jastey Posted December 23, 2020 Share Posted December 23, 2020 Citizens of Baldur's Gate! We are happy to give you the chance to take a stroll around the Balduran's Seatower! Enter and be at awe at the great architecture, the wonders, and hidden treasures that will await anyone bold enough to enter the tower with adventures in mind! Explore a new city district for the city of Baldur's Gate! - Help the tower fighting off a doppelganger infiltration! -Work for smugglers! -Anger the drowned spirit in the well! -Get a pot of ale from the cook. All who laugh about this quest wait until they've met her! -and more! Be aware that the tower is still under construction, and not all areas are accessible yet, so tread carefully and be safe! Let us know if you encounter any problems - the Seatower crew will be here after the Holidays to listen to any woes of our visitors! The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area. Download the Early Access Open Beta Visit the Modpage Modpage at Kerzenburgforum Quote Link to comment
Isewein Posted December 23, 2020 Share Posted December 23, 2020 What a perfect Christmas present! Thank you for your indomitable efforts. The quests sound lovely. Will probably take a while until I get to them, though... Quote Link to comment
jastey Posted December 24, 2020 Author Share Posted December 24, 2020 Thank you! We definitely hope you'll have as much fun playing as we had making the current version. Which was a lot! I added some elaborations about the Early Access Open Beta to the first post: The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area. Quote Link to comment
Chitown Willie Posted December 24, 2020 Share Posted December 24, 2020 Thank god the wifey is off doing family crap the entire weekend. Thank you Jastey!!!! Reinstalling BGT from scratch - Would you recommend BST in the "quest section" of an installation? In other words: ToBEx BG2 Fixpack Baldur's Gate Trilogy DSotSC NTotSC BGQE <Install BST here?> NPC's Unfinished Business Rogue Rebalancing 1pp Item Revisions (main component) Spell Revisions (main component) Infinity Animations (main component) Anthology Tweaks Sword Coast Stratagems atweaks Infinity Animations (secondary components) Item Revisions (secondary components) Spell Revisions (secondary components) Quote Link to comment
jastey Posted December 24, 2020 Author Share Posted December 24, 2020 @Chitown Willie that sounds good, yes. Although for a beta it also makes sense to install it later in case you need to update. We hope it's quite stable though. Install Breagar after BST for crossmod content. Quote Link to comment
jastey Posted December 25, 2020 Author Share Posted December 25, 2020 The mod updates to vEAOB.2! Two of the areas slipped for the dynamic PVRZ naming corrections so one of them magled the interior area of the Blushing Mermaid in EET and the other a cave in SoD for SoD+EET! Also, this version now has an .ini file with metadata so Project Infinity will be able to handle it! Changelog vEAOB.2: - (EE) areas of BST should not mangle original game areas because of PVZR naming scheme - added bst.ini to tupport ALIEN's Project Infinity - added more general mod/version descriptions to the readme. Quote Link to comment
Lauriel Posted December 25, 2020 Share Posted December 25, 2020 Do you want issues listed here one at a time as we find them or should we keep a log and send them to you all at once? Quote Link to comment
jastey Posted December 25, 2020 Author Share Posted December 25, 2020 @Lauriel Best you open an own thread and post anything you notice in your playthrough there. Thank you in advance! I will try to do updates for critical bugs quickly, the rest will be addressed after the Holidays. Quote Link to comment
jastey Posted January 9, 2021 Author Share Posted January 9, 2021 The mod updates to Early Access Open Beta 3! Changelog: fixed bsslvff.cre so it gives no warnings when installing SCS typo corrections Quote Link to comment
jastey Posted January 11, 2021 Author Share Posted January 11, 2021 The mod updates to vEAOB.4! Changes: - Blurt should talk after Lime gave the info about him. - Changed reference in Fletcher's dialogue to Sword Coast instead of Amn. Quote Link to comment
Guest raelis Posted February 22, 2021 Share Posted February 22, 2021 The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. What is missing, yet? Quote Link to comment
jastey Posted March 27, 2021 Author Share Posted March 27, 2021 The mod updates to vEAOB.5, with fixed face directions for EE. Changelog: - fixed face.ids directions On 2/22/2021 at 7:51 PM, Guest raelis said: What is missing, yet? -more quests, including a larger one which leads away from the tower, more loot possibilities (chests and stuff). Quote Link to comment
jastey Posted April 11, 2021 Author Share Posted April 11, 2021 The mod updates to vEAOB.6. This version addresses all bugs reported so far. Changelog: -(EE) coins in bs0114.are should not disappear after some time. -(EE) barrel in ys0112.are should not disappear after some time. -Commander should initiate dialogue after doppelgangers are discovered. -Cook should always unlock (and now also open) door to storeroom. -Tower mage should give mimic blood and take gold if he sells it to the party. -Journal entries for tower mage fed ex quest should close if all items are brought. -Fixed reply option in tanner's dialogue. -Tanner should give XP for every liqueur each. -Journal entry about tanner's liqueur should be removed after completing the quest. -There should be no doubled reply option in dialogue with Nathoriel. -Shuck should only know about the exact sum if the PC told him. -Quest about Shuck's brother should close properly, ending and journal entry should not loop when talking to one after the other. -Restless Dead skeletons should not drop +1 weapons and give XP when killed. -Reward for Black Pearl lowered to 2000 gold. -Betsy the rat: Imoen should only mention Minsc if he is in party. -Messenger for smuggler/slaver quest should spawn on main tower area, as well. -Corrected name in one line (Ulf -> Klaus). -Corrected readme quest description for winchman (Troll Sebaceous Gland instead of Troll Grease). -(BGT) description BAMs for Betsy the Rat (alive & dead). -Corrected location of plum liqueur in readme. -removed unnecessary copy of bswllspy.cre. -typo corrections. -Added check to forbid installation after EET_End. -removed unnecessary changes to action.ids and copying of "face.ids" and "formatio.ids" to override Quote Link to comment
jastey Posted September 17, 2021 Author Share Posted September 17, 2021 The mod updates to vEAOB.7. The "fletcher didn't coat the barrel" bug should be fixed now, amongst other bug fixes and improvements. Changelog: -Fletcher should give feathers quest when asked about the barrel. -There should be a (new) sea troll after receiving the quest for the sea troll gland. -Quest about Dark Power in the Catacombs will now have solved quest entry after reporting to the abbot. -Expired Mimic Powder renamed to "Empty". The empty bottle will be returned from the tanner and can be sold to the tower mage. -added description how to reach the prison to journal entry and prison pass. -Typo corrections. -Spawning of messenger for slaver quest is patched to bs1000.bcs, too (instead of the scfript block being inside the file). -Added globally unique LABEL to support Project Infinity. -Updated install order syntax for PI. -Corrected entries in cpmvars for "Beregost_House08". Quote Link to comment
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