SimDing0 Posted March 5, 2005 Share Posted March 5, 2005 AR0512 has some bright green bits which are pretty blatantly transparency gone wrong. Is there anything we can do about this? Link to comment
Ghreyfain Posted March 7, 2005 Share Posted March 7, 2005 Is that the temple of Helm copied from BG1? Run the .tis and .wed through tis2bg2 and then ship those files. Or match the two and try to add the changes in .tp2 code somehow. Link to comment
SimDing0 Posted March 7, 2005 Author Share Posted March 7, 2005 Ah, yeh, it's only small so we can probably get away with distributing the TIS (or TIZ). Link to comment
SimDing0 Posted March 9, 2005 Author Share Posted March 9, 2005 ar0512.tis is in my folder on the FTP. It just needs to be dropped in the override. It also compresses small enough that I wouldn't bother with TISpack. Link to comment
devSin Posted March 9, 2005 Share Posted March 9, 2005 As far as I can tell, this crashes the Mac version. I tried doing the conversion on a PC here with the same results. Once you can find somebody else to verify, conditionalize it (see, I said something like WEIDU_ARCH would be useful). Regardless, make sure you update the WED file so that the other tiles for the water are used (currently, it only uses tile 0, and doesn't animate). I'm currently doing this COPY_EXISTING ~AR0512.WED~ ~OVERRIDE~  READ_LONG 0xa4 ~wallGroupsOffset~  INSERT_BYTES ~%wallGroupsOffset%~ 0x0a  WRITE_LONG ~%wallGroupsOffset%~ 0x00020001  WRITE_LONG ~%wallGroupsOffset%~ + 0x04 0x00040003  WRITE_SHORT ~%wallGroupsOffset%~ + 0x08 0x05  WRITE_BYTE 0x062b 0x06  WRITE_LONG 0x64 ~%wallGroupsOffset%~ + 0x0a  WRITE_LONG 0x7c ~%wallGroupsOffset%~ + 0x0a  WRITE_LONG 0x94 ~%wallGroupsOffset%~ + 0x0a  WRITE_SHORT 0x0626 0x06  FOR (index = 0x9c; index < 0xac; index = index + 0x04) BEGIN   READ_LONG ~%index%~ ~offset~   WRITE_LONG ~%index%~ ~%offset%~ + 0x0a  END BUT_ONLY_IF_IT_CHANGES but Cam will come up with something more patchtastic. I'm also doing WRITE_ASCII 0x3c ~WTRIV2R~ #8, so that it looks like bubbling green goo instead of stagnant exorcist vomit. You may want to do that if WEIDU_ARCH = ~osx~ (unless somebody cares enough to figure out why TIS2BG2 TISs crash the game). Oh, and the Dagger of <CHARNAME> +1 isn't flagged as magical. Link to comment
SimDing0 Posted March 10, 2005 Author Share Posted March 10, 2005 I just scrawled some water over the TIS in PSP rather than doing any hackery. Can anybody else confirm that it works anywhere other than my computer? Link to comment
CamDawg Posted March 12, 2005 Share Posted March 12, 2005 It works here as well. AFAICT, the only change other than the water is that there's now a 24-byte header for the TIS file (which it needs if it's not biffed). devSin, have you had problems with other TIS files in the override before? Link to comment
devSin Posted March 12, 2005 Share Posted March 12, 2005 I've never bothered updating or modifying the tilesets, but there are one or two that are in the override by default that work fine. The crash occurs with both Sim's update, and an updated TIS/WED that I ran through TIS2BG2, so this is likely some obscure issue with the Mac version. I even tried deleting the header from Sim's file, but no luck. make sure you update the WED file so that the other tiles for the water are usedI should qualify this by noting that this is the only area in the game that doesn't use all the tiles of the referenced tileset (every other area, including small indoor areas, use all 6 tiles for their water tilesets). Link to comment
CamDawg Posted March 12, 2005 Share Posted March 12, 2005 Humor me with an experiment--try stripping out the header and biffing the tis file and see if it works. Link to comment
CamDawg Posted March 28, 2005 Share Posted March 28, 2005 Included devSin's wed fix along with the TIS. The TIS is conditional on x86 architecture until we figure out what's going on with the file on OS X. Included in alpha 3. Link to comment
Idobek Posted May 6, 2005 Share Posted May 6, 2005 Has anyone tried running the AR0512 through DLTCEP's green water fixer to see if that has mac issues? That'll also play around with the wed so you may well have to write a new patch for that to include DLTCEP's fixes. Assuming it works. Link to comment
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