Lauriel Posted February 6, 2020 Share Posted February 6, 2020 Can you up his movement rate? I'm always having to wait for him to go to another area. Dogs should be able to trot a lot faster than I can. Quote Link to comment
Gwendolyne Posted February 6, 2020 Share Posted February 6, 2020 Or maybe let it available though a new component: cre files would only need an ADD_CRE_EFFECT. Quote Link to comment
jastey Posted February 9, 2020 Share Posted February 9, 2020 His moving rate gets fatser when he levels up, and it is quite different for BGT and BG:EE. He should be a lot faster with lv3. Thank you for the feedback, I will take it into consideration. Let me know how it develops when he levels up. Quote Link to comment
Lauriel Posted February 9, 2020 Author Share Posted February 9, 2020 1 minute ago, jastey said: His moving rate gets fatser when he levels up ., and it is quite different for BGT and BG:EE. He should be a lot faster with lv3. Thank you for the feedback, I will take it into consideration. Let me know how it develops when he levels up. I'm afraid I'll never know...I'm a big fat cheater and have already upped his movement rate. LOL Quote Link to comment
jastey Posted February 9, 2020 Share Posted February 9, 2020 Well, then let me know whether it gets too fast then. I do note that he is rather slow in BG:EE at the beginning. As I said, for BGT the difference is not that big. I'll think of a solution for this. Quote Link to comment
Lauriel Posted February 9, 2020 Author Share Posted February 9, 2020 I also use the tweak to up my out-of-combat movement rate. Walking from place to place is boring. I want to get it over with as quickly as possible, especially since I'll get stopped in the next moment by some dialogue. Gotta scoot fast to get anywhere. LOL Quote Link to comment
Lauriel Posted May 2, 2020 Author Share Posted May 2, 2020 How about adding an ability to Grey to allow him to detect and attack invisible NPCs. He sees with his nose, mostly, right? Quote Link to comment
jastey Posted May 2, 2020 Share Posted May 2, 2020 32 minutes ago, Lauriel said: How about adding an ability to Grey to allow him to detect and attack invisible NPCs. He sees with his nose, mostly, right? From his kit description: Quote -At level 5 gains immunity to blindness: Grey detects his enemies with his sense of smell. -From level 8 onwards gains True Sight: Grey will sniff through any invisibility. Extra use every 8 levels. Other than that, I think the monstes and animals in the game do not sniff through invisibility either, do they? I see your point and do think it's a nifty idea, but I do not want him to sniff through magic protection where other animals do not. Quote Link to comment
Lauriel Posted May 2, 2020 Author Share Posted May 2, 2020 I guess I should have read his kit Ok. thank you! Quote Link to comment
InKal Posted May 30, 2020 Share Posted May 30, 2020 Can you summon him in ToB? Could be useful against those dragons and demons. Need some item/potion to permanently raise STR to at least 19. Some ideas for unique HLAs Mangle: 1k8 damage deals max damage Bleeding 1 HP for x rounds prerequisite for Fenrir Bite: 1k12 damage critical/max damage Bleeding 2 HP for x rounds Deafness Blindness Spellcasting failure Fenrir Howl: just like Bark plus Greater Malison Quote Link to comment
Endarire Posted July 12, 2020 Share Posted July 12, 2020 @InKal What do you mean by 1k8 and 1k12 damage? d8 and d12 damage? Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.