Jump to content

iOS port of GemRB (iPad/iPhone)


SyntaxError

Recommended Posts

2012-01-26 18:45:27.390 GemRB[6554:707] Beginning GemRB debug log.

2012-01-26 18:45:31.611 GemRB[6554:707] Using config file:/var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Documents/Icewind Dale II.iwd.cfg

GemRB Core Version v0.7.0-git Loading...

[Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK]

[Config]: Trying to open /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Documents/Icewind Dale II.iwd.cfg [OK]

[Core]: Starting Plugin Manager...

[PluginMgr]: Loading Plugins from /private/var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/GemRB.app/plugins/

[Core]: Plugin Loading Complete...[OK]

[Core]: GemRB Core Initialization...

[OK]

[Core]: Initializing Video Driver...[OK]

[Core]: Initializing Search Path...[ResourceManager]: Invalid path given: /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Library/iwd/portraits (Portraits)

[ResourceManager]: Invalid path given: /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Library/iwd/CD1/data (CD1/data)

[ResourceManager]: Invalid path given: /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Library/iwd/CD3/data (CD3/data)

[ResourceManager]: Invalid path given: /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Library/iwd/CD4/data (CD4/data)

[ResourceManager]: Invalid path given: /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Library/iwd/CD5/data (CD5/data)

[ResourceManager]: Invalid path given: /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Library/iwd/CD6/data (CD6/data)

[OK]

[Core]: Initializing KEY Importer...[KEYImporter]: Opening /var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/Library/iwd/CHITIN.KEY...[OK]

[KEYImporter]: Checking file type...[OK]

[KEYImporter]: Reading Resources...

[KEYImporter]: BIF Files Count: 133 (Starting at 24 Bytes)

[KEYImporter]: RES Count: 25819 (Starting at 3746 Bytes)

[KEYImporter]: Resources Loaded...[OK]

[OK]

[Core]: Initializing GUI Script Engine...[OK]

[Core]: Reading Game Options...

[ResourceManager]: Searching for gemrb.ini...[GemRB Override]

[Core]: Loading game type-specific GemRB setup...

/private/var/mobile/Applications/3B8F9298-D3DA-4BE5-9B7B-04E87E95F07A/GemRB.app/override/iwd/gemrb.ini[OK]

[Core]: Creating Projectile Server...

[ResourceManager]: Searching for gemprjtl.ids...[GemRB Override]

[ResourceManager]: Searching for projectl.ids...[ERROR]

[Core]: Checking for Dialogue Manager...[OK]

[ResourceManager]: Searching for gender.2da...[GemRB Override]

[Core]: Loading Dialog.tlk file...[OK]

[Core]: Loading Palettes...

[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]

[ResourceManager]: Searching for MPALETTE... MPALETTE.bmp...[chitin.key]

[ResourceManager]: Searching for MPAL256... MPAL256.bmp...[GemRB Override]

[Core]: Palettes Loaded

[Core]: Initializing stock sounds...

[ResourceManager]: Searching for defsound.2da...[GemRB Override]

[OK]

[Core]: Broadcasting Event Manager...[OK]

[Core]: Initializing Window Manager...[OK]

[ResourceManager]: Searching for cursors.bam...[chitin.key]

[Core]: Loading Cursors...[OK]

[ResourceManager]: Searching for fogowar.bam...[chitin.key]

[Core]: Loading Fog-Of-War bitmaps...[OK]

[Core]: Loading Ground circle bitmaps...[OK]

[Core]: Loading Fonts...

[ResourceManager]: Searching for fonts.2da...[GemRB Override]

[ResourceManager]: Searching for NORMAL... NORMAL.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for INFOFONT... INFOFONT.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for NUMBER... NUMBER.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 11 characters...

[ResourceManager]: Searching for INITIALS... INITIALS.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for NUMBER2... NUMBER2.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 11 characters...

[ResourceManager]: Searching for NUMBER3... NUMBER3.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 11 characters...

[ResourceManager]: Searching for NUMFONT... NUMFONT.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for REALMS... REALMS.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for REALMS2... REALMS2.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for STONEBIG... STONEBIG.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for STONESM2... STONESM2.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for STONESM3... STONESM3.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for STONESML... STONESML.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for TOOLFONT... TOOLFONT.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 223 characters...

[ResourceManager]: Searching for STATES... STATES.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 255 characters...

[ResourceManager]: Searching for STATES2... STATES2.bam...[chitin.key]

[bAMImporter]: Constructing BAM font: 255 characters...

[Core]: Fonts Loaded...[OK]

[ResourceManager]: Searching for tooltip.bam...[chitin.key]

[Core]: Initializing Tooltips...[OK]

[Core]: Setting up the Console...[ResourceManager]: Searching for carot.bam...[chitin.key]

[OK]

[Core]: Starting up the Sound Driver...AudioStreamBasicDescription: 2 ch, 44100 Hz, 'lpcm' (0x00000C2C) 8.24-bit little-endian signed integer, deinterleaved

[OpenAL]: Allocated 30 streams.[OK]

[Core]: Allocating SaveGameIterator...[OK]

[Core]: Initializing Token Dictionary...[OK]

[Core]: Initializing Music Manager...[OK]

[Core]: Loading music list...

[ResourceManager]: Searching for music.2da...[chitin.key]

[OK]

[Core]: Loading resource data File...[ResourceManager]: Searching for sounds.ini...[chitin.key]

[OK]

[Core]: Bringing up the Global Timer...[OK]

[ResourceManager]: Searching for efftext.2da...[GemRB Override]

[ResourceManager]: Searching for effects.ids...[GemRB Override]

[EffectQueue]: Couldn't assign effect: hold2

[Core]: Initializing effects...[OK]

[ResourceManager]: Searching for itemtype.2da...[GemRB Override]

[ResourceManager]: Searching for slottype.2da...[GemRB Override]

[Core]: Initializing Inventory Management...[OK]

[ResourceManager]: Searching for strings.2da...[GemRB Override]

[Core]: Initializing string constants...[OK]

[ResourceManager]: Searching for randitem.2da...[GemRB Override]

[ResourceManager]: Searching for rndtres.2da...[chitin.key]

[Core]: Initializing random treasure...[OK]

[ResourceManager]: Searching for strmod.2da...[chitin.key]

[ResourceManager]: Searching for strmodex.2da...[chitin.key]

[ResourceManager]: Searching for intmod.2da...[chitin.key]

[ResourceManager]: Searching for hpconbon.2da...[chitin.key]

[ResourceManager]: Searching for lorebon.2da...[ERROR]

[Core]: Initializing ability tables...[ERROR]

Press enter to continue...

Link to comment

Ill let the other devs field that one... I'm not sure what would cause that (my offhand guess would be cd paths again :-p)

 

On the plus side i have fixed both the progress bars and text editor; will be pushing within an hour.

 

cool...

 

As you can see the log, it cannot find a file either at the bottom ( Searching for lorebon.2da...[ERROR] )

Link to comment

Ill let the other devs field that one... I'm not sure what would cause that (my offhand guess would be cd paths again :-p)

 

On the plus side i have fixed both the progress bars and text editor; will be pushing within an hour.

 

cool...

 

As you can see the log, it cannot find a file either at the bottom ( Searching for lorebon.2da...[ERROR] )

 

yes, thats why i want to blame the cd paths :-p where does that file live in relation to the game directory?

 

BTW i ran into a bug so the fixes will be delayed a bit.

Link to comment

I will give it a try.

 

I unzipped the archives on my HD, and the games are working. (I did had to change the baldur.ini and icwxxxx.ini file to it was matching the paths for me where

it's stored right now, but no problems found..

Gonna try this built, and see how far I can get..

It's nice to have the editor fixed, so I can stop copying the cfg file a million times lol . Great job :)

Link to comment

Thanks for the help a couple of pages ago everyone. Turned out you were right, it was the intro movies that were causing my black screens. Disabling them meant that BG1 worked fine.

 

However, I thought i'd update to build 151 last night, and re-install bg1, however despite leaving it all night, the file never seemed to unzip. I can't tell what it's doing as theres nothing in the log, and the progress bar doesn't appear

 

maybe i'll go back to build 147/9 and see if that helps. It's the same zip file that worked under build 135 nothing changed about it

Link to comment

Thanks for the help a couple of pages ago everyone. Turned out you were right, it was the intro movies that were causing my black screens. Disabling them meant that BG1 worked fine.

 

However, I thought i'd update to build 151 last night, and re-install bg1, however despite leaving it all night, the file never seemed to unzip. I can't tell what it's doing as theres nothing in the log, and the progress bar doesn't appear

 

maybe i'll go back to build 147/9 and see if that helps. It's the same zip file that worked under build 135 nothing changed about it

 

sounds like you are out of space? something HAS to be in the log if you attempt an install the very first line of that function logs something.

Link to comment

Text Editor / Progressbar...

Everything seems to work now, except the blue screen in BG2 due to the path issue...

 

Great job everyone :)

 

you may as well add 1 CD path to (path to sandbox)/Library/(gametype)/(install name)/data/Data (or whatever it is) to fix your blue screen problem. I'm not sure the fix will be live for awhile.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...