BobTokyo Posted July 3, 2004 Share Posted July 3, 2004 Get it here . Spell Name: Sapient Staff School: Conjuration / Summoning Level: 1 Casting time: 1 Duration: 1 Turn Target: One Staff, Stick, or Cylindrical Object Made Of Wood Save: None Description: It is often said that one cannot judge a wizard by the length of his staff, though wizards well practiced in the use of this spell would disagree. Indeed, in magical academies where Sapient Staff is in common use, it is expected for young mages to debate over who among them has the power to call forth the longest staff of all. The power and purpose of this spell is to call forth an extension of the wizard’s will, to animate an ordinary quarterstaff and send it into battle on behalf of its master. While this spell is tremendously useful, it also carries dangers. Sending forth his staff drains the wizard of a certain portion of his vital essence, his knowledge and his will; indeed, the bigger the staff, the more debilitating its use becomes. Young wizards who rely too heavily upon the power of the staff may find advancement in the ranks of magic more difficult to achieve, while the most experienced wizards may find careers destroyed by imprudent deployment of their massive staves. There are many reports of the staves of wizards great and small surviving the deaths of their masters, wandering the halls of ancient ruins and forgotten temples. Stories are often told of young apprentices tormented for years or guided towards greatness by a particularly potent staff. A wild staff is properly referred to as a “Tonkerâ€Â. The power of the staff increases with the skill of its creator as follows; Level 1-4 = Junior Staff. Level 5-9 = Staff Sergeant. Level 10-14 = Tonker. Level 15-19 = Senior Staff. Level 20+ = Big Tonker. While all staves are somewhat resistant to magic, they are not invulnerable, and of course every wizard’s staff has a mind of its own. Ecology of the Free Tonker: Once free from its master’s control, the average staff will seek a dry, cool nesting place, preferably near a source of magical energy. Behind the book-cases in a large magical library, the back of a dry closet containing a few magical robes, or the corner of a well equipped magical laboratory would all be ideal. Free staves often act as de-facto guards in the more well-established academies of magic; sometimes difficult to communicate with or control, these free staves are rarely dangerous unless aroused. Generally they will become quite protective of the students who practice magic daily in their presence, and can be trusted to defend them from intruders. However, roughhousing or teasing is very difficult for them to understand. The very best advice one can give to a young apprentice in such an academy is not to play with his Tonker. Link to comment
CamDawg Posted July 3, 2004 Share Posted July 3, 2004 This remains one of the best item descriptions EVAR. Link to comment
icelus Posted July 3, 2004 Share Posted July 3, 2004 Heheh. I envision a game filled with female ejaculation, vital essence-draining staves, and THE CIRCLE. Bring on that "M" rating! Link to comment
BigRob Posted July 3, 2004 Share Posted July 3, 2004 This reminds me of that immortal tavern drinking song: "A Wizard's Staff Has a Big Knob on the End" Link to comment
Bri Posted July 3, 2004 Share Posted July 3, 2004 Reminds me of a certain Edwin/Delainy banter, doesn't it Cam? ;-) And I agree, this is a great description! Link to comment
BobTokyo Posted July 3, 2004 Author Share Posted July 3, 2004 Thank you all for the kind words. So why not download it? There's nothing quite like beating Firkraag to death with your Tonker. Link to comment
icelus Posted July 3, 2004 Share Posted July 3, 2004 I don't see anything in the .tp2 that assigns the staff to a store or a creature or a container. If it's to be summoned by the CLUAConsole, you might want to add the instructions to the readme. Link to comment
BobTokyo Posted July 3, 2004 Author Share Posted July 3, 2004 I don't see anything in the .tp2 that assigns the staff to a store or a creature or a container. If it's to be summoned by the CLUAConsole, you might want to add the instructions to the readme. Thanks Icelus. It's in the third line of the ReadMe. The spell will eventually be taught by one of the books included in my Ritual Magic mod; these will be available both from a new store and as loot from a new encounter. Link to comment
icelus Posted July 3, 2004 Share Posted July 3, 2004 Oh... you mean this line? To add the scroll, CLUAConsole:CreateItem(“tacstafâ€Â) Yeah... um... nevermind. I seem to be having some... functional difficulties lately. Sorry. Link to comment
CamDawg Posted July 3, 2004 Share Posted July 3, 2004 Reminds me of a certain Edwin/Delainy banter, doesn't it Cam? ;-) *whistles innocently* Link to comment
jester Posted July 3, 2004 Share Posted July 3, 2004 Nice, a worthy addition. As said in the duel in Spaceballs: 'I see yours is just as big as mine.' Link to comment
BobTokyo Posted July 3, 2004 Author Share Posted July 3, 2004 Nice, a worthy addition. As said in the duel in Spaceballs: 'I see yours is just as big as mine.' Now let's see how well you handle it. -Dark Helmet. Link to comment
MrEnnigma Posted July 4, 2004 Share Posted July 4, 2004 Wonderful! I agree with CamDawg, I've never seen a better item discription. Next time I play a mage I'll definately use this. Now if I can just figure out a way to get this smile off my face . Link to comment
CamDawg Posted July 4, 2004 Share Posted July 4, 2004 Bob, if you want help placing this somewhere in game without overwriting a cre or sto file, just let me know and I'll lend a hand. Link to comment
BobTokyo Posted July 4, 2004 Author Share Posted July 4, 2004 Bob, if you want help placing this somewhere in game without overwriting a cre or sto file, just let me know and I'll lend a hand. Many thanks Cam, I'll take you up on that. Link to comment
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