jastey Posted October 25, 2013 Posted October 25, 2013 If I want to equip my NPC with a weapon which gets more powerful during the game without the player noticing, how would I realize this? If I use #73 (Extra Damage Modifier), #250 (Damage Modifier) or #285 (Melee Weapon Damage Modifier) via custom kit, it would apply to the cre - and add up with other weapon damages, I presume. Is there a possibility to increase the damage of a weapon via spell?
polytope Posted October 27, 2013 Posted October 27, 2013 Personally I'd set the SPECIFICS field in their cre file to some value and add an external eff file (#177) to the equipping effects of your weapon, ids targeted to match their SPECIFICS value, this eff file would grants a bonus through opcode #73, #285 or whatever. You can add multiple instances of the equipped eff and use level restrictions (in the dice values) so that it will grant higher bonuses as they level up.
Ardanis Posted October 27, 2013 Posted October 27, 2013 Never ever touch specifics for such purpose unless you really know what you're doing. Specifics are factions in BG, and some scripts rely on them. Make sure no other character can wield the weapon and use 146, scale the resource SPL with levels. It won't affect the base damage, but it can add 1d2 - 1d4 - 1d6 etc. fire damage or something like that. Other solutions are not worth the effort.
polytope Posted October 28, 2013 Posted October 28, 2013 Never ever touch specifics for such purpose unless you really know what you're doing. Specifics are factions in BG, and some scripts rely on them. Surely that won't matter for a party joinable NPC, only for enemy bands grouped by specifics.
lynx Posted October 28, 2013 Posted October 28, 2013 and you can always pick unused specifics values. Or you could do the less trivial thing and actually replace the item with scripting. That way you can also update its description
DavidW Posted October 28, 2013 Posted October 28, 2013 and you can always pick unused specifics values. What about mod-added SPECIFICs values? (SCS adds about thirty.)
Ardanis Posted October 28, 2013 Posted October 28, 2013 Surely that won't matter for a party joinable NPC, only for enemy bands grouped by specifics. Not necessarily.
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