isleepwithfucking goats Posted December 19, 2010 Author Share Posted December 19, 2010 Changing icestorm.pro to "Not affecting Allies" does not work. Link to comment
Dakk Posted December 19, 2010 Share Posted December 19, 2010 Changing icestorm.pro to "Not affecting Allies" does not work. Is this when it sucks that you called the only one who volunteered to help you "retarded"..? Link to comment
isleepwithfucking goats Posted December 19, 2010 Author Share Posted December 19, 2010 Changing icestorm.pro to "Not affecting Allies" does not work. Is this when it sucks that you called the only one who volunteered to help you "retarded"..? It's ok, I know Fantozzi tried, too bad it failed tho It's probably for the best, don't want no funky stuff going on in my game. Just thought it be an easy fix. Link to comment
the bigg Posted December 19, 2010 Share Posted December 19, 2010 That flag is the one to be flipped to make 'normal' spells party-safe. However, it's a known fact that some projectiles are actually coded in the .exe and the .pro is ignored - in fact, I suspect it is so for Ice Storm, since the 'lasts four rounds' portion of the spell is not defined in any file I can find. PS: If I were easily offended by insults, I wouldn't insult people myself Link to comment
Wisp Posted December 19, 2010 Share Posted December 19, 2010 since the 'lasts four rounds' portion of the spell is not defined in any file I can find. Isn't that the byte at 0x216 in icestorm.pro? Link to comment
Ardanis Posted December 19, 2010 Share Posted December 19, 2010 You need to flag the 7th byte, it is 'not affecting self' in NI and 'target only enemies' in DLTCEP. The 5th byte is responsible for secondary projectiles. However, it's a known fact that some projectiles are actually coded in the .exe and the .pro is ignored - in fact, I suspect it is so for Ice Storm, since the 'lasts four rounds' portion of the spell is not defined in any file I can find.Ice Storm doesn't look in any way special, unlike MMs of Lightning Bolt.The duration is set in 0x216, as Wisp says. Link to comment
temujin Posted December 19, 2010 Share Posted December 19, 2010 If I were easily offended by insults, I wouldn't insult people myself you'd better be offended now, mister Link to comment
the bigg Posted December 20, 2010 Share Posted December 20, 2010 Noob. (I blurred my face to avoid the pic, uh, accidentally ending up on 4chan or somesuch). EITD: of course, my full name is in the WeiDU readme (and probably somewhere else too). Anonymity fail. Link to comment
isleepwithfucking goats Posted December 20, 2010 Author Share Posted December 20, 2010 You need to flag the 7th byte, it is 'not affecting self' in NI and 'target only enemies' in DLTCEP.The 5th byte is responsible for secondary projectiles. However, it's a known fact that some projectiles are actually coded in the .exe and the .pro is ignored - in fact, I suspect it is so for Ice Storm, since the 'lasts four rounds' portion of the spell is not defined in any file I can find.Ice Storm doesn't look in any way special, unlike MMs of Lightning Bolt.The duration is set in 0x216, as Wisp says. So this should make Ice Storm party friendly? Some enemies use Ice Storm also, what happens when they cast it? Link to comment
Ardanis Posted December 20, 2010 Share Posted December 20, 2010 They won't be affected by it, apparently. As they aren't by Abi-Dalzim or Chaos. @Bigg Link to comment
devSin Posted December 20, 2010 Share Posted December 20, 2010 I like it when you have the confidence to be all assy, and then you turn out to be completely wrong. Karmic justice. The checking for target is relative to source, so an enemy caster won't affect other enemies when they cast a "not-party" AoE spell, but it will affect you. Link to comment
Ardanis Posted December 20, 2010 Share Posted December 20, 2010 You aren't talking to me, are you? Link to comment
devSin Posted December 20, 2010 Share Posted December 20, 2010 No, I was talking to bigg. Link to comment
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