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Miloch

Level 1 NPCs v1.9

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I'll attach the latest version here until someone at G3 uploads it to the proper place (*crickets chirping*).

Version 1.9: Happy 8th G3 Anniversary (24Sep11)

  • Changed druids and fighter/druids to get scimitars instead of longswords if player chooses to use "large swords" with BG1-style proficiencies
  • Reoptimized NPC WeiDU GROUPs
  • Fixed monk off-hand bug
  • Fixed Imoen BGT "equipment poverty" bug

To run as an .exe, just rename it from .rar to .exe (it won't let me upload an .exe, but it's packaged as one).

Edit: Version 1.9 is now uploaded at the official G3 download section.

Edited by Miloch

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Bravo and Thanks!

 

:thumbsup:

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Thank you, downloaded! By the way, I wanted to ask - are IWD NPC covered by the latest version? And, if not, would you please add them to the next one? Because from the reviews, it seems that people want to give them more alternate classes and especially stats/proficiencies, and I probably can't give them all possible combinations.

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I don't know if it's set up for compatibility with IWD since a lot of the code (and there is a lot of code) is specific to the BG2 engine. In theory, it could be compatible with IWDinBG2 NPCs if that's what you mean.

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Oh, yeah, if it's a lot of work, it probably isn't worth it, But if it could be made complatible with IWDinBG2, that'd be great - I'll just provide some more options for "vanilla" IWD players in the next IWD NPC version.

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[...]it could be compatible with IWDinBG2 NPCs if that's what you mean.

[...] if it could be made complatible with IWDinBG2, that'd be great

30 Helens agree!

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First, let me just say that I love that you can now even customize NPCs' stats! Great work on that.

 

I would like to request another bunch of mod NPCs to be added to the admittedly already extensive list that Lvl1NPCs allows to change. Please also include: Yasraena, Faren, Nathaniel, Kova, Kiyone, Kitanya, Kim, Ninafer, Callisto, Ariena, Stivan, Darian, and Miriam. Or, if you want to make the list really exhaustive, take a look here: http://kerzenburg.baldurs-gate.eu/wiki/Morgodurs_Liste_aller_NPCs :D

 

Also, for those original BG1 NPCs who also have a mod-added version in the BG2 part of a BGT game: will it suffice to select their class and profs just once or would there need to be two separate listings for that NPC? Some examples would be Alora, Yeslick or Kivan. If I make Alora a Burglar with Lvl1NPCs, I would obviously want this to be the case both in the original BG1 version and in the mod-added BG2 version of her.

 

Thanks for a superb mod!

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I would like to request another bunch of mod NPCs to be added to the admittedly already extensive list that Lvl1NPCs allows to change. Please also include: Yasraena, Faren, Nathaniel, Kova, Kiyone, Kitanya, Kim, Ninafer, Callisto, Ariena, Stivan, Darian, and Miriam. Or, if you want to make the list really exhaustive, take a look here: http://kerzenburg.ba...iste_aller_NPCs
You will have to ask the authors for permission and link that here, as some folks are touchy about that for some reason (though I doubt they got permission to mod the game in the first place). I added all NPCs where either the authors gave permission, are essentially in the public domain (unmaintained for some time) or were existing NPCs in the game. From those you mentioned, I can tell you that Zyraen didn't give approval for Kova and Kiyone because he didn't think it'd work with the mod's concept. From those others, I have no clue on the authors' views and haven't even heard of some of them, so you'd have to check. Stivan is probably ok as far as the bigg is concerned, but it might have a co-author.
Also, for those original BG1 NPCs who also have a mod-added version in the BG2 part of a BGT game: will it suffice to select their class and profs just once or would there need to be two separate listings for that NPC? Some examples would be Alora, Yeslick or Kivan. If I make Alora a Burglar with Lvl1NPCs, I would obviously want this to be the case both in the original BG1 version and in the mod-added BG2 version of her.
Yes, there is only one component per NPC and that affects all instances of the NPC (BG1, SoA, ToB). If it weren't coded this way, it would make an already complex mod hopelessly more complex.

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