Sergio Posted June 3, 2014 Author Share Posted June 3, 2014 I want to ask two things.The first one is the following: How can I make it so ITem revision doesn't touch the location of the items, as I've got item randomiser for that?Second: have you any plan to remamp kozgoroth items? I always find it weird that these items were so "weak" considering that they come from a beast that was bhaal's servant.. Link to comment
Ardanis Posted June 3, 2014 Share Posted June 3, 2014 The first one is the following: How can I make it so ITem revision doesn't touch the location of the items, as I've got item randomiser for that? Skip the Store Revisions component. Link to comment
Dakk Posted June 4, 2014 Share Posted June 4, 2014 Second: have you any plan to remamp kozgoroth items? I always find it weird that these items were so "weak" considering that they come from a beast that was bhaal's servant.. See me answer here when you asked about it three weeks ago Demi's post about it here with a bit of feedback later in the thread. Link to comment
Sergio Posted June 8, 2014 Author Share Posted June 8, 2014 Second: have you any plan to remamp kozgoroth items? I always find it weird that these items were so "weak" considering that they come from a beast that was bhaal's servant.. See me answer here when you asked about it three weeks ago Demi's post about it here with a bit of feedback later in the thread. thanks. By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Link to comment
Jarno Mikkola Posted June 8, 2014 Share Posted June 8, 2014 By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Some yeah, there's a way to get around that. Link to comment
Demivrgvs Posted June 8, 2014 Share Posted June 8, 2014 By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Jest deactivate the gore option and cold dmg will never destroy your loot. Link to comment
Sergio Posted June 9, 2014 Author Share Posted June 9, 2014 By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Some yeah, there's a way to get around that. By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Jest deactivate the gore option and cold dmg will never destroy your loot. Thank you. I hoped that there was a way to avoid activating the non-gore option, because I play in Hard difficulty and sometimes my party members get chunked. Link to comment
kreso Posted June 9, 2014 Share Posted June 9, 2014 By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Some yeah, there's a way to get around that. By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Jest deactivate the gore option and cold dmg will never destroy your loot. Thank you. I hoped that there was a way to avoid activating the gore option, because I play in Hard difficulty and sometimes my party members get chunked. Use TobEx tweak, so you can leave gore on and keep the loot. Link to comment
Jarno Mikkola Posted June 9, 2014 Share Posted June 9, 2014 Thank you. I hoped that there was a way to avoid activating the gore option, because I play in Hard difficulty and sometimes my party members get chunked.Use TobEx tweak, so you can leave gore on and keep the loot. Did you actually read Sergio's post ? There's no need to actually use the ToBEx tweak, as the gore is off already. And thus there's no chance of the items ever getting chunked as their keeper won't get. Link to comment
Dakk Posted June 9, 2014 Share Posted June 9, 2014 But chunking gibberlings and gnolls is like one of the best things in BG1... Link to comment
kreso Posted June 9, 2014 Share Posted June 9, 2014 But chunking gibberlings and gnolls is like one of the best things in BG1... Especially when you use BG1 casting sounds mod... Link to comment
Dakk Posted June 9, 2014 Share Posted June 9, 2014 But chunking gibberlings and gnolls is like one of the best things in BG1... Especially when you use BG1 casting sounds mod... Oh? What happens then? Link to comment
kreso Posted June 9, 2014 Share Posted June 9, 2014 But chunking gibberlings and gnolls is like one of the best things in BG1... Especially when you use BG1 casting sounds mod... Oh? What happens then? ~BG1SOUNDS/SETUP-BG1SOUNDS.TP2~ #0 #5 // Restored Chunked Death Sound Effect -> Alternate BG1 Sound Effect (Gore): v2.4 If you've ever played BG1 you'll remember that the "chunking" sound in BG2 is very lame compared to sheer "splash-splat" sound which BG1 offers. Link to comment
Dakk Posted June 10, 2014 Share Posted June 10, 2014 Much obliged. I played and play BG1 alot (though via BGT) but basically very little BG2 for some weird reason. Link to comment
Sergio Posted June 10, 2014 Author Share Posted June 10, 2014 By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Some yeah, there's a way to get around that. By the way, I was said that cold-based powers (like cold cone) destroy loot. Is it true? Jest deactivate the gore option and cold dmg will never destroy your loot. Thank you. I hoped that there was a way to avoid activating the gore option, because I play in Hard difficulty and sometimes my party members get chunked. Use TobEx tweak, so you can leave gore on and keep the loot. thanks! Thank you. I hoped that there was a way to avoid activating the gore option, because I play in Hard difficulty and sometimes my party members get chunked.Use TobEx tweak, so you can leave gore on and keep the loot. Did you actually read Sergio's post ? There's no need to actually use the ToBEx tweak, as the gore is off already. And thus there's no chance of the items ever getting chunked as their keeper won't get. I admit the way I wrote the post was "erratic". But chunking gibberlings and gnolls is like one of the best things in BG1... Yes. But chunking gibberlings and gnolls is like one of the best things in BG1... Especially when you use BG1 casting sounds mod... Oh? What happens then? ~BG1SOUNDS/SETUP-BG1SOUNDS.TP2~ #0 #5 // Restored Chunked Death Sound Effect -> Alternate BG1 Sound Effect (Gore): v2.4 If you've ever played BG1 you'll remember that the "chunking" sound in BG2 is very lame compared to sheer "splash-splat" sound which BG1 offers. Thanks for telling. I will add that tweak. Link to comment
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