lynx Posted January 29, 2012 Share Posted January 29, 2012 Library\Save sounds like a silly path, except on Windows. I wouldn't be surprised if it was interpreted like you reported (as an escape sequence). Link to comment
SyntaxError Posted January 29, 2012 Author Share Posted January 29, 2012 heh. ill fix that path business. BTW you arent posting crash logs at all... in the run logs you are posing i dont see a problem. you need to post crash logs and run logs both for crashes and probably out to start a new thread for those as they arent iOS specific in all likelihood. Link to comment
THFourteen Posted January 29, 2012 Share Posted January 29, 2012 Sorry, where do the crash logs sit? The only file I can see in my documents directory is the cfg and the log file that I posted. I'm still not sure it's not an iOS specific issue, because I can play through that fight using build 158 with no problems, but it crashes exactly at the same place using any build later than that one. Did you use a different version of gemrb for the later builds? Link to comment
vep Posted January 29, 2012 Share Posted January 29, 2012 Sorry, where do the crash logs sit? The only file I can see in my documents directory is the cfg and the log file that I posted. I'm still not sure it's not an iOS specific issue, because I can play through that fight using build 158 with no problems, but it crashes exactly at the same place using any build later than that one. Did you use a different version of gemrb for the later builds? I think we are on the same boat. crash after crash =) http://forums.gibberlings3.net/index.php?showtopic=23929 Link to comment
SyntaxError Posted January 29, 2012 Author Share Posted January 29, 2012 Sorry, where do the crash logs sit? The only file I can see in my documents directory is the cfg and the log file that I posted. I'm still not sure it's not an iOS specific issue, because I can play through that fight using build 158 with no problems, but it crashes exactly at the same place using any build later than that one. Did you use a different version of gemrb for the later builds? Lots of things change (from many people) between build if you look at the git log not just iOS stuff. I dont build anything either. builds are automatically compiled and uploaded anytime anybody makes a change to the source. thee aren't stable builds and the only reason you are using them is because the means to provide iOS users with a stable 0.7.0 build didnt exist when that version was released; next release will have stable binaries for iOS and mac in addition to the usual platforms. so no we dont use a "different version" of GemRB for iOS its all the same codebase Link to comment
Avenger Posted January 29, 2012 Share Posted January 29, 2012 Well, we fix one crash, there comes another. All this while piling in stuff for IWD2. The buildbot binaries are totally bleeding edge. If something crashes, go forward a version... or go back two. Watch the commit logs, or just wait for the stable release. Hopefully, we won't leave any big bugs in that one. Link to comment
THFourteen Posted January 29, 2012 Share Posted January 29, 2012 Thanks guys, I understand a bit better now. I'm not complaining, I think this is a great project, jus happy to help reporting any issues I find and hope this helps you. Will keep trying the next couple of builds. Link to comment
pka4916 Posted January 29, 2012 Share Posted January 29, 2012 meh... now nothing works every game I start it's complaining about invalid paths The config now looks like GameType = bg2 GamePath = ../Library/bg2/cache/ CachePath = ../Library/Caches/bg2/ SavePath = ../Library/saves/bg2/ CustomFontPath = ../Documents/ Width = 1024 Height = 768 and the log 2012-01-29 17:17:26.185 GemRB[9037:707] Beginning GemRB 10432 debug log. 2012-01-29 17:17:30.114 GemRB[9037:707] Using config file:/var/mobile/Applications/52F75E84-52C9-44CD-B1F7-08C9099E91CD/Documents/Baldurs Gate II.bg2.cfg GemRB Core Version v0.7.0-git Loading... [Core]: Initializing the Event Manager...[Core]: Initializing Lists Dictionary...[Core]: Initializing Variables Dictionary...[OK] [Config]: Trying to open /var/mobile/Applications/52F75E84-52C9-44CD-B1F7-08C9099E91CD/Documents/Baldurs Gate II.bg2.cfg [OK] [Core]: Starting Plugin Manager... [PluginMgr]: Loading Plugins from /private/var/mobile/Applications/52F75E84-52C9-44CD-B1F7-08C9099E91CD/GemRB.app/plugins/ [Core]: Plugin Loading Complete...[OK] [Core]: GemRB Core Initialization...[OK] [Core]: Initializing Video Driver...[OK] [Core]: Initializing Search Path...[ResourceManager]: Invalid path given: ../Library/bg2/cache/override (Override) [ResourceManager]: Invalid path given: ../Library/bg2/cache/sounds (Sounds) [ResourceManager]: Invalid path given: ../Library/bg2/cache/scripts (Scripts) [ResourceManager]: Invalid path given: ../Library/bg2/cache/portraits (Portraits) [ResourceManager]: Invalid path given: ../Library/bg2/cache/data (Data) [ResourceManager]: Invalid path given: ../Library/bg2/cache/CD1/data (CD1/data) [ResourceManager]: Invalid path given: ../Library/bg2/cache/CD2/data (CD2/data) [ResourceManager]: Invalid path given: ../Library/bg2/cache/CD3/data (CD3/data) [ResourceManager]: Invalid path given: ../Library/bg2/cache/CD4/data (CD4/data) [ResourceManager]: Invalid path given: ../Library/bg2/cache/CD5/data (CD5/data) [ResourceManager]: Invalid path given: ../Library/bg2/cache/CD6/data (CD6/data) [OK] [Core]: Initializing KEY Importer...[KEYImporter]: Opening ../Library/bg2/cache/chitin.key...[ERROR] [KEYImporter]: Cannot open Chitin.key This means you set the GamePath config variable incorrectly. It must point to the directory that holds a readable Chitin.key [ResourceManager]: Invalid path given: ../Library/bg2/cache/chitin.key (chitin.key) [ERROR] Press enter to continue... Link to comment
pka4916 Posted January 29, 2012 Share Posted January 29, 2012 Seems like everything is dumped in /bg2/TMP/cache etc also had to change GamePath = ../Library/bg2/cache/ in to GamePath = ../Library/bg2/ but blue screen is still there, so need to add the CD back in Tried PST and same thing, and also blue screen Link to comment
pka4916 Posted January 30, 2012 Share Posted January 30, 2012 After more digging, it's coming up dat most paths are not working. it's whining about cd1 cd2 cd3 and it's nowhere in the config Even adding to the config doesnt make any difference. Link to comment
Avenger Posted January 30, 2012 Share Posted January 30, 2012 Missing paths are not a problem as long as the rest of the paths cover the dataset. Obviously, pointing the gamepath to the cache won't work. Edit your config manually. When you get a blue screen, check the log for missing bifs. Make notice of the bif name, locate it in your dataset. Then add its path as a cd<N> path. Link to comment
THFourteen Posted January 30, 2012 Share Posted January 30, 2012 The latest build seems to have addressed my crashing on the dread wolf fight issue. I'll play through again tonight just to be sure. Also it has fixed the tmp instead of Baldur.exe issue, and the savegame directories too! Link to comment
pka4916 Posted January 30, 2012 Share Posted January 30, 2012 how come everytime I update the program, none of the games work, and always have to reinstall the game ? @THFourteen.. are you talking about BG1 or 2 ? Link to comment
lynx Posted January 30, 2012 Share Posted January 30, 2012 Reinstalling the games is not needed at all, but I guess there were several problems with the ios wrapper so far. Link to comment
pka4916 Posted January 30, 2012 Share Posted January 30, 2012 I had the latest one 197 I think it was over the weekend, which still has it. I'm at work now, but when I looked in the log, it couldn't find a lot of paths for the maps / sounds / graphics etc. even though it was set in the .cfg file. Is it looking at something else now as well? Link to comment
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