: Changes the way healing potions work. Choices are P&P style (randomized), IWD style and BG2 style (for IWDEE). - P&P Potion of Invulnerability: Reduces the AC and saving throw bonuses to +2 but adds immunity to normal weapons, as per P&P rules. - Elixirs of Health cure Blindness/Deafness: Just like that. Very useful in combination with aTweaks' P&P Fey Creatures. - Relative Stat Bonuses from Equipped Items: Changes items like the Gauntlets of Ogre Power to give a 3e-style bonus to a stat instead of flat-out setting it to a fixed value. - Cap Item Charges: Reduces the maximum number of charges in wands and stuff to 12 (or any other value you can specify in the .ini file) - Sensible Item Shops: Moves some illogically placed items in shops around. Biggest effect is on BG1 (especially Beregost) but there is a small BG2 tweak as well. - Add Potions of Extra Healing to BG1:Just like that. They are found in a few major temples, and in Durlag's Tower (replacing the large stacks of normal healing potions) - Nerfed BG1 Easter Eggs: What Jastey was complaining about. Removes some of the overpowered items found at the Friendly Arm Inn and Nashkel. - Give Spectacles of Spectacle more charges: For SoD. The default value (9) lets you complete all nine available encounters instead of having to choose three. - Relaxed Item Class Restrictions: For ToB. Currently affects only two items, the Helm of the Rock (paladins and rangers can now wear it) and the Bard's Gloves/Wondrous Gloves (wizards can now wear it). I might add a few more if someone can make a convincing case for it.
  5. It should work with BGT (although obviously you won't get the SoD content), but it is untested except for an install test. But all items were created with opcodes for vanilla BG2, I don't use any of the capabilities of the EE engine except for a few specific cases and these are only added if EE is actually detected. So it should work, but do let me know your experiences. I'm currently testing on BG2, so there might still be "hidden fun stuff" there.
  6. Updated the beta release to 1beta2. Siege of Dragonspear is now fully tested, a few bugs fixed, and I added code to make the new ioun stones visible. The readme has also been updated and now has detailed descriptions of every component.
  7. > 3. Merchants will buy and sell wands, their charges will be retained (I don't know if this is even possible). Wand prices affected by number of charges.  This is possible with ToBEx, bit 14 of the flags field at 0x0010 in a .sto file determines whether or not the merchant will recharge wands. However, I am not sure if this feature was carried over to the EE games. I suppose I can test it if anyone's interested.
  8. These are the mods I made for my own personal personal use, but I am now releasing it to everyone. It is aimed at the EE games, but should be backwards compatible with vanilla BG2 and BGT (but not Tutu and vanilla BG1, although I might add Tutu support if someone really, really wants me to). Made in Heaven: Item Pack adds almost a hundred new items, divided more or less evenly over BG1(EE) and BG2(EE), including Siege of Dragonspear and Throne of Bhaal. A small number of these items are imported and updated from Icewind Dale, but the majority are original creations by me, inspired by many sources including pen-and-paper D&D material, other games and popular media. Currently version v7 is available, get it from GitHub here: https://github.com/AngelGryph/MadeInHeaven_ItemPack/releases Made in Heaven: Spell Pack adds new arcane and divine spells, most of them from official Forgotten Realms source books, a few imported from Planescape: Torment and a very few my own creation. It also gives paladins a few additional powers. Currently version v6 is available, get it from GitHub here: https://github.com/AngelGryph/MadeInHeaven_SpellPack/releases Made in Heaven: Encounters and Quests is a big collection of enhancements and additions focusing on monster encounters and quests. Some monsters are given new powers, mostly from their P&P descriptions. Quests are mostly tweaks or small extensions on existing quests, but I hope to add more original material as well. Currently version v5 is available, get it from GitHub here: https://github.com/AngelGryph/MadeInHeaven_EncountersAndQuests/releases Made in Heaven: Tweaks is a (currently small) collection of my persona tweaks for the games. They are my own preferences, but you can use them if you like. Currently version v2 is available, get it from GitHub here: https://github.com/AngelGryph/MadeInHeaven_Tweaks/releases Some of you might be familiar with my old mod for BG1 that once was on PPG. These are sort of the modern version/continuation of it, but they are complete rewritten from the ground up.
  9. Alright, for anyone crazy enough to try, a beta release of my item mod is now available. Please don't complain if it melts your computer or creates a rift to the astral plane or something. Unless you have a fix for it. ^^ https://github.com/AngelGryph/MadeInHeaven_ItemPack/releases
  10. With Move Shar-Teel to North Nashkel Road, Shar-Teel ended up taking a bath in the middle of a river.
  11. While I'm not looking forward to any more downtime, it's good news that we're moving to a better host. If any help, monetary or technical, is needed to set up at the new host, I'm willing to contribute what I can. I'm a professional sysadmin when I am not wasting my life playing or modding BG. ;-)
  12. Mm, I never updated the Ding0 Experience Fixer for EE(T), but I don't know of anything that is not compatible with the EE games or EET. I suppose I could look through it sometime. It's been a while since I meddled with that one.
  13. I'm flattered, really. But I have been on vacation most of this month, not much has changed. I am working on a few additional items for my personal item pack, but they're not finished yet.
  14. Heh, seems that this is turning into a topic about my crappy item mod instead of UB. :-) Anyway, the version that is on my github already is ready for EE (specifically written for it in fact, although I try to also support BG2/BGT). It is far from done though, and still subject to my whim. I already started again from scratch four times or so, and there's no guarantee I will not do so again. But if anyone is willing to take the risk, I don't mind. That's what github is for, after all. ^^ I'm also working on a spell pack and a quest pack, that will have other components of my old mod. Spell pack is in early stages of development. I have a few arcane spells ready, but I am waiting for an artist I hired to finish the icons for it, so they are not in yet. However, what it does currently offer is a restoration of Cure Blindness/Deafness, an IWD-style Smite Evil and extra uses of Lay on Hands at higher levels for paladins, an Alaghar of Clangeddin kit for dwarven clerics (can also be assigned to Yeslick in a BG1 game) and a few small spell-related tweaks. You can see it here: https://github.com/AngelGryph/MadeInHeaven_SpellPack The quest pack is currently little more than a pile of notes on my desk and ideas floating around in my head. It will have some of the stuff from my old PPG mod mentioned above, and some new things I thought up. It will be mostly about enhancing existing encounters and quests, but I have an idea or two for some new ones as well.
  15. Well, I have since played through BG2EE with this version installed, and I didn't encounter anything game-breaking, so yes, BG2EE is supported as well. Not sure about EET, but I think it should work too.
  16. Well, we drifted way off topic here, but I am really flattered you enjoy my handiwork so much. I'll see what I can do about making the new version compatible with BG1, although I seriously recommend you at least upgrade to BGT. Vanilla BG1 support is very hard. :-)
  17. Interesting. So this is the descendant of "Made in Heaven" mod for BG1 which was hosted originally at PPG and is now unavailable I presume? Is it still compatible with old vanilla BG? Indeed it is, I keep changing stuff around and starting from scratch as I try to make up my mind. As for vanilla BG1, I haven't tested it. The basic items probably will work, but I have not gone out of my way to make it compatible, so there will probably be bugs. It does work with BGT though.
  18. Unfinished Business and BG2Fixpack are packaged with WeiDU, like pretty much every mod nowadays. They are designed to meddle as little with other mods as possible, and will certainly not delete random files from the override directory. While collissions can never be fully ruled out, it is unlikely to happen unless you did something very exotic. And if if something goes wrong, the WeiDU installer will restore everything to its previous state if you uninstall the mod. To be really sure, back up your override directory before installing. For what it is worth, I have had my own item mod for years (for the curious who want to experiment with it, it's available from GitHub here: https://github.com/AngelGryph/MadeInHeaven_ItemPack) and never had any trouble with any WeiDU-installed mod. Except that they sometimes already do stuff I had just thought up. ;-)
  19. After having it in beta for more than half a year, I finally have a release candidate ready for Unfinished Business v27. Sorry for the wait. This release has not yet been fully tested, and not all translations have been updated yet. Contributions to both are still welcome! Download location: https://github.com/AngelGryph/UnfinishedBusiness/releases/tag/v27rc1 A few highlights of the new features available: - Full EET compatibility, all fixes from the Big World Project have been added. - Restore Minor Dialogs will now restore several cut dialogs (some fully voiced!) that were uncovered during work on BG2EE. - Item Restorations will restore three more items, and in non-EE games one more item will be imported from your save in BG1. (EE already has this feature.) - The optional encounter with Artemis Entreri in Bodhi's lair now features a short banter between Artemis and Drizzt. One note to non-EE users, as per this version UB must have the BG2Fixpack installed to work properly. There are no longer any workarounds for non-fixed games in UB.
  20. Seems like a fun mod, I'll definitely try it out in my next BGEE run. And if you need any help with it, I'd be glad to see what I can do.
  21. Did you install SCS? Because one of the components from SCS (Relocated Bounty Hunters I think it was) does exactly that, as is well described in the readme. As for Quayle, there are components in both SCS and Tweak Anthology that relocate him, to Nashkel carnival if I recall correctly. And finally, no you cannot play Siege of Dragonspear on Tutu or BGT, you have to buy BGEE for that.
  22. The note is defeated by the OnCreation() ... rather, just the fact that the global is set/changed is the cause, than lack of Continue(). ... As you would newer want to Continue() with setting a global ... but that's a coding thing. Yeah, would probably be better to make it EXTEND_BOTTOM and not use the OnCreation() trigger.
  23. Well, I have started on an Icewind Dale item pack for BGT/BG(2)EE. Not much to show yet, but you can take a peek at what I have so far here: https://github.com/AngelGryph/IWD_ItemPack_BG Currently it installs 70 Icewind Dale items, but does not actually place them in the game, they can only be created from the console. I'm currently trying them all out to see if they actually work correctly. My plan is to make the bulk of the items available through a new trader who appears in various places during the Bhaalspawn Saga. This trader will probably be Nym, the drow merchant found in Dorn's Deep in the last chapter of Icewind Dale.
  24. Another culprit mod might be Almateria's Restorations. It does an EXTEND_TOP on ar4000.bcs with a block that looks like this: IF OnCreation() THEN RESPONSE #100 SetGlobal("MasteredTheSlayer","GLOBAL",1) END Note the lack of a Continue(). I've had similar problems with wrong ToB chapter numbers in my recent non-EET BG2EE game, and in several BGT games in the past.
  25. Found a bug in the Seven-Eyes spell; the eye abilities don't get removed when the spell ends. In my game, Aerie now has more than ten of each! :-)
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