Saradas Posted October 9, 2013 Author Share Posted October 9, 2013 BEGIN saradas COPY... Should probably be: BEGIN ~saradas~ COPY... Erhm and why have you not added the "setup-" in front of the .tp2 name ? And I would put that file into the mod folder... ouh, and you are using the v232 of weidu.exe ? Followed your advice, still no success. and btw, isn't v232 the latest version released? it's not a good idea to use that one? Ouh, and you didn't actually show the content of the .tra file... my tra looks like this, just like many other .tra files I saw in different mods @1=~Pergamena~ @3=~Pergamena misteriosa~ @2=~Combustione spettacolare~ @4=~Combustione spettacolare (Invocazione) Livello: 7 Raggio: 30m Bersaglio: singolo Tempo di cast: 7 Salvezza: incantesimi dimezza danno .. .. .. .. ~ and in case you're wondering, I just checked for the millionth time, no tilde missing.... what might the problem be? Link to comment
Jarno Mikkola Posted October 9, 2013 Share Posted October 9, 2013 what might the problem be? Don't honestly know, thy this one instead: @1 = ~Pergamena~ @3 = ~Pergamena misteriosa~ @2 = ~Combustione spettacolare~ @4 = ~Combustione spettacolare (Invocazione) Livello: 7 Raggio: 30m Bersaglio: singolo Tempo di cast: 7 Salvezza: incantesimi dimezza danno .. .. .. .. ~ Actually it is best to use the latest weidu.exe... so it was just to check. Link to comment
Saradas Posted October 9, 2013 Author Share Posted October 9, 2013 still no luck... i guess weidu is failing to locate the .tra file i put in the subfolder "italian", because the error says "no translation provided for @2" (first line)... Link to comment
Jarno Mikkola Posted October 9, 2013 Share Posted October 9, 2013 Is there a reason why the @2 is behind the @3 and not the reverse ? Link to comment
Saradas Posted October 9, 2013 Author Share Posted October 9, 2013 lol not really, it's just because im a chaotic neutral. btw i tried to change orders and weidu told me "no translation provided for @4" .... it cannot see the translation file... *sight* I don't know what to do :'( Link to comment
Mike1072 Posted October 9, 2013 Share Posted October 9, 2013 LANGUAGE ~italiano~ ~saradas/italiano/italiano.tra~ That's not the right syntax for LANGUAGE. The first thing after LANGUAGE should be the name of the language (that looks good), then after that comes the language directory, which is used for AUTO_TRA (looks like you're missing this!), and finally, there should be a list containing all of the .tra files you want to load automatically. WeiDU must think ~saradas/italiano/italiano.tra~ is your language directory and that you don't want to load any .tra files by default. Try this instead. LANGUAGE ~Italiano~ ~italiano~ ~saradas/italiano/italiano.tra~ Link to comment
Saradas Posted October 9, 2013 Author Share Posted October 9, 2013 thank you Mike, but the problem was the missing of LOAD_TRA command. Now it worked and moved all contents. Sadly I'm experiencing some crashes, mostly opening scrolls descriptions. I don't understand why, some of them works, some others not... and the .d files have not been compiled well :\ I used this syntax COMPILE ~saradas\saradas.d~ USING ~saradas\Italiano\saradas.tra~ when i talk to the npc the game freezes Link to comment
Jarno Mikkola Posted October 9, 2013 Share Posted October 9, 2013 Sadly I'm experiencing some crashes, mostly opening scrolls descriptions. I don't understand why, some of them works, some others not... Hmm, what resolution are you using ? Cause if you use the unmoded game as your base and don't use the Widescreen mod to modify the resolution, anything larger than 1024x768 will cause crashed by default as they are not supported and thus not very rigged at all. This is only true to BG2... Had you just one .tra file, the LOAD_TRA command is unneeded... which is why I suggest to use just one .tra file, as then the translator can use just one too... Link to comment
Saradas Posted October 9, 2013 Author Share Posted October 9, 2013 thank you Jarno, but this is my first experience with Weidu and I'm still learning how to tame the beast. I forgot to say I'm using BG1 enhanced ed. Link to comment
Saradas Posted October 9, 2013 Author Share Posted October 9, 2013 I fixed everything! Works wonderfully :D Actually you were right Jarno, if the description is too long (thus not fitting in the scroll space), the game will crash. And for all the other Weidu freshmen out there, some tips: - always use a good text editor (conText) - don't write long descriptions - DON'T friggin' use letters with accent such as "à è ù ò"!!! makes Weidu go crazy so happy now thanks for the help everybody Link to comment
Gwendolyne Posted October 10, 2013 Share Posted October 10, 2013 Sorry for being to late for answering. But it seems all your troubles have been solved. Go on ! Link to comment
Wisp Posted October 10, 2013 Share Posted October 10, 2013 - DON'T friggin' use letters with accent such as "à è ù ò"!!! makes Weidu go crazy No, it doesn't. But you need to keep track of the character encoding yourself. If the game uses CP1252 (BG2) or UTF-8 (BGEE), that's what you need to you for your tra files. WeiDU is completely oblivious of what characters you use and how they are encoded. If you ever plan on distributing your work, you really want to reserve a prefix and use it for ALL your new files. LOAD_TRA is another way of doing what Mike1072 suggested you try. However, it's arguably less convenient than Mike's solution. Link to comment
Saradas Posted October 10, 2013 Author Share Posted October 10, 2013 Sorry for being to late for answering. But it seems all your troubles have been solved. Go on ! Thank you anyway! If you ever plan on distributing your work, you really want to reserve a prefix and use it for ALL your new files. I will certainly do that before the mod is released. I have another problem. I want my character to learn a spell at the end of a dialogue. The funny thing is that the npc i'm talking to is learning the spell, not my character... IF ~~ THEN BEGIN 5 // from: 4 SAY @118 /* ~Suvvia, lo sai che non c'e' bisogno di essere modesti con me. Sei piuttosto abile ora, credo che i tempi siano maturi per insegnarti qualcosa che ti tornera' molto utile.~ */ IF ~~ THEN REPLY @119 /* ~Grazie Saradas, faro' tesoro dei tuoi insegnamenti. Alla prossima.~*/ DO ~AddSpecialAbility("spclinv") setglobal("SaradasTalkAfterDavaeorn","GLOBAL",1)~ EXIT END what's wrong in the code? Link to comment
Saradas Posted October 12, 2013 Author Share Posted October 12, 2013 solved using ActionOverride(Protagonist,AddSpecialAbility("spclinv")) Link to comment
Saradas Posted October 12, 2013 Author Share Posted October 12, 2013 new problem on a dialog script. the npc theaces a new ability and gives a letter to player1. The GiveItemCreate part is not working at the moment IF ~~ THEN BEGIN 10 SAY @129 IF ~~ THEN REPLY @123 DO ~GiveItemCreate("$invscrl","Player1",1,0,0) ActionOverride(Protagonist,AddSpecialAbility("spclinv")) setglobal("SaradasTalkAfterDavaeorn","GLOBAL",1)~ EXIT END Link to comment
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