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Cold-Acid Flail of Ages BAM correction


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The Cold-Acid flail incorrectly uses the Fire-Cold flail's graphics when correct ones do actually exist.

 

COPY_EXISTING ~blun14e.itm~ ~override/blun14e.itm~ //Cold-Acid Flail of Ages
       WRITE_ASCII 0x3a ~IBLUN14E~
       WRITE_ASCII 0x58 ~CBLUN14E~
       WRITE_ASCII 0x76 ~IBLUN14E~

 

This is a mistake I noticed while coding PoA material. In PoA I also adjust the lower Flail of Ages names to be 'Flail of Ages +1' and 'Flail of Ages +2' rather than just 'Flail of Ages', as the +3, +4 and +5 versions say the enchantment in the name. If this is considered a general fix then I can post my code for it as well.

 

Edit: Added the weapon icon.

 

Edit #2: Code for adding enchantment levels to FoA +1 and +2 is as follows, if you want it (assuming I've got string concat correct - #38609 is the stringref ~Flail of Ages~).

 

COPY_EXISTING ~blun14g.itm~ ~override/blun14g.itm~
              ~blun14h.itm~ ~override/blun14h.itm~
              ~blun14i.itm~ ~override/blun14i.itm~
       SAY NAME2 #38609 ^ ~+1~ 

COPY_EXISTING ~blun14d.itm~ ~override/blun14d.itm~
              ~blun14e.itm~ ~override/blun14e.itm~
              ~blun14f.itm~ ~override/blun14f.itm~
       SAY NAME2 #38609 ^ ~+2~

 

Though you'd want to move the blun14e.itm one into the above code so its more efficient.

i.e.

 

COPY_EXISTING ~blun14g.itm~ ~override/blun14g.itm~
              ~blun14h.itm~ ~override/blun14h.itm~
              ~blun14i.itm~ ~override/blun14i.itm~
       SAY NAME2 #38609 ^ ~+1~ 

COPY_EXISTING ~blun14d.itm~ ~override/blun14d.itm~
              ~blun14f.itm~ ~override/blun14f.itm~
       SAY NAME2 #38609 ^ ~+2~        

COPY_EXISTING ~blun14e.itm~ ~override/blun14e.itm~ //Cold-Acid Flail of Ages
       SAY NAME2 #38609 ^ ~+2~       
       WRITE_ASCII 0x3a ~IBLUN14E~
       WRITE_ASCII 0x58 ~CBLUN14E~
       WRITE_ASCII 0x76 ~IBLUN14E~

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Wouldn't these need to be patched in the part of the file dealing with the attack, too? Else you'd get the right IXXX.BAM in the inventory but the old, wrong one in the quickslot in the main game screen.

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Wouldn't these need to be patched in the part of the file dealing with the attack, too? Else you'd get the right IXXX.BAM in the inventory but the old, wrong one in the quickslot in the main game screen.

Cxxx is the pretty picture one. Ixxx is the 'drag around your inventory' and the 'in your weapon slot' picture. So its already sorted.

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