Gwendolyne Posted August 1, 2020 Share Posted August 1, 2020 AIP is nothing but a joke adding 4 NPCs with a few dialogues. Quote Link to comment
jastey Posted September 13, 2020 Author Share Posted September 13, 2020 Hidden Adventures updates to v Beta 6. Changes are compatibility with Golem Construction Mod v6.2! Quote Link to comment
Gwendolyne Posted September 13, 2020 Share Posted September 13, 2020 The GitHub DL in official announcement thread is wrong. Quote Link to comment
jastey Posted September 13, 2020 Author Share Posted September 13, 2020 Dang. Thanks for the note! Corrected it for G3 and SHS.. Quote Link to comment
jastey Posted July 14, 2021 Author Share Posted July 14, 2021 The mod updates to vBeta 7 with a Polish version by memory! Changelog: - Polish version added, by memory. - Extended Anomen Quest: guards in compound should not turn hostile. - Added globally unique labels to support Project Infinity. Quote Link to comment
Endarire Posted August 12, 2021 Share Posted August 12, 2021 @jastey The news page's download link is wrong. It should be this, the same as this forum thread's link. Thankee! Quote Link to comment
jastey Posted August 12, 2021 Author Share Posted August 12, 2021 That's a year old announcement for the news feed. Quote Link to comment
Mordekaie Posted May 26, 2022 Share Posted May 26, 2022 (edited) Hi Jastey, going back to work on my EET install I read somewhere that the Hidden Adventures mod "should" be installed (or just some components) after Item Revisions (probably just the Store Revisions from IR?) because IR reshuffles items. I really like what you are doing in Hdden Adventures. At the moment it is installed at the end of the quest mod section, after "Jasteys Ajantis for BG2" and "NPC Tweak; but prior to Item Revisions. Should i move all the item related components from Hidden Adventures after IR (and more precisely after the Store Revision component from IR if i decide to install that one) ? Edited May 26, 2022 by Mordekaie Quote Link to comment
jastey Posted May 30, 2022 Author Share Posted May 30, 2022 @Mordekaie unfortunately, I have no idea how to deal with Item Revisions. Quote Link to comment
Mordekaie Posted July 29, 2022 Share Posted July 29, 2022 From the readme : "Anomen's extended plot" needs to be installed after "Jasteys Ajantis for BG2", "NPC Tweak", and "Weimer's Item Upgrade Mod" for the crossmod content included. Is it still relevant especcialy for Item Upgrade ? (b/c i usually put it in the Item section (along with other item mods). On 5/26/2022 at 3:15 PM, Mordekaie said: I read somewhere that the Hidden Adventures mod "should" be installed (or just some components) after Item Revisions (probably just the Store Revisions from IR?) because IR reshuffles items. Does anyone know something about the synergy/recommandation between Item Revisions and Hidden Adventures ? Quote Link to comment
jastey Posted August 1, 2022 Author Share Posted August 1, 2022 All you'll miss is some crossmod content, so I wouldn't get out of the way to change the install order for this. I have no idea where Weimer's Item Upgrade would go in a normal install, and no clue about Revisions. Quote Link to comment
Mordekaie Posted August 1, 2022 Share Posted August 1, 2022 (edited) 3 hours ago, jastey said: All you'll miss is some crossmod content, so I wouldn't get out of the way to change the install order for this. I have no idea where Weimer's Item Upgrade would go in a normal install, and no clue about Revisions. We end up with two install options for Weimer's ItemUpgrade : 1/ Install Weimer's ItemUpgrade mod with others Item mods (After Quests / New NPCs / Bioware NPC expansions-banters / Item mods / Spell mods ... In that case you will eventually miss some additional crossmod content (but this is not the end of the world and probably almost unoticable). 1/ Install Weimer's ItemUpgrade before Hddens Adventures for some additional crossmod content. In that case, Weimer's ItemUpgrade is installed quite early and that eventually could trigger other issues ? In my actual install order, Hidden Adventures is installed after quest mods to be after "Jasteys Ajantis for BG2" Edited August 1, 2022 by Mordekaie Quote Link to comment
jastey Posted August 1, 2022 Author Share Posted August 1, 2022 @Mordekaie looking at the mod I think it's better to install it after Weimer's Item Upgrade. But the crossmod with the Ajantis BG2 is just an interjection that can easily be skipped. It's on my ToDo list to split the crossmod stuff in Hidden Adventure into an own component, if I'll find the time. I see this in the tp2. Is "ANOPLAT.itm" from the Item Upgrade mod? Spoiler ACTION_IF FILE_EXISTS_IN_GAME ~ANOPLAT.itm~ BEGIN COPY_EXISTING ~ANOPLAT.itm~ ~override~ WRITE_BYTE 0x1e 227 BUT_ONLY COPY_EXISTING ~NPSHLD.itm~ ~override~ WRITE_BYTE 0x1e 227 BUT_ONLY COPY_EXISTING ~ANOHELM.itm~ ~override~ WRITE_BYTE 0x1e 227 BUT_ONLY EXTEND_BOTTOM ~ANOMEN.bcs~ ~hiddenadventure/anomen/cross/baf/waanom.baf~ COPY ~hiddenadventure/anomen/cross/spl/waanopla.spl~ ~override~ SAY 0x9e @3027 BUT_ONLY COPY ~hiddenadventure/anomen/cross/spl/waanohlm.spl~ ~override~ SAY 0x9e @3029 BUT_ONLY COPY ~hiddenadventure/anomen/cross/spl/waanoshl.spl~ ~override~ SAY 0x9e @3030 BUT_ONLY COPY ~hiddenadventure/anomen/cross/cre/wamess.cre~ ~override~ SAY NAME1 @3028 SAY NAME2 @3028 COPY_EXISTING_REGEXP ~AR0[2-5]00.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA") !Global("WASpawnMess","Global",1)~ COMPILE_BAF_TO_BCS COPY_EXISTING_REGEXP ~AR0[7-9]00.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA") !Global("WASpawnMess","Global",1)~ COMPILE_BAF_TO_BCS COPY_EXISTING ~AR1000.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA") !Global("WASpawnMess","Global",1)~ COMPILE_BAF_TO_BCS ACTION_IF FILE_EXISTS_IN_GAME ~C2ANOM01.itm~ BEGIN COMPILE ~hiddenadventure/anomen/cross/d/depends/wamess.d~ END ELSE BEGIN COMPILE ~hiddenadventure/anomen/cross/d/wamess.d~ COPY_EXISTING ~WSMITH01.dlg~ ~override~ DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY ~SetGlobal("XO#ItemUp","ar0334",30)~ ~SetGlobal("XO#ItemUp","ar0334",30) SetGlobal("WASHLDINProduce","Global",1)~ COMPILE_D_TO_DLG END END Quote Link to comment
Mordekaie Posted August 1, 2022 Share Posted August 1, 2022 53 minutes ago, jastey said: @Mordekaie looking at the mod I think it's better to install it after Weimer's Item Upgrade. But the crossmod with the Ajantis BG2 is just an interjection that can easily be skipped. It's on my ToDo list to split the crossmod stuff in Hidden Adventure into an own component, if I'll find the time. I see this in the tp2. Is "ANOPLAT.itm" from the Item Upgrade mod? Reveal hidden contents ACTION_IF FILE_EXISTS_IN_GAME ~ANOPLAT.itm~ BEGIN COPY_EXISTING ~ANOPLAT.itm~ ~override~ WRITE_BYTE 0x1e 227 BUT_ONLY COPY_EXISTING ~NPSHLD.itm~ ~override~ WRITE_BYTE 0x1e 227 BUT_ONLY COPY_EXISTING ~ANOHELM.itm~ ~override~ WRITE_BYTE 0x1e 227 BUT_ONLY EXTEND_BOTTOM ~ANOMEN.bcs~ ~hiddenadventure/anomen/cross/baf/waanom.baf~ COPY ~hiddenadventure/anomen/cross/spl/waanopla.spl~ ~override~ SAY 0x9e @3027 BUT_ONLY COPY ~hiddenadventure/anomen/cross/spl/waanohlm.spl~ ~override~ SAY 0x9e @3029 BUT_ONLY COPY ~hiddenadventure/anomen/cross/spl/waanoshl.spl~ ~override~ SAY 0x9e @3030 BUT_ONLY COPY ~hiddenadventure/anomen/cross/cre/wamess.cre~ ~override~ SAY NAME1 @3028 SAY NAME2 @3028 COPY_EXISTING_REGEXP ~AR0[2-5]00.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA") !Global("WASpawnMess","Global",1)~ COMPILE_BAF_TO_BCS COPY_EXISTING_REGEXP ~AR0[7-9]00.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA") !Global("WASpawnMess","Global",1)~ COMPILE_BAF_TO_BCS COPY_EXISTING ~AR1000.bcs~ ~override~ DECOMPILE_BCS_TO_BAF REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA") !Global("WASpawnMess","Global",1)~ COMPILE_BAF_TO_BCS ACTION_IF FILE_EXISTS_IN_GAME ~C2ANOM01.itm~ BEGIN COMPILE ~hiddenadventure/anomen/cross/d/depends/wamess.d~ END ELSE BEGIN COMPILE ~hiddenadventure/anomen/cross/d/wamess.d~ COPY_EXISTING ~WSMITH01.dlg~ ~override~ DECOMPILE_DLG_TO_D REPLACE_TEXTUALLY ~SetGlobal("XO#ItemUp","ar0334",30)~ ~SetGlobal("XO#ItemUp","ar0334",30) SetGlobal("WASHLDINProduce","Global",1)~ COMPILE_D_TO_DLG END END This item, ANOPLAT.itm belongs to the NPC Tweak mod (along with few other Items that are probably for Anomen too : anohelm.itm, anostuff.d). Quote Link to comment
jastey Posted August 1, 2022 Author Share Posted August 1, 2022 OK... Seems HA needs a separate crossmod component. I don't have time to split it atm, but it's on my list. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.