Endarire Posted March 23, 2023 Share Posted March 23, 2023 NPC EE is meant to be installed after all these other mods. It's meant to replace the NPC Customization from SCS, not be installed with it. Quote Link to comment
theernestrain Posted March 23, 2023 Share Posted March 23, 2023 1 hour ago, Endarire said: NPC EE is meant to be installed after all these other mods. It's meant to replace the NPC Customization from SCS, not be installed with it. I understand. I am going to uninstall SCS's NPC customization component and install your mod. Thanks! Quote Link to comment
subtledoctor Posted March 23, 2023 Author Share Posted March 23, 2023 (edited) 4 hours ago, theernestrain said: Is this mod working well in 2023 on BGEE with SCS, Tweaks Anthology, skills and abilities, and enhanced powergaming scripts installed? Sure. Only thing I’m not sure of is if you have an NPC, level them up and get some abilities from Skills & Abilities, and then use the class-change tome, you might keep the abilities? But maybe S&A mostly gives passive bonuses? In which case there would be no problem at all. The main advice I have is, use the tome immediately when you re recruit an NPC. Don’t be tempted to change NPCs later on, or change them multiple times in a game. There is a technical issue where, if you use the tome right away, it will remove all your proficiencies and let you choose new ones. But if you add pips in a proficiency and then use the tome, that proficiency becomes indelible and cannot be removed. (This is why it’s not a good idea to use the class-change function with Charname, who will inevitably have lots of indelible proficiencies. (You can use the kit-change function with Charname, though, to do stuff like add a single-class kit to a multiclass character.)) Edited March 23, 2023 by subtledoctor Quote Link to comment
theernestrain Posted March 24, 2023 Share Posted March 24, 2023 1 hour ago, subtledoctor said: Sure. Only thing I’m not sure of is if you have an NPC, level them up and get some abilities from Skills & Abilities, and then use the class-change tome, you might keep the abilities? But maybe S&A mostly gives passive bonuses? In which case there would be no problem at all. The main advice I have is, use the tome immediately when you re recruit an NPC. Don’t be tempted to change NPCs later on, or change them multiple times in a game. There is a technical issue where, if you use the tome right away, it will remove all your proficiencies and let you choose new ones. But if you add pips in a proficiency and then use the tome, that proficiency becomes indelible and cannot be removed. (This is why it’s not a good idea to use the class-change function with Charname, who will inevitably have lots of indelible proficiencies. (You can use the kit-change function with Charname, though, to do stuff like add a single-class kit to a multiclass character.)) Thanks for the insight. I will follow your advice. When i was on your mods download page, i noticed multiple versions. Which should i install? Quote Link to comment
subtledoctor Posted March 24, 2023 Author Share Posted March 24, 2023 2 hours ago, theernestrain said: When i was on your mods download page, i noticed multiple versions. Which should i install? The newest one. Quote Link to comment
Enkidu Posted March 25, 2023 Share Posted March 25, 2023 I'm playing on a fresh EET install with the 5.9.6 version of this mod. I'm in chateau Irenicus and wanted to change Minsc's proficiencies without changing his class, but immediately encountered 2 problems: 1. Resetting his class removes his ranger proficiency in two-weapon fighting, with no way to get it back. Testing on Khalid shows that changing class to a ranger doesn't give the two-weapon proficiency rangers are supposed to get. 2. The innate ability for assigning proficiencies allows me to put only one point in any weapon and weapon style. I can mitigate this by first using the innate ability and then leveling him up from 0 but he still ends up with 2 points spread between 2 proficiencies when I'd rather put 2 points in one proficiency. Quote Link to comment
subtledoctor Posted March 26, 2023 Author Share Posted March 26, 2023 (edited) I cannot replicate what you are seeing. I just loaded my savegame from the beginning of Chateau Irenicus and helped Minsc get out of his cage. Then gave him the Tome and selected 'choose new class/stats/kit and level up from 0.' I chose the Ranger class, did not change any stats, and chose the Beast Master kit. Immediately went to the Record screen and he had two pips in dual-wielding. I pressed the level-up button and those two pips were already filled in and did not count against my total: Spoiler I spent my other pips, and he leveled up from 0 to 8. Just as an FYI, what happens here is an engine bug: if you level up from 0 to any number higher than 1, then the level-up screen only gives you the pips earned from level 2 to level x. The pips you are supposed to get at level 1 are lost. This is why I give you an innate ability for proficiencies, it gives you those level 1 pips. So I used that innate ability and I could successively increase Minsc's proficiency in Clubs from proficiency to specialization to mastery: Spoiler So Minsc ended up as a level 8 ranger with two pips in dual-wielding and three pips in Clubs and a few other pips elsewhere that I forget. This all seems to be working as intended? * * Note, PROSFMAX.2da in my game allows rangers to have three pips in weapons at 8th level. It may be different in your game. The proficiency innate ability is accurate in following the limits set forth in WEAPPROF.2da and PROFSMAX.2da (as those two files are at the time NPC_EE is installed). So different people may see different results when using the ability, but the results should in all cases be correct for their particular game rules. Also: On 3/25/2023 at 5:29 PM, Enkidu said: I'm in chateau Irenicus and wanted to change Minsc's proficiencies without changing his class NPC_EE doesn't allow this. When NPC_EE was created I had no way to reselect proficiencies without dropping you to level 0 and letting you build yourself back up to level x. Since then, I have created a separate tome that allows you to erase and reselect proficiencies without changing your class, kit, or level. It is installed as part of the Scales of Balance 'Combat Skills' component. I should backport that capability to this mod as a 4th option for the Tome... and I will at some point. Real life does not afford much time for such things at the moment. EDIT - Actually, maybe I can tack proficiency changes onto the non-class-change options without too much difficulty, thanks to this. I’ll see if I can add it. Edited March 28, 2023 by subtledoctor Quote Link to comment
Enkidu Posted March 26, 2023 Share Posted March 26, 2023 (edited) Quote NPC_EE doesn't allow this. When NPC_EE was created I had no way to reselect proficiencies without dropping you to level 0 and letting you build yourself back up to level x. That's what I did. I chose the option to level up from 0 but since I didn't want to change his class or give him a kit, I just chose plain ranger and built him up from 0, attempting to give him different proficiencies. WEAPPROF.2da and PROFSMAX.2da in my install look perfectly normal. WEAPPROF.2da has been modified by tweaks anthology universal clubs and some kit additions from mods but that's nothing new or extraordinary. Something is broken in my install. When I change him to a a paladin the innate ability for assigning proficiencies still only allows me to put one point in every weapon and weapon style. If I first level him up from 0 and then use the innate ability, the proficiencies I gave him from leveling can't be increased with the innate ability. I can only put one point in new proficiencies. However, changing him to a fighter (any kit) gives very strange results. If, when leveling him up from 0, I put at least 2 points in any weapon proficiency or the dual-wielding style, the innate ability allows me to increase that proficiency to 4 (max for his 7th xp level) or the style to 3. I still can only put 1 point in any other weapon and weapon style. Edit: Actually, putting 2 points in any proficiency seems to work for any class in allowing to increase that proficiency with the innate ability, provided the class/kit restrictions allow more than 2 points in that proficiency. Edited March 26, 2023 by Enkidu Quote Link to comment
Iecerint Posted March 28, 2023 Share Posted March 28, 2023 I've had trouble installing NPC EE with my most recent installation, install order below (installed in 3 chunks, through spells, then through EET_end, then through everything): Spoiler DlcMerger:1;DLC Merger - Merge "Siege of Dragonspear" DLC bg1ub:0;BG1 Unfinished Business - Ice Island Level Two Restoration bg1ub:1;BG1 Unfinished Business - The Mysterious Vial bg1ub:2;BG1 Unfinished Business - Additional Elminster Encounter bg1ub:3;BG1 Unfinished Business - Angelo Notices Shar-teel bg1ub:4;BG1 Unfinished Business - Finishable Kagain Caravan Quest bg1ub:5;BG1 Unfinished Business - Coran and the Wyverns bg1ub:6;BG1 Unfinished Business - Kivan and Tazok bg1ub:7;BG1 Unfinished Business - Branwen and Tranzig bg1ub:8;BG1 Unfinished Business - Safana the Flirt bg1ub:9;BG1 Unfinished Business - Appropriate Albert and Rufie Reward bg1ub:10;BG1 Unfinished Business - Place Entar Silvershield in His Home bg1ub:11;BG1 Unfinished Business - Scar and the Sashenstar's Daughter bg1ub:12;BG1 Unfinished Business - Quoningar, the Cleric bg1ub:13;BG1 Unfinished Business - Shilo Chen and the Ogre-Magi bg1ub:14;BG1 Unfinished Business - Edie, the Merchant League Applicant bg1ub:15;BG1 Unfinished Business - Flaming Fist Mercenary Reinforcements bg1ub:16;BG1 Unfinished Business - Creature Corrections bg1ub:17;BG1 Unfinished Business - Creature Restorations bg1ub:18;BG1 Unfinished Business - Creature Name Restorations bg1ub:19;BG1 Unfinished Business - Minor Dialogue Restorations bg1ub:20;BG1 Unfinished Business - Audio Restorations bg1ub:21;BG1 Unfinished Business - Store, Tavern and Inn Fixes and Restorations bg1ub:22;BG1 Unfinished Business - Item Corrections and Restorations bg1ub:23;BG1 Unfinished Business - Area Corrections and Restorations bg1ub:24;BG1 Unfinished Business - Permanent Corpses bg1ub:25;BG1 Unfinished Business - Elven Charm and Sleep Racial Resistance bg1ub:26;BG1 Unfinished Business - The Original Saga Music Playlist Corrections bg1ub:27;BG1 Unfinished Business - Sarevok's Diary Corrections bg1ub:28;BG1 Unfinished Business - Prism and the Emeralds Tweak bg1ub:29;BG1 Unfinished Business - Duke Eltan in the Harbor Master's Building bg1ub:30;BG1 Unfinished Business - Nim Furlwing Encounter bg1ub:31;BG1 Unfinished Business - Restored Elfsong Tavern Movie bg1ub:32;BG1 Unfinished Business - Svlast, the Fallen Paladin Encounter bg1ub:33;BG1 Unfinished Business - Mal-Kalen, the Ulcaster Ghost bg1ub:34;BG1 Unfinished Business - Chapter 6 Dialogue Restorations Drake:0;Drake NPC for BG:EE - Drake NPC for Baldur's Gate: Enhanced Edition Drake:1;Drake NPC for BG:EE - Default Portrait (The Artisan) Sirene:0;Sirene NPC for BG:EE - Sirene NPC for Baldur's Gate: Enhanced Edition TenyaThermidor:0;TenyaThermidor - Tenya Thermidor for BG:EE L#-VERRBGEE;Verr'Sza BGEE & SoD - Verr'Sza - the rakshasa NPC for BG1EE white:0;white - White NPC for BG:EE, BGT and TuTuEET:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - EET core (resource importation) LeUI:0;lefreut's Enhanced UI (BG2EE skin) - lefreut's Enhanced UI - Core component LeUI:1;lefreut's Enhanced UI (BG2EE skin) - lefreut's Enhanced UI - BG2 vanilla bams for spells LeUI:2;lefreut's Enhanced UI (BG2EE skin) - lefreut's Enhanced UI - BG2 vanilla fonts for descriptions cd_soundsets:0;cd_soundsets - Soundset Tool Ascension-RewrittenFinalChapterOfToB;Ascension - Rewritten Final Chapter of Throne of Bhaal Ascension-BalthazarCanBeRedeemed;Ascension - Balthazar can be redeemed Ascension-ImprovedSarevokPlayerInteractions;Ascension - Improved Sarevok-Player Interactions Ascension-ImprovedImoenPlayerInteractions;Ascension - Improved Imoen-Player Interactions in Throne of Bhaal Ascension-RestoredBhaalspawnPowers;Ascension - Restored Bhaalspawn Powers Ascension-ImprovedSlayerTransformation;Ascension - Improved Slayer Transformation Ascension-DavidGaiderExpandedEpilogues;Ascension - David Gaider's expanded epilogues for Bioware NPCs Ascension-TougherAbazigal;Ascension - Tougher Abazigal Ascension-TougherBalthazar;Ascension - Tougher Balthazar Ascension-TougherDemogorgon;Ascension - Tougher Demogorgon Ascension-TougherGromnir;Ascension - Tougher Gromnir Ascension-TougherIllasera;Ascension - Tougher Illasera Ascension-TougherYagaShura;Ascension - Tougher Yaga-Shura Ascension-FullbodyPortraitForBodhi;Ascension - Full-body portrait for Bodhi Ascension-AlternateBalthazarPortrait;Ascension - Alternate Balthazar portrait, by Cuv Ascension-ExtendedEpiloguesForEENPCbyShawne;Ascension - Extended Epilogues for additional Beamdog NPCs, by shawne Ascension-SharperPortraitsAbazigalGromnir;Ascension - Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW Ascension-SlightlyImprovedCutscenes;Ascension - Slightly improved cutscenes, by DavidW alternatives:0;Alternatives - Alternatives Imoen4Ever-BGII-ImoenReturnsChapter2;Imoen 4 Ever - Imoen 4 Ever in BGII: Imoen Returns after Talking to Gaelan in Chapter 2 Imoen4Ever-BGII-DialoguesContentSoA;Imoen 4 Ever - Imoen 4 Ever in BGII: Give Imoen Dialogue Content in SoA Imoen4Ever-BGII-YoshimoBrynnlaw;Imoen 4 Ever - Imoen 4 Ever in BGII: Yoshimo Comes to Brynnlaw Imoen4Ever-BGII-ImoenProtectionSpellChapter2&3;Imoen 4 Ever - Imoen 4 Ever in BGII: Give Imoen Protection Spell in Chapters 2 & 3 Imoen4Ever-BGII-Compatibility_Saerileth_Alternatives;Imoen 4 Ever - Imoen 4 Ever in BGII: Compatibility with Alternatives and Saerileth Imoen4Ever-SoD-ImoeninGroupKorlaszDungeon;Imoen 4 Ever - Imoen 4 Ever in SoD: Imoen Remains in Group in Korlasz' Dungeon Imoen4Ever-SoD-ImoenReturnsCamp;Imoen 4 Ever - Imoen 4 Ever in SoD: Imoen Returns to PC in First Coalition Camp (bd1000) Imoen4Ever-SoD-BetterReasonPalace;Imoen 4 Ever - Imoen 4 Ever in SoD: Imoen Gives Better Reason to Stay Behind in Palace Imoen4Ever-SoD-CutesceneImoenDukeJannath;Imoen 4 Ever - Imoen 4 Ever in SoD: Play Cutscene With Imoen and Duke Jannath Imoen4Ever-SoD-DialoguesContentChapters8to12;Imoen 4 Ever - Imoen 4 Ever in SoD: Give Imoen Dialogue Content in Chapters 8-12 Imoen4Ever-SoD-ImoenSameAtEnd;Imoen 4 Ever - Imoen at the End of the Game Should be the One that Was in Party (SoD Only) EBG1_MainComponent;Endless BG1 Mod - Endless BG1: Main Component (Required) EBG1_MoreFlavor;Endless BG1 Mod - More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace) EBG1_HeroCutscene;Endless BG1 Mod - Short Public Hero Tribute EBG1_SarevokItems;Endless BG1 Mod - Sarevok's Unique Items EBG1_SarevokSword;Endless BG1 Mod - Sarevok's Sword EBG1_ImoenJannath;Endless BG1 Mod - Imoen and Duke Jannath (Imoen Gets Residence Inside Palace) EBG1_EltanInPalace;Endless BG1 Mod - Duke Eltan Is in the Palace EBG1_FFHealerInBhaalTemple;Endless BG1 Mod - Flaming Fist After Final Fight EBG1_ElminsterAppearance_jastey;Endless BG1 Mod - jastey's Version EBG1_RefugeesInBGCity;Endless BG1 Mod - First Refugees Come to Baldur's Gate EBG1_TreasurerInPalaceDungeon;Endless BG1 Mod - Ophyllis the Treasurer is Inside Palace Dungeon EBG1_DenkodCommentsOnSarevoksDeath;Endless BG1 Mod - Denkod in Thieves' Guild Comments on Sarevok's Death EBG1_SkipThievesMazeOnce;Endless BG1 Mod - Skip Thieves' Maze Once After Sarevok's Death EBG1_KorlaszDungeonBG1;Endless BG1 Mod - Korlasz' Dungeon is in BG1 EBG1_FensterInPalace;Endless BG1 Mod - Fenster the Palace Healer Is in the Palace EBG1_CorwinInPalace;Endless BG1 Mod - Captain Corwin Is in the Palace c#sodboabri_AcknowledgeSceneBoareskyrBridge;The Boareskyr Bridge Scene - Scene at Boareskyr Bridge will be Acknowledged: Add NPC Reactions c#sodboabri_TescriptionText;The Boareskyr Bridge Scene - Add Description Text to Original Scene at Bridge c#sodboabri_DifferentChoices;The Boareskyr Bridge Scene - Bridge Scene has Different Choices c#sodboabri_StatChanges;The Boareskyr Bridge Scene - Add Stat Changes to Choices at Bridge L#-THEVANISHINGOFSKIESILVERSHIELD;The Vanishing of Skie Silvershield - The Vanishing of Skie Silvershield – a new quest for BGEE that lets Eldoth and Skie join your party sooner SotSC:0;Shades of the Sword Coast - Shades of the Sword Coast - Expansion Pack for BGEE bgqe_slimequest;Baldur's Gate Mini Quests and Encounters Modification - Slime Quest bgqe_familyquest;Baldur's Gate Mini Quests and Encounters Modification - Beregost Family Quest bgqe_babysitting;Baldur's Gate Mini Quests and Encounters Modification - Babysitting Quest, including the Carnival Encounter... bgqe_nashkelmonster;Baldur's Gate Mini Quests and Encounters Modification - Nashkel Monster Quest bgqe_fallenpaladin;Baldur's Gate Mini Quests and Encounters Modification - Fallen Paladin Quest bgqe_undyinglove;Baldur's Gate Mini Quests and Encounters Modification - Undying Love Quest bgqe_orclover;Baldur's Gate Mini Quests and Encounters Modification - Lovesick Half-Orc bgqe_unexpectedhelp;Baldur's Gate Mini Quests and Encounters Modification - Unexpected Help Quest bgqe_manypaws;Baldur's Gate Mini Quests and Encounters Modification - Many Little Paws bgqe_drunk;Baldur's Gate Mini Quests and Encounters Modification - Drunk near Beregost Temple bgqe_noober;Baldur's Gate Mini Quests and Encounters Modification - A Warm Place for Noober bgqe_bragesword;Baldur's Gate Mini Quests and Encounters Modification - Brage's Sword bgqe_seacharts;Baldur's Gate Mini Quests and Encounters Modification - Legal Sea Charts Sources bgqe_waterqueentemple;Baldur's Gate Mini Quests and Encounters Modification - Additions to the Lady's Hall and the Bitch Queen's Temple bgqe_worriedfarmer;Baldur's Gate Mini Quests and Encounters Modification - A Worried Farmer bgqe_bodiesforgoodcause;Baldur's Gate Mini Quests and Encounters Modification - Bodies for a Good Cause bgqe_cordyrnokillingsil;Baldur's Gate Mini Quests and Encounters Modification - Finish Cordyr's Quest without killing Sil ub:0;Unfinished Business - The Kidnapping of Boo by Cliffette ub:1;Unfinished Business - The Suna Seni/Valygar Relationship ub:2;Unfinished Business - Kalah and What He Was Promised ub:3;Unfinished Business - "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain ub:4;Unfinished Business - Gorje Hilldark and the Extended Illithium Quest ub:5;Unfinished Business - The Pai'Na/Spider's Bane Quest ub:6;Unfinished Business - Restored Crooked Crane Inn ub:7;Unfinished Business - Restored Encounters ub:8;Unfinished Business - Artemis Entreri in Bodhi's Lair ub:9;Unfinished Business - Corrected "Xzar's Creations" ub:10;Unfinished Business - Restored Hell Minions, by SimDing0 ub:12;Unfinished Business - Item Restorations ub:13;Unfinished Business - Yoshimo's Original Portrait ub:14;Unfinished Business - Anomen's Original Portrait ub:15;Unfinished Business - NPC Portrait Restorations ub:17;Unfinished Business - Corrected Character Names and Biographies ub:18;Unfinished Business - Restored Minor Dialogs ub:19;Unfinished Business - Restored Bhaalspawn Powers, by David Gaider ub:20;Unfinished Business - Extended ToB Item Descriptions ub:21;Unfinished Business - Throne of Bhaal Minor Restorations ub:22;Unfinished Business - Justifier Kit ub:23;Unfinished Business - Feralan Kit ub:24;Unfinished Business - Sarevok's Remorse ub:25;Unfinished Business - The Murder of Acton Balthis, by Kulyok L#-SEDGE-NOPATCH;Athkatlan Grounds: Southern Edge - Yes, but don't patch the existing save games L#-ALSANDS-NOPATCH;Athkatlan Grounds: Alabaster Sands - Yes, but don't patch existing save games TangledIsle:0;Athkatlan Grounds: The Tangled Oak Isle - Yes, but don't patch existing save games L#-OOZESLOUNGE;Athkatlan Grounds: The Ooze's Lounge - Athkatlan Grounds: The Ooze's Lounge - a new area under Athkatlan Slums L#-INNERSHADE-NOPATCH;Colours of Infinity: Innershade - Yes, but don't patch the existing save games L#-TOTDG-NOPATCH;Colours of Infinity: Tales of the Deep Gardens - Yes, but don't patch the existing save games L#-ISNF;Colours of Infinity: I Shall Never Forget - Colours of Infinity: I Shall Never Forget L#-WHITEQUEEN-NOPATCH;Colours of Infinity: The White Queen - Yes, but don't patch the existing save games L#-ESONG-NOPATCH;Eilistraee's Song - Yes, but don't patch the existing save games backbrynnlaw:0;Back to Brynnlaw MOD for Baldur's Gate II (BGII, BGT, BGII:EE, and EET) - Back to Brynnlaw mod for Baldur's Gate II bg1npc_project-main;The BG1NPC Project - The BG1 NPC Project: Required Modifications bg1npc_project-banters_quests_interjections;The BG1NPC Project - The BG1 NPC Project: Banters, Quests, and Interjections bg1npc_project-ajantisromance_15min;The BG1NPC Project - Speed: 15 minutes real time minimum between LoveTalks bg1npc_project-branwenromance_15min;The BG1NPC Project - Speed: 15 minutes real time minimum between LoveTalks bg1npc_project-coranromance_15min;The BG1NPC Project - Speed: 15 minutes real time minimum between LoveTalks bg1npc_project-dynaheirromance_15min;The BG1NPC Project - Speed: 15 minutes real time minimum between LoveTalks bg1npc_project-sharteelromance_15min;The BG1NPC Project - Speed: 15 minutes real time minimum between LoveTalks bg1npc_project-xanromance_15min;The BG1NPC Project - Speed: 15 minutes real time minimum between LoveTalks bg1npc_project-romancechallenge;The BG1NPC Project - The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran bg1npc_project-send_npcs_inn;The BG1NPC Project - The BG1 NPC Project: NPCs can be sent to wait in an inn bg1npc_project-banteraccelerator;The BG1NPC Project - Jason Compton's Accelerated Banter Script bg1npc_project-eebantertiming_fast;The BG1NPC Project - Banter Timing: Fast (about 20 minutes between banter dialogs) bg1npc_project-bardicreputation;The BG1NPC Project - The BG1 NPC Project: Bardic Reputation Adjustment bg1npc_project-sarevokdiary_sixofspades;The BG1NPC Project - SixofSpades Extended Sarevok's Diary bg1npc_project-portraits_coranmurder;The BG1NPC Project - The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait bg1npc_project-portraits_nonjoinable;The BG1NPC Project - The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues bg1npcmusic:0;bg1npcmusic - Install All Audio L#-KHALIDBG2EE;Khalid BG2EE - Khalid for BG2EE L#-VERRSZABG2;Verr'Sza BG2EE - Verr'Sza – the rakshasa NPC for BG2EE AllThingsMazzy:0;AllThingsMazzy - All Things Mazzy AllThingsMazzy:1;AllThingsMazzy - For the Evil: Additional content that might disturb a truly good player. AllThingsMazzy:2;AllThingsMazzy - For the Good: Additional content that might annoy a truly evil player. AllThingsMazzy:3;AllThingsMazzy - Do NOT allow multiple TOB epilogues: If you install this component, AllThingsMazzy epilogues will override existing game epilogues and most mod epilogues. If you do not install this component, the game will allow multiple NPC epilogues where applicable. AllThingsMazzy:4;AllThingsMazzy - Optional Soundset for Clara NPC AllThingsMazzy:5;AllThingsMazzy - Optional Hi-Res Portrait for Mazzy created by Edvin. L#-HEPHERNAANBG2;Hephernaan BG2EE - The Return of Hephernaan - a Baldur's Gate 2: EE NPC mod gavin:0;gavin - Gavin NPC for Tutu, BGT, and BG:EE gavin:1;gavin - Gavin: Romance (mature content) gavin:2;gavin - Gavin: Flirts (adult content) ajantisbg2:0;Sir Ajantis NPC for BGII - Sir Ajantis NPC for BGII ajantisbg2:1;Sir Ajantis NPC for BGII - Install the unique BG(II):EE BAM for Ajantis' Family Shield ajantisbg2:3;Sir Ajantis NPC for BGII - Installation of adult romance content ajantisbg2:43;Sir Ajantis NPC for BGII - Speed: 15 minutes real time minimum between Dialogues mur'neth:0;Mur'Neth NPC Mod - The Mur'Neth NPC Mod IndiraNPC-main;Indira NPC Mod - Indira NPC IndiraNPC-interjections;Indira NPC Mod - Install Interjections for Indira (BETA) L#-COI-YVETTE;Colours of Infinity: Yvette Romance - Yvette Romance - BG2 Romance Character L#-COI-YVETTE-ALTCLASS;Colours of Infinity: Yvette Romance - Yvette Romance - alternative class (Pure Heartwarder) Foundling:0;Colours of Infinity: Foundling - Yes, but don't patch the existing save games FinchNPC-main;Finch NPC Mod - Finch NPC valerie:0;Valerie NPC for BG - Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET Aura_BG1:0;Aura NPC for BG:EE and EET - Aura NPC for Baldur's Gate: Enhanced Edition Aura_BG1:1;Aura NPC for BG:EE and EET - Artificer (Thief) Aura_BG1:13;Aura NPC for BG:EE and EET - Pre-version 3.4 soundset for Aura by Kait isra_npc_for_bg;Isra NPC for BG - Isra NPC Mod for BG:EE, EET, BGT and TuTu isra_valerie_crossmod_content;Isra NPC for BG - Valerie/Isra crossmod content isra_gavin_crossmod_content;Isra NPC for BG - Gavin/Isra crossmod content L#-SKIECOST-MAINQUEST;Skie: The Cost of One Girl's Soul - Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE L#-SKIECOST-NPCSKIE;Skie: The Cost of One Girl's Soul - Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC L#-SKIECOST-NPCEDDARD;Skie: The Cost of One Girl's Soul - Skie: The Cost of One Girl's Soul - The Return of Eddard Silvershield (quest & a joinable NPC) L#-SKIECOST-SHOP;Skie: The Cost of One Girl's Soul - Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2 Bristlelick:0;Bristlelick BG1EE NPC - Bristlelick—the gnoll companion for BGEE JasteysSolaufeinRescue-Main;Solaufein's Rescue - jastey's Solaufein NPC mod for BGII - Solaufein's Rescue: Jastey's Solaufein NPC for BGII JasteysSolaufeinRescue-Give_Ust_Natha_Solaufein_Portrait;Solaufein's Rescue - jastey's Solaufein NPC mod for BGII - Give Solaufein in Ust Natha the Mod's Portrait Sirene_BG2:0;Sirene NPC for BG2:EE - Sirene NPC for BG2:EE kelsey:0;Kelsey NPC MOD for Baldur’s Gate 2 - Kelsey kelsey:1;Kelsey NPC MOD for Baldur’s Gate 2 - Kelsey/Solaufein Content: Banter and Romance ConflictOPTIONAL, RECOMMENDED ONLY for use with Solaufein V60 AND ABOVE kelsey:4;Kelsey NPC MOD for Baldur’s Gate 2 - Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended) Nathaniel:0;Nathaniel - Nathaniel NPC Mod for BGII Nathaniel:3;Nathaniel - Alternate portrait by Amaurea (Milo Ventimiglia) Nathaniel:4;Nathaniel - Solaufein Conflict Nathaniel:5;Nathaniel - Kelsey Content Keto:0;Keto NPC MOD For Baldur’s Gate 2 - Keto-SOA NPC Keto:1;Keto NPC MOD For Baldur’s Gate 2 - Keto/Kelsey Interaction (Requires Kelsey-SOA) gavin_bg2:0;gavin_bg2 - Gavin for BG2 gavin_bg2:1;gavin_bg2 - Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue) Gahesh:0;Gahesh - Gahesh NPC L#-Fhaugy;Fhaugy BG2EE - Fhaugy - Baldur's Gate 2: EE NPC FaldornBG2:0;Faldorn BG2EE - Faldorn NPC for BG2EE Paina:0;Pai'Na NPC for BG2:EE - Pai'Na NPC for BG:EE adrian_sorcerer;Adrian NPC for BGII - Adrian is a Sorcerer adrian_phaelin_soundset;Adrian NPC for BGII - Phaelin's soundset adrian_crossmod_content;Adrian NPC for BGII - Crossmod content adrian_tolerates_high_reputation-always;Adrian NPC for BGII - Always L#-QUAYLEBG2;Quayle BG2 - Quayle NPC for Baldur's Gate 2 isra_bg2:0;Isra NPC for BGII - Isra for BGII isra_bg2:1;Isra NPC for BGII - Isra Crossmod Content L#-WILLOFTHEWISP-MAIN;Will of the Wisp - Will NPC, shaman stronghold and new shaman kit for BG2EE L#-WILLOFTHEWISP-CLASSDESC;Will of the Wisp - Change shaman .tlk string to remove "Ineligible for any stronghold" line L#-WILLOFTHEWISP-ITEMS;Will of the Wisp - New items for shamans and undead NPCs L#-WILLOFTHEWISP-ENEMIES;Will of the Wisp - Optional: Drider and Dark Treant Enemies L#-WILLOFTHEWISP-KITSTANDALONE;Will of the Wisp - Witchlight Shaman Standalone Kit L#-WILLOFTHEWISP-CHEAT;Will of the Wisp - [CHEAT] Enable shaman stronghold for all classes xan:0;Xan NPC MOD for Baldur's Gate II - Xan NPC MOD for Baldur's Gate II xan:5;Xan NPC MOD for Baldur's Gate II - BG1-style flaming swords xan:6;Xan NPC MOD for Baldur's Gate II - Xan's Alternate Voice by Joey Bracken AjantisBG1Expansion-main;Ajantis BG1 Expansion Modification - Installs Ajantis BG1 Expansion Modification AjantisBG1Expansion-shieldBAM;Ajantis BG1 Expansion Modification - Install the unique BG:EE BAM for Ajantis' Family Shield XanBG1Friend:0;Xan's friendship path for BG1 - Xan's friendship path for BG1 minsc_friendship;Minsc Friendship - Minsc Friendship for BG2 and ToB berelinde-keldorn_rom-main;berelinde's Keldorn Romance - berelinde's Keldorn Romance berelinde-keldorn_rom-RomanceMatchLGNGCGLNN;berelinde's Keldorn Romance - Romance is available to LG/NG/CG/LN/N protagonists berelinde-keldorn_rom-DialogTimer2030;berelinde's Keldorn Romance - Speed: minimum 20 minutes (SoA)/30 minutes (ToB) real time between dialogues korgan:0;Korgan's Redemption - Korgan's Redemption imoenfriendship:0;Imoen Friendship - Imoen Friendship haerdalis_friendship:0;Haer'dalis Friendship - Haer'Dalis Friendship for BG2: ToB deArnise:0;de'Arnise Romance - de'Arnise Romance for Baldur's Gate II CorthalaRomantique-main;Corthala Romantique - Corthala Romantique - Main Valygar Romance CorthalaRomantique-BathingScene;Corthala Romantique - Corthala Romantique - Bathing scene CorthalaRomantique-SphereGuard;Corthala Romantique - Install Leonora Content: A Guard for the Sphere YoshimoRomance:0;YoshimoRomance - Yoshimo Romance and additional friendship talks for BG2 / BG2EE cd_crossmod_banter_pack_bg2_soa;Crossmod Banter Pack for Baldur's Gate II - Crossmod Banter Pack for Shadows of Amn cd_crossmod_banter_pack_bg2_tob;Crossmod Banter Pack for Baldur's Gate II - Crossmod Banter Pack for Throne of Bhaal cd_crossmod_banter_pack_bg2_romance_conflicts;Crossmod Banter Pack for Baldur's Gate II - Crossmod Romance Conflicts c2_item_upgrade_soa_original;Item Upgrade - Original Version (new upgrades in a list) c2_item_upgrade_tob_original;Item Upgrade - Original Version (new upgrades in a list) c2_item_upgrade_cespenar_audio;Item Upgrade - Install supplemental Cespenar audio for Item Upgrade L#-OfHeirloomsAndClasses;Of Heirlooms and Classes - new artifacts forgeable by Cromwell - Of Heirlooms and Classes - new artifacts forgeable by Cromwell swordap:0;Improved HaerDalis Swords - Improved Haer'Dalis' swords (special for Kania) cd_iwdification_arcane_spells;IWDification - IWD Arcane Spell Pack cd_iwdification_divine_spells;IWDification - IWD Divine Spell Pack ArtisansKitpack:1;The Artisan's Kitpack - Artisan's Kitpack: Enable All Classes for All Races ArtisansKitpack:2;The Artisan's Kitpack - All Races ArtisansKitpack:1003;The Artisan's Kitpack - Artisan's Kitpack: Berserker Overhaul ArtisansKitpack:1006;The Artisan's Kitpack - Artisan's Kitpack: Wizard Slayer Overhaul ArtisansKitpack:1004;The Artisan's Kitpack - Artisan's Kitpack: Kensai Overhaul ArtisansKitpack:1005;The Artisan's Kitpack - Artisan's Kitpack: Barbarian Overhaul ArtisansKitpack:1007;The Artisan's Kitpack - Artisan's Kitpack: Dwarven Defender Overhaul + Vanguard Fighter Kit ArtisansKitpack:1002;The Artisan's Kitpack - Artisan's Kitpack: Vanguard Fighter Kit ArtisansKitpack:1101;The Artisan's Kitpack - Artisan's Kitpack: Give Khalid the Vanguard Kit ArtisansKitpack:1000;The Artisan's Kitpack - Artisan's Kitpack: Arcane Archer Fighter Kit ArtisansKitpack:1001;The Artisan's Kitpack - Artisan's Kitpack: Arcane Archer (Fighter/Mage) ArtisansKitpack:1008;The Artisan's Kitpack - Artisan's Kitpack: Siegemaster Fighter Kit ArtisansKitpack:1009;The Artisan's Kitpack - Artisan's Kitpack: Dreadnought Fighter Kit ArtisansKitpack:1100;The Artisan's Kitpack - Artisan's Kitpack: Fighter Overhaul ArtisansKitpack:2000;The Artisan's Kitpack - Artisan's Kitpack: Ranger Overhaul ArtisansKitpack:2010;The Artisan's Kitpack - Artisan's Kitpack: Archer Overhaul ArtisansKitpack:2011;The Artisan's Kitpack - Artisan's Kitpack: Stalker Overhaul ArtisansKitpack:2012;The Artisan's Kitpack - Artisan's Kitpack: Beast Master Overhaul ArtisansKitpack:2001;The Artisan's Kitpack - Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc ArtisansKitpack:2002;The Artisan's Kitpack - Artisan's Kitpack: Dark Hunter Ranger Kit ArtisansKitpack:3000;The Artisan's Kitpack - Artisan's Kitpack: Paladin Overhaul ArtisansKitpack:3010;The Artisan's Kitpack - Artisan's Kitpack: Cavalier Overhaul ArtisansKitpack:3003;The Artisan's Kitpack - Artisan's Kitpack: Inquisitor Overhaul ArtisansKitpack:3011;The Artisan's Kitpack - Artisan's Kitpack: Undead Hunter Overhaul ArtisansKitpack:3004;The Artisan's Kitpack - Artisan's Kitpack: Blackguard Overhaul ArtisansKitpack:3001;The Artisan's Kitpack - Artisan's Kitpack: Divine Champion Paladin Kit ArtisansKitpack:3101;The Artisan's Kitpack - Artisan's Kitpack: Give Ajantis the Divine Champion Kit ArtisansKitpack:3002;The Artisan's Kitpack - Artisan's Kitpack: Mystic Fire Paladin Kit ArtisansKitpack:3005;The Artisan's Kitpack - Artisan's Kitpack: Martyr Paladin Kit ArtisansKitpack:5100;The Artisan's Kitpack - Artisan's Kitpack: Shapeshifter Overhaul ArtisansKitpack:5001;The Artisan's Kitpack - Artisan's Kitpack: Elementalist Druid Kit ArtisansKitpack:5101;The Artisan's Kitpack - Artisan's Kitpack: Give Cernd the Elementalist Kit ArtisansKitpack:5002;The Artisan's Kitpack - Artisan's Kitpack: Hivemaster Druid Kit ArtisansKitpack:5003;The Artisan's Kitpack - Artisan's Kitpack: Red Wizard Mage Kit for Edwin ArtisansKitpack:7004;The Artisan's Kitpack - Artisan's Kitpack: Assassin Overhaul ArtisansKitpack:7006;The Artisan's Kitpack - Artisan's Kitpack: Swashbuckler Overhaul ArtisansKitpack:7001;The Artisan's Kitpack - Artisan's Kitpack: Rogue Archer Thief Kit ArtisansKitpack:7101;The Artisan's Kitpack - Artisan's Kitpack: Give Imoen the Rogue Archer Kit ArtisansKitpack:7002;The Artisan's Kitpack - Artisan's Kitpack: Magekiller Thief Kit ArtisansKitpack:7003;The Artisan's Kitpack - Artisan's Kitpack: Trickster Thief Kit ArtisansKitpack:7103;The Artisan's Kitpack - Artisan's Kitpack: Make Montaron an Assassin ArtisansKitpack:7005;The Artisan's Kitpack - Artisan's Kitpack: Invisible Blade Thief Kit ArtisansKitpack:7104;The Artisan's Kitpack - Artisan's Kitpack: Give Hexxat the Invisible Blade Kit ArtisansKitpack:8001;The Artisan's Kitpack - Artisan's Kitpack: Pale Master Sorcerer Kit ArtisansKitpack:8002;The Artisan's Kitpack - Original Stat Bonuses ArtisansKitpack:9001;The Artisan's Kitpack - Artisan's Kitpack: Warhorn Shaman Kit ArtisansKitpack:9101;The Artisan's Kitpack - Artisan's Kitpack: Give M'khiin the Warhorn Shaman Kit ArtisansKitpack:10002;The Artisan's Kitpack - Artisan's Kitpack: Brawler Kit ArtisansKitpack:10001;The Artisan's Kitpack - Artisan's Kitpack: Monk Revisions ArtisansKitpack:20000;The Artisan's Kitpack - Artisan's Kitpack: Eldritch Knight (Fighter / Mage Kit) ArtisansKitpack:20001;The Artisan's Kitpack - Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit) ArtisansKitpack:21001;The Artisan's Kitpack - Artisan's Kitpack: Give Jan the Arcane Trickster Kit ArtisansKitpack:12012;The Artisan's Kitpack - Artisan's Kitpack: Beastmaster - Modify Restrictions for Mod Items (install this after any mods that add mod axes, daggers, spears, armor, etc. ArtisansKitpack:1209;The Artisan's Kitpack - Artisan's Kitpack: Dreadnought - Set Dreadnought to 1 APR (install this if the Dreadnought is getting bonus APR from other mods) ArtisansKitpack:7203;The Artisan's Kitpack - Artisan's Kitpack: Trickster - Mimic Mod Kit Abilities (install this after other kits!) Morpheus562sKitpackBattleMaster;Morpheus562's Kitpack - Install Battle Master Kit Morpheus562sKitpackDragoon;Morpheus562's Kitpack - Install Dragoon Kit Morpheus562sKitpackPsiWarrior;Morpheus562's Kitpack - Install Psi Warrior Kit Morpheus562sKitpackShieldBreaker;Morpheus562's Kitpack - Install Shield Breaker Kit Morpheus562sKitpackDBSarevok;Morpheus562's Kitpack - Assign kit to Sarevok Morpheus562sKitpackRashemaar1;Morpheus562's Kitpack - Assign kit to Minsc Morpheus562sKitpackRashemaar3;Morpheus562's Kitpack - Install Rashemaar Berserker Kit Morpheus562sKitpackChampionWild;Morpheus562's Kitpack - Install Champion of the Wild Kit Morpheus562sKitpackChampionSilver;Morpheus562's Kitpack - Install Champion of the Silver Flame Morpheus562sKitpackTemplar;Morpheus562's Kitpack - Install Templar Kit Morpheus562sKitpackReaver;Morpheus562's Kitpack - Install Reaver Kit Morpheus562sKitpackArchmage;Morpheus562's Kitpack - Archmage Prestige Kit Morpheus562sKitpackEldritchScion;Morpheus562's Kitpack - Install Eldritch Scion Kit Morpheus562sKitpackStormlord1;Morpheus562's Kitpack - Assign kit to Jaheira (Spear Focus) Morpheus562sKitpackStormlord4;Morpheus562's Kitpack - Install Stormlord Multiclass Kit for Fighter/Druids BardicWonders:0;BardicWonders - Bardic Wonders: Blade Overhaul BardicWonders:1;BardicWonders - Bardic Wonders: Jester Overhaul BardicWonders:2;BardicWonders - Bardic Wonders: Skald Overhaul BardicWonders:3;BardicWonders - Bardic Wonders: Abettor of Mask Kit BardicWonders:4;BardicWonders - Bardic Wonders: Dancer Kit BardicWonders:5;BardicWonders - Bardic Wonders: Darkbloom Bard Kit BardicWonders:6;BardicWonders - Bardic Wonders: Storm Drummer Kit BardicWonders:7;BardicWonders - Bardic Wonders: Troubadour Kit BardicWonders:8;BardicWonders - Bardic Wonders: Deathsinger Kit BardicWonders:9;BardicWonders - Bardic Wonders: Strategist Kit BardicWonders:10;BardicWonders - Bardic Wonders: Items BardicWonders:11;BardicWonders - Bardic Wonders: Inspirations BardicWonders:12;BardicWonders - Bardic Wonders: Armored Casting for Bards BardicWonders:13;BardicWonders - Bardic Wonders: Bard Song Mechanics Tweak D5_NU_FNP_SPHERE_SYSTEM;Faiths and Powers - nuFnP: a new sphere system (fewer spheres, more balanced, closer to PnP) D5_FNP_CLERIC_KITS;Faiths and Powers - Install Cleric kits D5_FNP_DRUID_KITS;Faiths and Powers - Install Druid kits D5_FNP_BAD_PALADINS;Faiths and Powers - ...for all those, PLUS Neutral/Evil/demihuman deities D5_PALADIN_SPELL_TABLE;Faiths and Powers - Revised Paladin Spell Table D5_FNP_WEAPON_USABILITY;Faiths and Powers - Alter Priests' Weapon/Armor Usability D5_APPLY_SPHERE_SYSTEM;Faiths and Powers - Apply Sphere System (REQUIRED for the sphere system to work) D5_FNP_MULTI_DRUID_KITS;Faiths and Powers - Multiclass Druids D5_FNP_MULTI_SHAMAN_KITS;Faiths and Powers - Multiclass Shamans D5_FNP_MULTI_CLERIC_KITS;Faiths and Powers - Multiclass Cleric kits (install AFTER all other kit mods!!) D5_FNP_KITS_TO_NPCS;Faiths and Powers - Apply FnP Multiclass Kits to NPCs cd_tweaks_remove_helmets;The Tweaks Anthology - Remove Helmet Animationscdtweaks:150;The Tweaks Anthology - Remove "+x" From Unique Item Names cd_tweaks_glowing_magical_shields;The Tweaks Anthology - Make Magic Shields Glow [plainab/grogerson] cd_tweaks_unique_icons;The Tweaks Anthology - Only replace icons that aren't already unique cd_tweaks_unique_containers_full;The Tweaks Anthology - Unique icons and names cd_tweaks_char_colors_all_helms_shields;The Tweaks Anthology - For all shields and helmets cd_tweaks_remove_equipped_blur_spell_trap_effects;The Tweaks Anthology - Remove all of the above cd_tweaks_more_interjections;The Tweaks Anthology - More Interjections cd_tweaks_alter_wounded_triggers;The Tweaks Anthology - Alter HP Triggers for NPC Wounded Dialogues cd_tweaks_reveal_ch6_wilderness;The Tweaks Anthology - Reveal Wilderness Areas Before Chapter Six cd_tweaks_reveal_cloakwood_4;The Tweaks Anthology - All of Cloakwood except the mines cd_tweaks_improved_athkatla_guard;The Tweaks Anthology - Improved Athkatlan City Guard cd_tweaks_mp_kickout_dialogue;The Tweaks Anthology - Improved Multi-Player Kick-Out Dialogues cd_tweaks_send_bg_npcs_to_inn;The Tweaks Anthology - Send BioWare NPCs to an Inn [DavidW/Zed Nocear] cd_tweaks_add_bags_of_holding;The Tweaks Anthology - Add Bags of Holding cd_tweaks_reveal_city_areas;The Tweaks Anthology - Reveal City Maps When Entering Area cd_tweaks_add_map_notes;The Tweaks Anthology - Add Map Notes cd_tweaks_stores_sell_higher_stacks;The Tweaks Anthology - Stores Sell Higher Stacks of Items cd_tweaks_multi_stronghold_no_restriction;The Tweaks Anthology - No restrictions cd_tweaks_bonus_merchants;The Tweaks Anthology - Bonus Merchants [Baldurdash] cd_tweaks_edwina;The Tweaks Anthology - Female Edwina [Davide Carte, Wendy Yung, Weimer] cd_tweaks_eou_romance_fixes;The Tweaks Anthology - Romance Bug Fixes [Sabre, Richardson] cd_tweaks_tob_imoen_dialogue_fix;The Tweaks Anthology - Imoen ToB Dialogue Fix [jcompton] cd_tweaks_cromwell_updates_wk_items;The Tweaks Anthology - Allow Cromwell to Upgrade Watcher's Keep Items cd_tweaks_cromwell_forge_time_0;The Tweaks Anthology - Instant forging (original BG2 default) cd_tweaks_cespenar_updates_soa_items;The Tweaks Anthology - Allow Cespenar to Use Cromwell Recipes cd_tweaks_move_bg_npcs_alora;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Alora to Gullykin cd_tweaks_move_bg_npcs_quayle;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Quayle to the Nashkel Carnival cd_tweaks_move_bg_npcs_sharteel;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Shar-Teel to North Nashkel Road cd_tweaks_move_bg_npcs_tiax;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Tiax to Beregost cd_tweaks_move_bg_npcs_viconia;The Tweaks Anthology - Move NPCs to Convenient Locations: Move Viconia to South Beregost Road cd_tweaks_bardic_rep_adjustment;The Tweaks Anthology - Bardic Reputation Adjustment cd_tweaks_protagonist_replacement;The Tweaks Anthology - NPCs Respond to the Main Character, Not to Whichever Character Talks to Them cd_tweaks_restore_bg2_spells;The Tweaks Anthology - Restore (Most) BG2 Spells and Make Scrolls Available WARNING: They will look very out of place cd_tweaks_2h_bastard_swords;The Tweaks Anthology - Two-Handed Bastard Swords cd_tweaks_2h_katanas;The Tweaks Anthology - Two-Handed Katanas cd_tweaks_2h_axes;The Tweaks Anthology - Two-Handed Axes cd_tweaks_universal_clubs;The Tweaks Anthology - Universal Clubs cd_tweaks_weapon_styles_for_all;The Tweaks Anthology - Weapon Styles for All cd_tweaks_remove_xp_cap;The Tweaks Anthology - Remove experience cap cd_tweaks_thieving_in_heavy_armor;The Tweaks Anthology - Allow Thieving and Stealth in Heavy Armor per PnP cd_tweaks_casting_in_armor;The Tweaks Anthology - Allow Arcane Spellcasting in Heavy Armor cd_tweaks_more_dual_classes;The Tweaks Anthology - Expanded Dual-Class Options cd_tweaks_protection_items_pnp;The Tweaks Anthology - PnP restrictions cd_tweaks_multiclass_gm;The Tweaks Anthology - Multi-Class Grandmastery [Weimer] cd_tweaks_grandmastery_bonus_true;The Tweaks Anthology - True grandmastery [Baldurdash] cd_tweaks_0_weight_created_weapons;The Tweaks Anthology - Change Magically Created Weapons to Zero Weight cd_tweaks_consistent_x_y_items;The Tweaks Anthology - Make +x/+y Weapons Consistent cd_tweaks_alter_thac0_table;The Tweaks Anthology - Un-Nerfed THAC0 Table cd_tweaks_sorc_spell_progression;The Tweaks Anthology - Un-Nerfed Sorcerer Spell Progression Table cd_tweaks_mage_spell_progression_pnp;The Tweaks Anthology - PnP table cd_tweaks_bard_spell_progression_pnp;The Tweaks Anthology - PnP table cd_tweaks_cleric_spell_progression_pnp;The Tweaks Anthology - PnP table cd_tweaks_druid_spell_progression_pnp_druid_level;The Tweaks Anthology - No level progression changes, PnP druid/cleric spell table only cd_tweaks_triple_class_hla_table;The Tweaks Anthology - Triple-Class HLA Tables cd_tweaks_arcane_divine_save_penalties;The Tweaks Anthology - Arcane and divine magic cd_tweaks_remove_kit_racial_restrictions;The Tweaks Anthology - Remove Racial Restrictions for Kits cd_tweaks_alter_dualclass_humans_yes_nonhumans_yes;The Tweaks Anthology - Allow non-humans to dual-class cd_tweaks_multiclass_allow_all_limited;The Tweaks Anthology - Install options one and three (everyone can multi-class anything they can single-class) cd_tweaks_gnome_multiclass_illusionist_kits_all;The Tweaks Anthology - Keep gnome illusionist multi-class, enable all kits for single-class cd_tweaks_paladin_spell_progression_iwd;The Tweaks Anthology - Paladins Use Icewind Dale-Heart of Winter Spell Tables [grogerson] cd_tweaks_ranger_spell_progression_iwd;The Tweaks Anthology - Rangers Use Icewind Dale-Heart of Winter Spell Tables [grogerson] cd_tweaks_druids_use_3e_alignment;The Tweaks Anthology - Druids Use 3E Alignment Restrictions cd_tweaks_cleric_multis_loosen_equipment_restrictions;The Tweaks Anthology - Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes cd_tweaks_druid_multis_loosen_equipment_restrictions;The Tweaks Anthology - Loosen equipment restrictions for druid multi- and dual-classes cd_tweaks_specialization_apr_bonus_for_all;The Tweaks Anthology - Everyone Gets Bonus APR from Specialization [subtledoctor] cd_tweaks_exceptional_strength_weight_limits;The Tweaks Anthology - Exceptional Strength Weight Limit Changes [sarevok57] cd_tweaks_loosen_shield_restrictions;The Tweaks Anthology - Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel] cd_tweaks_faster_dearnise_keep_timer;The Tweaks Anthology - Speed Up de'Arnise Keep Stronghold Quests cd_tweaks_allow_monks_to_wear_helmets;The Tweaks Anthology - Allow Monks to Wear Helmets cd_tweaks_max_hp_at_l1;The Tweaks Anthology - Max HP at Level One cd_tweaks_higher_hp_at_levelup_max;The Tweaks Anthology - Maximum cd_tweaks_extend_hp_rolls_to_l20;The Tweaks Anthology - Allow HP Rolls Through Level 20 [Angel] cd_tweaks_maximum_hp_npcs_joinable;The Tweaks Anthology - For party-joinable NPCs only cd_tweaks_easy_spell_learning_no_cap;The Tweaks Anthology - 100% learn spells and no maximum cap cd_tweaks_restoration_no_fatigue;The Tweaks Anthology - Remove Fatigue from Restoration Spells cd_tweaks_remove_you_must_gather;The Tweaks Anthology - Remove "You Must Gather Your Party..." Sound [Weimer] cd_tweaks_store_rep_low_rep_discount;The Tweaks Anthology - Low Reputation Store Discount [Sabre] cd_tweaks_increase_ammo_stacks_120;The Tweaks Anthology - Stacks of 120 cd_tweaks_increase_gem_stacks_120;The Tweaks Anthology - Stacks of 120 cd_tweaks_increase_potion_stacks_120;The Tweaks Anthology - Stacks of 120 cd_tweaks_increase_scroll_stacks_120;The Tweaks Anthology - Stacks of 120 cd_tweaks_happy_patch_angry_never_leave;The Tweaks Anthology - NPCs can be angry about reputation but never leave [Salk] cd_tweaks_happy_neutrals;The Tweaks Anthology - Neutral Characters Make Happy Comments at Mid-Range Reputation [Luiz] cd_tweaks_faster_ch1_cutscenes_eou;The Tweaks Anthology - Originals from Ease-of-Use mod [Karzak, Blucher, aVENGER, Weimer] cd_tweaks_rest_anywhere;The Tweaks Anthology - Rest Anywhere [japheth] cd_tweaks_rest_spawns_alter_hostile_50;The Tweaks Anthology - Decrease frequency by 50% cd_tweaks_sellable_items;The Tweaks Anthology - Sellable Items [icelus] cd_tweaks_stores_buy_all_items;The Tweaks Anthology - Stores Purchase All Item Types cd_tweaks_sensible_entrance_points;The Tweaks Anthology - Sensible Entrance Points cd_tweaks_taerom_makes_multiple_ankheg_armor;The Tweaks Anthology - Taerom Makes Additional Ankheg Armor [Icendoan/grogerson] cd_tweaks_personalize_savename_opt1;The Tweaks Anthology - Use scheme: 000000000-Protagonist-Save-Name cd_tweaks_noncombat_speed_casting_increase_150;The Tweaks Anthology - Movement speed by 150 percent and casting speed cd_tweaks_adjust_evil_npc_reactions;The Tweaks Anthology - Adjust Evil Joinable NPC Reaction Rolls cd_tweaks_improved_fate_spirit_summoning;The Tweaks Anthology - Improved Fate Spirit Summoning cd_tweaks_tob_style_npcs;The Tweaks Anthology - ToB-Style NPCs cd_tweaks_allow_npc_pairs_to_separate;The Tweaks Anthology - Allow NPC Pairs to Separate cd_tweaks_consistent_stats_edwin_bg2;The Tweaks Anthology - Use BG2 values cd_tweaks_consistent_stats_jaheira_bg2;The Tweaks Anthology - Use BG2 values cd_tweaks_ng_jaheira;The Tweaks Anthology - Change Jaheira to Neutral Good Alignment cd_tweaks_consistent_stats_minsc_bg2;The Tweaks Anthology - Use BG2 values cd_tweaks_consistent_stats_viconia_bg2;The Tweaks Anthology - Use BG2 values cd_tweaks_move_boo_into_inventory;The Tweaks Anthology - Move Boo Into Minsc's Pack cd_tweaks_protect_sharteel;The Tweaks Anthology - Ensure Shar-Teel Doesn't Die in the Original Challenge cd_tweaks_disable_joinable_ai_scripts;The Tweaks Anthology - Don't Auto-Assign Advanced AI Scripting to Party HouseTweaks:0;AionZ's House Rules - House Tweaks: Expanded Racial Enemies HouseTweaks:1;AionZ's House Rules - House Tweaks: Expanded Shapeshifting HouseTweaks:2;AionZ's House Rules - House Tweaks: Expanded Racial Bonuses HouseTweaks:3;AionZ's House Rules - House Tweaks: Rebalanced Proficiencies HouseTweaks:4;AionZ's House Rules - House Tweaks: Rebalanced Weapon Styles HouseTweaks:5;AionZ's House Rules - House Tweaks: Monk Can Use Quarterstaves HouseTweaks:6;AionZ's House Rules - House Tweaks: Backstab With Any Melee Weapon HouseTweaks:7;AionZ's House Rules - Constitution Bonuses for All Classes + Regeneration Changes HouseTweaks:10;AionZ's House Rules - House Tweaks: INT/WIS/CHA-based Bonus Spell Slots HouseTweaks:11;AionZ's House Rules - House Tweaks: Warrior HLAs HouseTweaks:12;AionZ's House Rules - House Tweaks: Improved Dialogues (BG:EE) HouseTweaks:13;AionZ's House Rules - House Tweaks: Not-So-Indestructible Rats HouseTweaks:14;AionZ's House Rules - House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE) HouseTweaks:15;AionZ's House Rules - House Tweaks: Cloak of Dragomir only decreases stats in daylight HouseTweaks:16;AionZ's House Rules - House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat) HouseTweaks:17;AionZ's House Rules - House Tweaks: Useful Plot Items HouseTweaks:18;AionZ's House Rules - House Tweaks: Faster Troll Unconsciousness HouseTweaks:19;AionZ's House Rules - House Tweaks: Restore Reputation Increase Sound Effect for BG2 HouseTweaks:20;AionZ's House Rules - House Tweaks: Race Text Patch HouseTweaks:21;AionZ's House Rules - House Tweaks: Hoodless Thief Avatars EET_end:0;Baldur's Gate: Enhanced Edition Trilogy (EET) - End - Standard installation cd_tweaks_iwd_casting_graphics;IWDification - Icewind Dale Casting Graphics (Andyr) cd_tweaks_drab_commoners;IWDification - Commoners Use Drab Colors cd_iwdification_2h_axes;IWDification - Two-Handed Axe Item Pack cd_iwdification_expanded_polymorph_self;IWDification - Expanded Polymorph Self cd_iwdification_damage_animations;IWDification - Use IWD Damage Animations cd_iwdification_randomized_equipment_hq;IWDification - Add High Quality Items cd_iwdification_bard_songs;IWDification - IWD Class Updates: Bard: Add IWD Bard Songs cd_iwdification_bard_kit_selectable_songs;IWDification - IWD Class Updates: Bard: Selectable Bard Songs for Jesters and Skalds cd_tweaks_bard_spell_progression_unnerfed;IWDification - IWD Class Updates: Bard: Use IWD Spell Progression cd_iwdification_druid_abilities;IWDification - IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression cd_iwdification_elven_druids;IWDification - IWD Class Updates: Druid: Allow Elves to be Druids cd_iwdification_paladin_abilities;IWDification - IWD Class Updates: Paladin: IWD Abilities and Skills cd_tweaks_paladin_spell_progression_iwd;IWDification - IWD Class Updates: Paladin: Use IWD Spell Progression cd_tweaks_ranger_spell_progression_iwd;IWDification - IWD Class Updates: Ranger: Use IWD Spell Progression cd_iwdification_thief_evasion;IWDification - IWD Class Updates: Thief: Evasion cd_iwdification_obg2_portrait_icons;IWDification - Additional Portrait Icons stratagems:3501;Sword Coast Stratagems - Introduce BG2 spell scrolls into BG1 stratagems:3505;Sword Coast Stratagems - Wider selection of random scrolls stratagems:3551;Sword Coast Stratagems - Spells heal or inflict the maximum amount of damage in this range stratagems:3580;Sword Coast Stratagems - Restoration and Lesser Restoration spells heal ability-score damage stratagems:4000;Sword Coast Stratagems - Faster Bears stratagems:4020;Sword Coast Stratagems - More realistic wolves and wild dogs stratagems:4030;Sword Coast Stratagems - Improved shapeshifting stratagems:4115;Sword Coast Stratagems - Thieves assign skill points in multiples of five stratagems:4145;Sword Coast Stratagems - Remove the tutorial NPCs from Candlekeep stratagems:4150;Sword Coast Stratagems - Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla stratagems:4230;Sword Coast Stratagems - Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet stratagems:4240;Sword Coast Stratagems - Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once) stratagems:5070;Sword Coast Stratagems - Cosmetic change: stop Stoneskins from changing the caster's colour stratagems:5080;Sword Coast Stratagems - Improved textscreens in Tales of the Sword Coast stratagems:5900;Sword Coast Stratagems - Initialise AI components (required for all tactical and AI components) stratagems:6000;Sword Coast Stratagems - Smarter general AI stratagems:6010;Sword Coast Stratagems - Better calls for help stratagems:6030;Sword Coast Stratagems - Smarter Mages stratagems:6040;Sword Coast Stratagems - Smarter Priests stratagems:6200;Sword Coast Stratagems - Improved Spiders stratagems:6300;Sword Coast Stratagems - Smarter sirines and dryads stratagems:6310;Sword Coast Stratagems - Slightly smarter carrion crawlers stratagems:6320;Sword Coast Stratagems - Smarter basilisks stratagems:6500;Sword Coast Stratagems - Improved golems stratagems:6510;Sword Coast Stratagems - Improved fiends and celestials stratagems:6520;Sword Coast Stratagems - Smarter genies stratagems:6540;Sword Coast Stratagems - Smarter dragons stratagems:6550;Sword Coast Stratagems - Smarter beholders stratagems:6560;Sword Coast Stratagems - Smarter mind flayers stratagems:6570;Sword Coast Stratagems - Smarter githyanki stratagems:6580;Sword Coast Stratagems - Improved Vampires stratagems:6590;Sword Coast Stratagems - Smarter Throne of Bhaal final villain stratagems:6800;Sword Coast Stratagems - Smarter Illasera stratagems:6810;Sword Coast Stratagems - Smarter Gromnir stratagems:6820;Sword Coast Stratagems - Smarter Yaga-Shura stratagems:6830;Sword Coast Stratagems - Smarter Abazigal stratagems:6840;Sword Coast Stratagems - Ascension versions of Irenicus and Sendai use SCS abilities and AI stratagems:6850;Sword Coast Stratagems - Ascension demons use SCS abilities and AI stratagems:7000;Sword Coast Stratagems - Improved doppelgangers stratagems:7010;Sword Coast Stratagems - Tougher Black Talons and Iron Throne guards stratagems:7020;Sword Coast Stratagems - Improved deployment for parties of assassins stratagems:7030;Sword Coast Stratagems - Improved kobolds stratagems:7040;Sword Coast Stratagems - Relocated bounty hunters stratagems:7050;Sword Coast Stratagems - Improved Ulcaster stratagems:7060;Sword Coast Stratagems - Improved Balduran's Isle stratagems:7080;Sword Coast Stratagems - Improved Demon Cultists stratagems:7090;Sword Coast Stratagems - Improved Cloakwood Druids stratagems:7100;Sword Coast Stratagems - Improved Bassilus stratagems:7110;Sword Coast Stratagems - Improved Drasus party stratagems:7130;Sword Coast Stratagems - Improved Red Wizards stratagems:7140;Sword Coast Stratagems - Improved Undercity assassins stratagems:7150;Sword Coast Stratagems - Improved Carsa/Kahrk interaction stratagems:7200;Sword Coast Stratagems - Tougher chapter-two end battle stratagems:7210;Sword Coast Stratagems - Tougher chapter-three end battle stratagems:7220;Sword Coast Stratagems - Tougher chapter-four end battle stratagems:7230;Sword Coast Stratagems - Tougher chapter-five end battle stratagems:7250;Sword Coast Stratagems - Improved final battle stratagems:7900;Sword Coast Stratagems - Improved minor encounters stratagems:8000;Sword Coast Stratagems - Make the starting dungeon slightly harder stratagems:8010;Sword Coast Stratagems - Improved Shade Lord stratagems:8020;Sword Coast Stratagems - Spellcasting Demiliches stratagems:8040;Sword Coast Stratagems - Tie difficulty of level-dependent monster groupings to the difficulty slider stratagems:8050;Sword Coast Stratagems - Improved Random Encounters stratagems:8060;Sword Coast Stratagems - Improved de'Arnise Keep ("Tactics Remix") stratagems:8070;Sword Coast Stratagems - Improved Unseeing Eye stratagems:8080;Sword Coast Stratagems - Improved Bodhi stratagems:8085;Sword Coast Stratagems - Ascension version of Bodhi uses Improved-Bodhi abilities stratagems:8090;Sword Coast Stratagems - Party's items are taken from them in Spellhold stratagems:8100;Sword Coast Stratagems - Improved battle with Irenicus in Spellhold stratagems:8110;Sword Coast Stratagems - Improved Sahuagin stratagems:8120;Sword Coast Stratagems - Improved Beholder hive stratagems:8130;Sword Coast Stratagems - Rebalanced troll regeneration stratagems:8140;Sword Coast Stratagems - Improved Drow stratagems:8150;Sword Coast Stratagems - Improved Watcher's Keep stratagems:8160;Sword Coast Stratagems - Improved Fire Giant temple stratagems:8170;Sword Coast Stratagems - Improved Sendai's Enclave stratagems:8180;Sword Coast Stratagems - Improved Abazigal's Lair stratagems:8190;Sword Coast Stratagems - Improved Minor Encounters EEUITweaks:1070;EEUITweaks - Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI EEUITweaks:1100;EEUITweaks - Display max proficiency limits EEUITweaks:2090;EEUITweaks - LavaDelVortel's Sculpted Transparent Sidebars EEUITweaks:2030;EEUITweaks - Adul's Better Quick Loot EEUITweaks:2042;EEUITweaks - lefreut's Level Up Glow with Click EEUITweaks:3000;EEUITweaks - Leveling Progress Bars Tweaks EEUITweaks:3010;EEUITweaks - Leveling Progress Bars Options npc_ee:1010;NPC_EE - Remove dual-class flag from Imoen (warning, see Readme) npc_ee:1020;NPC_EE - Remove dual-class flag from Nalia (warning, see Readme) npc_ee:1030;NPC_EE - Remove dual-class flag from Anomen (warning, see Readme) npc_ee:1200;NPC_EE - Remove dual-class flag from all other NPCs (warning, see Readme) npc_ee:2000;NPC_EE - NPC class/stat/kit choices DUAL_TO_KIT:3;DUAL_TO_KIT - Enable Dualing Kit to Kit(*) DUAL_TO_KIT:1;DUAL_TO_KIT - Grant second-class Specialists their Bonus Spell Slots DUAL_TO_KIT:2;DUAL_TO_KIT - Grant second-class Kits their Proper Proficiency Selection The part with the apparent error comes here: Spoiler Copied [RH#ADR.CRE] to [override/RH#ADR.CRE] Copying and patching 1 file ... [./override/RH#ADR25.CRE] loaded, 2996 bytes ERROR: [RH#ADR25.CRE] -> [override/RH#ADR25.CRE] Patching Failed (COPY) (Invalid_argument("String.sub / Bytes.sub")) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [NPC class/stat/kit choices], rolling back to previous state Unable to Unlink [npc_ee/backup/2000/OTHER.2000]: Unix.Unix_error(1, "unlink", "npc_ee/backup/2000/OTHER.2000") [npc_ee/backup/2000/UNSETSTR.2000] SET_STRING uninstall info not found Will uninstall 1129 files for [npc_ee\npc_ee.tp2] component 2000. Restoring backed-up [npc_ee/backup/2000/clabdr01.2da] npc_ee/backup/2000/clabdr01.2da copied to override/clabdr01.2da, 3081 bytes Restoring backed-up [npc_ee/backup/2000/clabma01.2da] npc_ee/backup/2000/clabma01.2da copied to override/clabma01.2da, 3429 bytes Restoring backed-up [npc_ee/backup/2000/CLABPA02.2da] npc_ee/backup/2000/CLABPA02.2da copied to override/CLABPA02.2da, 13346 bytes I can also attach the entire Debug file, but unfortunately even when it's 7z'd, it's too big to attach. I can add an edited-down part of it if it would be helpful. Quote Link to comment
jmerry Posted March 28, 2023 Share Posted March 28, 2023 Looks like an NPC mod with those RH#ADR and RH#ADR25 file names. Scan the list ... Adrian. According to your log, the sorcerer version. The creature file appears to be perfectly well-formed, nothing really out of the ordinary. Except that it's a sorcerer, and none of the vanilla NPCs in BG2(EE) are sorcerers. Quote Link to comment
Iecerint Posted March 28, 2023 Share Posted March 28, 2023 Ah, cool. So, if I remove this mod, things are probably good, at least as far as NPCs go? It looks like they were copied and patched in the order the NPCs are installed, rather than alphabetically: Spoiler Copied [QUAYLE.CRE] to [override/QUAYLE.CRE] Copying and patching 1 file ... [./override/QUAYLE4.CRE] loaded, 1664 bytes Copied [QUAYLE4.CRE] to [override/QUAYLE4.CRE] Copying and patching 1 file ... [./override/QUAYLE6.CRE] loaded, 1664 bytes Copied [QUAYLE6.CRE] to [override/QUAYLE6.CRE] Copying and patching 1 file ... [./override/QUAYLE_.CRE] loaded, 1664 bytes Copied [QUAYLE_.CRE] to [override/QUAYLE_.CRE] Copying and patching 1 file ... [./override/RASAAD.CRE] loaded, 2172 bytes Copied [RASAAD.CRE] to [override/RASAAD.CRE] Copying and patching 1 file ... [./override/RASAAD10.CRE] loaded, 2292 bytes Copied [RASAAD10.CRE] to [override/RASAAD10.CRE] Copying and patching 1 file ... [./override/RASAAD11.CRE] loaded, 2292 bytes Copied [RASAAD11.CRE] to [override/RASAAD11.CRE] Copying and patching 1 file ... [./override/RASAAD12.CRE] loaded, 2376 bytes Copied [RASAAD12.CRE] to [override/RASAAD12.CRE] Copying and patching 1 file ... [./override/RASAAD13.CRE] loaded, 2316 bytes Copied [RASAAD13.CRE] to [override/RASAAD13.CRE] Copying and patching 1 file ... [./override/RASAAD2.CRE] loaded, 2172 bytes Copied [RASAAD2.CRE] to [override/RASAAD2.CRE] Copying and patching 1 file ... [./override/RASAAD4.CRE] loaded, 2152 bytes Copied [RASAAD4.CRE] to [override/RASAAD4.CRE] Copying and patching 1 file ... [./override/RASAAD6.CRE] loaded, 2172 bytes Copied [RASAAD6.CRE] to [override/RASAAD6.CRE] Copying and patching 1 file ... [./override/RASAAD7.CRE] loaded, 2416 bytes Copied [RASAAD7.CRE] to [override/RASAAD7.CRE] Copying and patching 1 file ... [./override/RASAAD8.CRE] loaded, 2280 bytes Copied [RASAAD8.CRE] to [override/RASAAD8.CRE] Copying and patching 1 file ... [./override/RASAAD9.CRE] loaded, 2280 bytes Copied [RASAAD9.CRE] to [override/RASAAD9.CRE] Copying and patching 1 file ... [./override/RH#ADR.CRE] loaded, 2996 bytes Copied [RH#ADR.CRE] to [override/RH#ADR.CRE] Copying and patching 1 file ... [./override/RH#ADR25.CRE] loaded, 2996 bytes ERROR: [RH#ADR25.CRE] -> [override/RH#ADR25.CRE] Patching Failed (COPY) (Invalid_argument("String.sub / Bytes.sub")) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [NPC class/stat/kit choices], rolling back to previous state Unable to Unlink [npc_ee/backup/2000/OTHER.2000]: Unix.Unix_error(1, "unlink", "npc_ee/backup/2000/OTHER.2000") [npc_ee/backup/2000/UNSETSTR.2000] SET_STRING uninstall info not found Will uninstall 1129 files for [npc_ee\npc_ee.tp2] component 2000. Restoring backed-up [npc_ee/backup/2000/clabdr01.2da] Though it also looks like Adrian is the last NPC, so maybe it could also have to do with Adrian being the last installed NPC, if the last member is patched differently than the others. Quote Link to comment
subtledoctor Posted March 28, 2023 Author Share Posted March 28, 2023 I’ve got Adrian installed as a sorcerer in my current game and there were no problems installing NPC_EE. So that’s not the whole story. I can’t quite see what the problem is from the .debug snippet. This mod only touches .CRE files in two instances: 1) to make their proficiencies removable, and 2) a simple ADD_CRE_ITEM to give them the class-change Tome. I suspect the error here is with the former… still doesn’t make sense though. Unless some other mod changes the .CRE file? Quote Link to comment
subtledoctor Posted March 28, 2023 Author Share Posted March 28, 2023 24 minutes ago, Iecerint said: So, if I remove this mod, things are probably good, at least as far as NPCs go? Don’t even remove the mod. Just remove those two .CRE files from your override folder, then install NPC_EE, then put those two files back. You’ll never notice the difference. We won’t figure out the cause of the error, but at least you’ll be able to play the game without any more mod reinstalls… Quote Link to comment
Iecerint Posted March 28, 2023 Share Posted March 28, 2023 (edited) 2 hours ago, subtledoctor said: Don’t even remove the mod. Just remove those two .CRE files from your override folder, then install NPC_EE, then put those two files back. You’ll never notice the difference. We won’t figure out the cause of the error, but at least you’ll be able to play the game without any more mod reinstalls… Got it, I'll try that. I assume I need to uninstall D2K and EEUITweaks temporarily on the way there? EDIT: Looks like it's unnecessary, D2K re-installs automatically. Thanks. :] Edited March 28, 2023 by Iecerint Clarification Quote Link to comment
Iecerint Posted March 28, 2023 Share Posted March 28, 2023 48 minutes ago, subtledoctor said: 1) to make their proficiencies removable Maybe it has to do with Artisan's House Tweaks? Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.