SyntaxError Posted January 28, 2012 Author Share Posted January 28, 2012 When the game crashes my saves disappear that were created during the run that crashed (so the ones created since the last time I started the app, and the app was not closed since then). Only autosave remains. without a log i cant help you. The other is when I try to close the app with multitasking gestures, It totally kills the ipad, and takes several buttonpress till I am able to close it. (it's not that annoying but I've noticed it) probably wont ever get fixed sorry. I just have no idea what to do and there isnt any way to do this in the simulator (or i have no idea what you are talking about). Link to comment
vep Posted January 28, 2012 Share Posted January 28, 2012 Well... that was not all for today When I try to "longtap" on an item/spell, or whatever, to see it's description, it just makes a repeated clicking noise like a machine gun, but the popup window does not appear with the details: \ iOS5 GemBR build 158 and here is the log: http://dl.dropbox.com/u/19597145/GemBRios5_itemdescriptionerror.log Link to comment
vep Posted January 28, 2012 Share Posted January 28, 2012 When the game crashes my saves disappear that were created during the run that crashed (so the ones created since the last time I started the app, and the app was not closed since then). Only autosave remains. without a log i cant help you. The other is when I try to close the app with multitasking gestures, It totally kills the ipad, and takes several buttonpress till I am able to close it. (it's not that annoying but I've noticed it) probably wont ever get fixed sorry. I just have no idea what to do and there isnt any way to do this in the simulator (or i have no idea what you are talking about). All right =) I see. The only thing to prevent this "closing" issue is to use the buttons on the pad, instead of the 5 finger gesture. It's not a problem if it remains like this. And for the savegame issue, i'm gonna try to get a log. Link to comment
SyntaxError Posted January 28, 2012 Author Share Posted January 28, 2012 I just pushed some minor updates one of which is to switch to using relative paths in the config. this should fix most of your issues. I have confirmed the touch input problem. I think a recent commit by Avenger inadvertently broke something. Link to comment
vep Posted January 29, 2012 Share Posted January 29, 2012 finally I've been able to log one of my favourite and most frequent errors. After loading nothing appears on the map but fog of war. no npcs, no party, only the scenery. It happened in earlier builds too. here is the log: http://dl.dropbox.co...oadingerror.log EDIT: hmm the log seems to be the game crash before I restarted and tried to load the save and the actual error happened. So it's not the error I've described in this post. anyway. it might be useful because it happens all the time. (I'll try to get a log for that loading stuff too) EDIT2: wait a minute.... this log was made just after the previous: http://dl.dropbox.com/u/19597145/GemRBios5_crash.log The ending for both is the same, but the beginning is different. (i noticed the date) So probably the log was not cleared and the app started only the rewrite it? if that's what happened then the first one contains somewhere the loading erron, and the second link is just a crash. If this is what happened, then why did not erase the app the previous log? shouldn't it do that? Link to comment
SyntaxError Posted January 29, 2012 Author Share Posted January 29, 2012 looks like when i updated sdl that broke touch input (they changed the mapping of mouse buttons to a new order incompatible with our internal flags) on the plus side i see a new addition to SDL for iOS that could possibly allow me to fix the game running in portrait on iphones and hopefully prevent the display from flipping upside down on ipad. Edit: meh, wrong again. the cause was the update, but the reason was they added a new field in the middle of their event struct offsetting the button field. Link to comment
vep Posted January 29, 2012 Share Posted January 29, 2012 managed to make a clear fresh log for the above described loading fail ("After loading nothing appears on the map but fog of war. no npcs, no party, only the scenery. It happened in earlier builds too.") http://dl.dropbox.co...oadingerror.log EDIT: another one http://dl.dropbox.com/u/19597145/GemRBios5_loadingerror2.log Link to comment
vep Posted January 29, 2012 Share Posted January 29, 2012 looks like when i updated sdl that broke touch input (they changed the mapping of mouse buttons to a new order incompatible with our internal flags) on the plus side i see a new addition to SDL for iOS that could possibly allow me to fix the game running in portrait on iphones and hopefully prevent the display from flipping upside down on ipad. I'm not sure what you mean but i'm very happy you see a new solution anyway, thanks for your great (both meaning ) job! Link to comment
vep Posted January 29, 2012 Share Posted January 29, 2012 general crash after a trap has been activated: http://dl.dropbox.co...hafteratrap.log I have a lot of crashes recently, more than in the precious builds. I still play the 2 cd (+1 cd heartofwinter) versions, perhaps it has something to do with that. Link to comment
SyntaxError Posted January 29, 2012 Author Share Posted January 29, 2012 general crash after a trap has been activated: http://dl.dropbox.co...hafteratrap.log issues like this you can post new threads about. They aren't specific to iOS. in other news i have fixed the touch right click and disabled the ability to scroll the viewport by touching the edge which was very annoying. Link to comment
vep Posted January 29, 2012 Share Posted January 29, 2012 general crash after a trap has been activated: http://dl.dropbox.co...hafteratrap.log issues like this you can post new threads about. They aren't specific to iOS. in other news i have fixed the touch right click and disabled the ability to scroll the viewport by touching the edge which was very annoying. 1: ok! 2: cool Link to comment
SyntaxError Posted January 29, 2012 Author Share Posted January 29, 2012 Cant seem to figure out how to have SDL stop flipping the screen upside-down. Also still unable to produce the portrait bug in the iphone simulator. Link to comment
THFourteen Posted January 29, 2012 Share Posted January 29, 2012 The right click bug seems to have been fixed in the latest build, thanks very much! I am now crashing every time I enter the fight with the wolf, dread wolf and gibberling on the first area of chapter 1 The log suggests that it is crashing trying to play that music file, but I can see the file in the directory... ([re is the last part of the log, it's not truncated) Resisted 0 of 4 at 0% resistance to 0 [Actor]: 4 damage taken. [ResourceManager]: Searching for HIT_03A... HIT_03A.wav...[chitin.key] Displaying string on: none [ResourceManager]: Searching for giber09... giber09.wav...[chitin.key] [Movable]: Stance overridden by death Displaying string on: none Damage animation type: 2 [GameScript]: Aborted action due to death [OpenAL]: Playing Next Music [ResourceManager]: Searching for BP1/BP1A3... BP1/BP1A3.acm...[Music] Playing: BP1/BP1A3 [OpenAL]: Queuing New Music [Re Link to comment
THFourteen Posted January 29, 2012 Share Posted January 29, 2012 And some more info, trying again with a fully new build, still crashes at the same point. Looks like it gets past the music file this time though. Might go back to the build before this one and try that. edit : nope, same issue with build 180 http://dl.dropbox.com/u/25161223/GemRB.log there is my latest log. Last thing to try, is one of the 17x builds which i know were working yesterday Link to comment
THFourteen Posted January 29, 2012 Share Posted January 29, 2012 Hmmm 178 doesnt get through that part either. I wonder if the issue is with the new paths Under installs 174 onwards, instead of creating Library\Save and Library\Cache, it creates Librarysave and Librarycache i have to manually create those directories to get the game to run also instead of creating Baldur.exe it creates a directory called tmp instead edit : almost certainly the problem, going back to 158 i can get past that fight no problems, but still with the right click issue. anyhow off to the football now Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.