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Hidden Adventures: Quest/Tweak Mod for BG2 (Kerzenburgforum)


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The mod updates to vBeta 7 with a Polish version by memory!

Changelog:

- Polish version added, by memory.
- Extended Anomen Quest: guards in compound should not turn hostile.
- Added globally unique labels to support Project Infinity.

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Hi Jastey, going back to work on my EET install

I read somewhere that the Hidden Adventures mod "should" be installed (or just some components) after Item Revisions (probably just the Store Revisions from IR?) because IR reshuffles items.

I really like what you are doing in Hdden Adventures. At the moment it is installed at the end of the quest mod section, after "Jasteys Ajantis for BG2" and "NPC Tweak; but prior to Item Revisions.

 

Should i move all the item related components from Hidden Adventures after IR (and more precisely after the Store Revision component from IR if i decide to install that one) ?

Edited by Mordekaie
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From the readme : "Anomen's extended plot" needs to be installed after "Jasteys Ajantis for BG2", "NPC Tweak", and "Weimer's Item Upgrade Mod" for the crossmod content included.

Is it still relevant especcialy for Item Upgrade ? (b/c i usually put it in the Item section (along with other item mods).

 

On 5/26/2022 at 3:15 PM, Mordekaie said:

I read somewhere that the Hidden Adventures mod "should" be installed (or just some components) after Item Revisions (probably just the Store Revisions from IR?) because IR reshuffles items.

Does anyone know something about the synergy/recommandation  between Item Revisions and Hidden Adventures ?

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3 hours ago, jastey said:

All you'll miss is some crossmod content, so I wouldn't get out of the way to change the install order for this. I have no idea where Weimer's Item Upgrade would go in a normal install, and no clue about Revisions.

We end up with two install options for Weimer's ItemUpgrade :

1/ Install Weimer's ItemUpgrade mod with others Item mods (After Quests / New NPCs / Bioware NPC expansions-banters / Item mods / Spell mods ...

  • In that case you will eventually miss some additional crossmod content  (but this is not the end of the world and probably almost unoticable).

1/ Install Weimer's ItemUpgrade before Hddens Adventures for some additional crossmod content.

  • In that case, Weimer's ItemUpgrade is installed quite early and that eventually could trigger other issues ?
  • In my actual install order, Hidden Adventures is installed after quest mods to be after "Jasteys Ajantis for BG2"

 

 

Edited by Mordekaie
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@Mordekaie looking at the mod I think it's better to install it after Weimer's Item Upgrade. But the crossmod with the Ajantis BG2 is just an interjection that can easily be skipped.

It's on my ToDo list to split the crossmod stuff in Hidden Adventure into an own component, if I'll find the time.

I see this in the tp2. Is "ANOPLAT.itm" from the Item Upgrade mod?

Spoiler

ACTION_IF FILE_EXISTS_IN_GAME ~ANOPLAT.itm~ BEGIN

    COPY_EXISTING ~ANOPLAT.itm~ ~override~
        WRITE_BYTE 0x1e 227
    BUT_ONLY
    
    COPY_EXISTING ~NPSHLD.itm~ ~override~
        WRITE_BYTE 0x1e 227
    BUT_ONLY
    
    COPY_EXISTING ~ANOHELM.itm~ ~override~
        WRITE_BYTE 0x1e 227
    BUT_ONLY
    
    EXTEND_BOTTOM ~ANOMEN.bcs~ ~hiddenadventure/anomen/cross/baf/waanom.baf~
    
    COPY ~hiddenadventure/anomen/cross/spl/waanopla.spl~ ~override~
    SAY 0x9e @3027
    BUT_ONLY
    
    COPY ~hiddenadventure/anomen/cross/spl/waanohlm.spl~ ~override~
    SAY 0x9e @3029
    BUT_ONLY
    
    COPY ~hiddenadventure/anomen/cross/spl/waanoshl.spl~ ~override~
    SAY 0x9e @3030
    BUT_ONLY
    
    COPY ~hiddenadventure/anomen/cross/cre/wamess.cre~ ~override~
    SAY NAME1 @3028
    SAY NAME2 @3028
    
    
    
    COPY_EXISTING_REGEXP ~AR0[2-5]00.bcs~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")
    !Global("WASpawnMess","Global",1)~
    COMPILE_BAF_TO_BCS
    
    COPY_EXISTING_REGEXP ~AR0[7-9]00.bcs~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")
    !Global("WASpawnMess","Global",1)~
    COMPILE_BAF_TO_BCS
    
    COPY_EXISTING ~AR1000.bcs~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")
    !Global("WASpawnMess","Global",1)~
    COMPILE_BAF_TO_BCS
    
    ACTION_IF FILE_EXISTS_IN_GAME ~C2ANOM01.itm~ BEGIN
    COMPILE ~hiddenadventure/anomen/cross/d/depends/wamess.d~
    END ELSE BEGIN
    COMPILE ~hiddenadventure/anomen/cross/d/wamess.d~
    
    COPY_EXISTING ~WSMITH01.dlg~ ~override~
    DECOMPILE_DLG_TO_D
    REPLACE_TEXTUALLY ~SetGlobal("XO#ItemUp","ar0334",30)~ ~SetGlobal("XO#ItemUp","ar0334",30)
    SetGlobal("WASHLDINProduce","Global",1)~
    COMPILE_D_TO_DLG
    END
    
END

 

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53 minutes ago, jastey said:

@Mordekaie looking at the mod I think it's better to install it after Weimer's Item Upgrade. But the crossmod with the Ajantis BG2 is just an interjection that can easily be skipped.

It's on my ToDo list to split the crossmod stuff in Hidden Adventure into an own component, if I'll find the time.

I see this in the tp2. Is "ANOPLAT.itm" from the Item Upgrade mod?

  Reveal hidden contents

ACTION_IF FILE_EXISTS_IN_GAME ~ANOPLAT.itm~ BEGIN

    COPY_EXISTING ~ANOPLAT.itm~ ~override~
        WRITE_BYTE 0x1e 227
    BUT_ONLY
    
    COPY_EXISTING ~NPSHLD.itm~ ~override~
        WRITE_BYTE 0x1e 227
    BUT_ONLY
    
    COPY_EXISTING ~ANOHELM.itm~ ~override~
        WRITE_BYTE 0x1e 227
    BUT_ONLY
    
    EXTEND_BOTTOM ~ANOMEN.bcs~ ~hiddenadventure/anomen/cross/baf/waanom.baf~
    
    COPY ~hiddenadventure/anomen/cross/spl/waanopla.spl~ ~override~
    SAY 0x9e @3027
    BUT_ONLY
    
    COPY ~hiddenadventure/anomen/cross/spl/waanohlm.spl~ ~override~
    SAY 0x9e @3029
    BUT_ONLY
    
    COPY ~hiddenadventure/anomen/cross/spl/waanoshl.spl~ ~override~
    SAY 0x9e @3030
    BUT_ONLY
    
    COPY ~hiddenadventure/anomen/cross/cre/wamess.cre~ ~override~
    SAY NAME1 @3028
    SAY NAME2 @3028
    
    
    
    COPY_EXISTING_REGEXP ~AR0[2-5]00.bcs~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")
    !Global("WASpawnMess","Global",1)~
    COMPILE_BAF_TO_BCS
    
    COPY_EXISTING_REGEXP ~AR0[7-9]00.bcs~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")
    !Global("WASpawnMess","Global",1)~
    COMPILE_BAF_TO_BCS
    
    COPY_EXISTING ~AR1000.bcs~ ~override~
    DECOMPILE_BCS_TO_BAF
    REPLACE_TEXTUALLY ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")~ ~!GlobalTimerNotExpired("G3OSTakeStuff","MYAREA")
    !Global("WASpawnMess","Global",1)~
    COMPILE_BAF_TO_BCS
    
    ACTION_IF FILE_EXISTS_IN_GAME ~C2ANOM01.itm~ BEGIN
    COMPILE ~hiddenadventure/anomen/cross/d/depends/wamess.d~
    END ELSE BEGIN
    COMPILE ~hiddenadventure/anomen/cross/d/wamess.d~
    
    COPY_EXISTING ~WSMITH01.dlg~ ~override~
    DECOMPILE_DLG_TO_D
    REPLACE_TEXTUALLY ~SetGlobal("XO#ItemUp","ar0334",30)~ ~SetGlobal("XO#ItemUp","ar0334",30)
    SetGlobal("WASHLDINProduce","Global",1)~
    COMPILE_D_TO_DLG
    END
    
END

 

This item, ANOPLAT.itm belongs to the NPC Tweak mod (along with few other Items that are probably for Anomen too : anohelm.itm, anostuff.d).

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