temnix Posted November 10, 2016 Share Posted November 10, 2016 How to do that? Let's say I have a doggie and I want him to follow the party to every map. Link to comment
lynx Posted November 10, 2016 Share Posted November 10, 2016 via the startrek suicide box. Link to comment
Jarno Mikkola Posted November 10, 2016 Share Posted November 10, 2016 Nope. The action 291 is used for this mostly. Link to comment
Ardanis Posted November 10, 2016 Share Posted November 10, 2016 MakeGlobal() + MoveGlobalObject(). Note that you're limited to one actor per DV/scripting name, so you can't really spawn a pack of identical dogs and make them all follow you between areas. Link to comment
temnix Posted November 11, 2016 Author Share Posted November 11, 2016 But where would the actions go, in what script? I don't want to edit all area scripts to put a condition there that if a global does not equal... then moveglobalobject. By the way, I accidentally discovered that MoveToObjectFollow sometimes lets the creature go with the object to another area. Not across maps, but between floors. One time it came out of the house with me, too. This isn't reliable, though. Link to comment
lynx Posted November 11, 2016 Share Posted November 11, 2016 Non-master areas are traversible just fine, that's how Sarevok follows you. Link to comment
Jarno Mikkola Posted November 11, 2016 Share Posted November 11, 2016 baldur.bcsThat's usually the place yes... but you should also just use the .cre's override script, for this thing, and not the thing that handles everything in the game and your mother. Link to comment
temnix Posted November 11, 2016 Author Share Posted November 11, 2016 What would be the Object for those actions? The death variable thing? Link to comment
Ardanis Posted November 11, 2016 Share Posted November 11, 2016 Yes. It may or may not be possible to use LastSeenBy() etc. (no idea, never tried), but I find it too fragile to consider. Link to comment
temnix Posted November 11, 2016 Author Share Posted November 11, 2016 Can you please repeat what you said about those variables? I can't find that topic. Link to comment
Ardanis Posted November 11, 2016 Share Posted November 11, 2016 I assume you mean this http://gibberlings3.net/forums/index.php?showtopic=28274 Link to comment
temnix Posted November 12, 2016 Author Share Posted November 12, 2016 Yes, exactly. Thank you. Link to comment
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