Sergio Posted June 18, 2014 Author Share Posted June 18, 2014 Got another question to ask concerning the equalizer. It adds a +x\null enchantment depending on your alignment.So... I seem to remember a tweak from oversight that reworked all the alignment values for all the npcs because they made no sense.1- Should I add that tweak ?http://www.gibberlings3.net/oversight/I guess so - but I wondered if you had any tips. 2- By the way, does the free action added by item revision on items hinder the haste effects? Because I saw sendai's armor having free action and I'm wondering if I can use the boots of speed with them or if I need another mod to avoid that annoying effect. Link to comment
kreso Posted June 18, 2014 Share Posted June 18, 2014 "Aligment corruptions" . It's already implemented in BG2 Fixpack....but "they made no sense" isn't much different from what Oversight/Fixpack do. Do as you please, you'll see little difference in terms of gameplay, let alone Equilizer damage output. Link to comment
Demivrgvs Posted June 18, 2014 Share Posted June 18, 2014 ... 2- By the way, does the free action added by item revision on items hinder the haste effects? Because I saw sendai's armor having free action and I'm wondering if I can use the boots of speed with them or if I need another mod to avoid that annoying effect. Kreso already answered to the first question. IR's Free Action does not prevent the use of Haste, it made no sense imo. Otoh, within IR a couple of items (such as Grandmaster Armor) grant permanent Haste, and in that case you can not stack multiple haste effects (e.g. you can not use Improved Haste on a character wearing such armor). Link to comment
Sergio Posted June 20, 2014 Author Share Posted June 20, 2014 Got a question : what is the component of this mod that adds stuff like the second batch of ilithium? Link to comment
Ardanis Posted June 21, 2014 Share Posted June 21, 2014 Any change to items' availability is done by the store component. The only exception to the rule are Robe of Vecna and the simulacrum helmet, which are moved to ToB enemies by the main component (kept there to maintain compatibility with SCS). Link to comment
10thLich Posted June 21, 2014 Share Posted June 21, 2014 Isn't it rather kept there to maintain compatibility with an optional component of SCS, which isn't installed by everyone and optional for a reason ? Link to comment
Sergio Posted June 22, 2014 Author Share Posted June 22, 2014 Any change to items' availability is done by the store component. The only exception to the rule are Robe of Vecna and the simulacrum helmet, which are moved to ToB enemies by the main component (kept there to maintain compatibility with SCS). thanks. Link to comment
Sergio Posted June 28, 2014 Author Share Posted June 28, 2014 Got a question: does IR add the cloak of balduran back to bg2? Link to comment
Dakk Posted June 29, 2014 Share Posted June 29, 2014 Got a question: does IR add the cloak of balduran back to bg2? Cloak of Balduran Equipped Abilities: Armor Class: +1 bonus Saving Throws: +1 bonus Magic Resistance: +10% bonus Notes: Magic Resistance has been toned down a lot. In BG1's 25% magic resistance affected even friendly spells, a drawback which is missing in BG2 and makes vanilla's cloak way too powerful imo. IR Cloaks Link to comment
Demivrgvs Posted June 29, 2014 Share Posted June 29, 2014 Got a question: does IR add the cloak of balduran back to bg2?Judging by the files Arda re-introduced it in BG2 within Ribald's special stock. Link to comment
Dakk Posted June 29, 2014 Share Posted June 29, 2014 Sorry I just realized I didn't answer the actual question, but as Demi says (and it's his mod after all ) I believe it's added. Part of the Store Revisions component..? Link to comment
Demivrgvs Posted June 29, 2014 Share Posted June 29, 2014 Sorry I just realized I didn't answer the actual question, but as Demi says (and it's his mod after all ) I believe it's added. Part of the Store Revisions component..?Yes, it's re-introduced by that component. Link to comment
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