Bill Bisco Posted April 17, 2016 Share Posted April 17, 2016 I looked at: http://gibberlings3.net/iesdp/files/2da/2da_tob/index.htm but could not find the .2DA I was looking for. I want to modify the Thieving Points per level of a thief kit that I'm adding in as a mod. What is the .2DA that controls this? What code would I use to put in a new value for it? Thanks, BIll Link to comment
Mike1072 Posted April 17, 2016 Share Posted April 17, 2016 It's thiefskl.2da and it's added by the Enhanced Editions. It's one of the files you can modify when you use fl#add_kit_ee. Link to comment
Jarno Mikkola Posted April 17, 2016 Share Posted April 17, 2016 In normal(non-EE) BG2, there isn't one. It's controlled by the usability flag. Link to comment
Bill Bisco Posted April 18, 2016 Author Share Posted April 18, 2016 Jarno, how would you modify the usability flag for normal BG2 to modify skill points for a thief kit? I want it to duplicate the 15 points per level of the Assassin. Ideally it would start with 30 points instead of the Assassin's 40 points. Assistance would be most appreciated. Link to comment
subtledoctor Posted April 18, 2016 Share Posted April 18, 2016 In the part of the ADD_KIT routine where you put something like 0x00004000 4...put the Assassin's usability code as the first part. It will give you the same progression as assassins. (30 to start, 15/level.) There's no way to get more fine-grained control in the original engine AFAIK. Link to comment
Avenger Posted April 22, 2016 Share Posted April 22, 2016 You can also add up usability flags (it should work with the assassin bit) Link to comment
subtledoctor Posted April 22, 2016 Share Posted April 22, 2016 You can also add up usability flags (it should work with the assassin bit) True... but, on the old engine, what would that do? Assassins get 15 points per level, which is 10 less than normal. Bounty Hunters get 20 per level, which is 5 less than normal. So if you combine those flags, would you get 35 points per level? Or only 10 (i.e. 15 less than normal)? Link to comment
Jarno Mikkola Posted April 22, 2016 Share Posted April 22, 2016 So if you combine those flags, would you get 35 points per level? Or only 10 (i.e. 15 less than normal)?Make a thief kit that has this as the usability flag: ~0x000c0000 4~And find out. PS, the flag in the above post is terribly wrong as the 0x00004000 is the normal non kitted character usability flag, not the assassin, as it's the 4th byte from the left, not from the right. Link to comment
lynx Posted April 22, 2016 Share Posted April 22, 2016 one or the other, not the sum. Link to comment
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