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GEMRB on Android


Guest Chas Grady

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Try to add final slash after GamePath and CD1 path. But I recommend to use relative paths:

GamePath=./

CD1=./

CD2=./CD2/

CD3=./CD3/

CD4=./CD4/

CD5=./CD5/

 

CachePath=./Cache/

 

If this does not help:

 

Check that you have a full installation of BG2.

Check that GUIScripts folder exists in /sdcard/app-data/net.sourceforge.gemrb

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Guest lisko

I'd like to start by saying thanks for the amazing work on this port! When getting an android phone I never expected cool stuff like this to be possible on it. BG2 with ToB, official patch and widescreenmod runs really well on SGS.

 

After testing it for a while the biggest problem for me was the text size, particularly in dialogue. I tried the FontMod on the shs forums, and it makes things readable, but during conversations the click area differs from the actual text position, and when the replies surpass a certain amount of lines, you cannot choose the bottom ones. I got around this with the on-screen keyboard by binding 1-6, but it proved impossible to set up the layout in a satisfactory manner. Is there a way to manually edit the on-screen keyboard layout (i.e. a configuration file)? Or is there a way to fix the problem with FontMod (even vague pointers might help)?

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Guest Guest
Known problem that occurs on some devices.

Open apk file with winzip or other archiver. Unpack all contents from data2.zip (in "assets" folder) to /sdcard/app-data/net.sourceforge.gemrb folder on your device. Download this file and unpack it to that folder too.

 

I am facing the same problem, however the link above seems to be dead. Error downloading data2.zip on a Dell Streak 5. Any help would be greatly appreciated.

Thanks !

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Guest Donut42

I got BG2 to run on my phone (Samsung Galaxy Epic 4G) but I cannot get the audio to play for some reason. Also, it will not run my GoG version of Icewind Dale :) Still trying different things to troubleshoot, but I'm just glad I got BG2 to work on it :)

 

Anyone else having the audio issue with BG2 on their phone?

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Guest Donut42

I changed it to SDLAudio and it still didn't work. Here's the log from Alogcat. It does this with sdlaudio and openal selections :)

 

Alog (This is what I get right after I run the game)

 

W/AudioService( 2729): handleMessage() - playSoundEffect - MSG_PLAY_SOUND_EFFECT

E/AudioTrack( 2729): getAudioMode[0]

V/AudioPolicyManager( 2373): startOutput() output 1, stream 1

V/AudioPolicyManager( 2373): getDeviceForStrategy() strategy 0, device 2

V/AudioPolicyManager( 2373): changeRefCount() stream 1, count 1

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

V/AudioPolicyManager( 2373): getDeviceForStrategy() from cache strategy 0, device 2

V/AudioPolicyManager( 2373): getNewDevice() selected device 2

V/AudioPolicyManager( 2373): setOutputDevice() output 1 device 2 delayMs 0 force 0

V/AudioPolicyManager( 2373): setOutputDevice() setting same device 2 or null device for output 1

V/AudioPolicyManager( 2373): Speaker Volume = 0.125893 , device = 2, stream = 1, index = 3

V/AudioPolicyManager( 2373): releaseOutput() 1

D/NotificationService( 2729): onSetDisabled :: mDisabledNotifications = 0

D/dalvikvm(13073): GC_EXPLICIT freed 1339 objects / 85448 bytes in 107ms

V/AudioPolicyManager( 2373): stopOutput() output 1, stream 1

V/AudioPolicyManager( 2373): changeRefCount() stream 1, count 0

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

E/AudioPolicyManager( 2373): unknown stream type

V/AudioPolicyManager( 2373): getDeviceForStrategy() from cache strategy 0, device 2

V/AudioPolicyManager( 2373): getNewDevice() selected device 2

V/AudioPolicyManager( 2373): setOutputDevice() output 1 device 2 delayMs 0 force 0

V/AudioPolicyManager( 2373): setOutputDevice() setting same device 2 or null device for output 1

D/dalvikvm(13073): GC_EXPLICIT freed 1096 objects / 70096 bytes in 101ms

D/dalvikvm(18705): GC_FOR_MALLOC freed 3351 objects / 215640 bytes in 143ms

D/dalvikvm( 2372): GC_EXPLICIT freed 311 objects / 11888 bytes in 126ms

W/Resources( 2729): Converting to boolean: TypedValue{t=0x3/d=0x103e "res/anim/accelerate_decelerate_interpolator.xml" a=1 r=0x10a0004}

W/Resources( 2729): Converting to boolean: TypedValue{t=0x3/d=0x103e "res/anim/accelerate_decelerate_interpolator.xml" a=1 r=0x10a0004}

D/dalvikvm( 2372): GC_EXPLICIT freed 57 objects / 2520 bytes in 140ms

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