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Enhanced Powergaming Scripts


Guest morpheus562

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8 hours ago, Endarire said:

Sometimes, though, I just want to fireball low level foes

Oh, absolutely. And when I do, I want the satisfaction of being the one that pulls the trigger. Not to mention a very big point: aiming. Can you really trust any AI to aim on the ground to include as many enemies as possible, and leave out allies? I don't know if it can be coded properly; it's probably a hell of a task. And even if it could, the effort it's still probably not worth it.

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On 3/4/2022 at 7:36 PM, morpheus562 said:

Your characters should be attacking then if they are capable of hitting the target. Are your mages just not attacking?

Regarding dispelling, your characters will begin casting appropriate spells to remove combat and spell protections. Basically, if the enemy has PfMW, Mantle, etc. up that blocks physical attacks then your characters will begin work to remove those combat protections.

I've been playing around with the idea to add in offensive casting for awhile now, and I think I can make it a setting in the ini file for players to choose prior to installation. Default=0 so no offensive casting with 1 allowing the AI to automatically cast spells.

Jan will attack with his sling. Aerie who uses a quarterstaff, just stands around.

 

Also Minsc doesn't use berserk. Is that intended?

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6 hours ago, morpheus562 said:

Does Aerie have a regular, non-magical, quarterstaff? I did not include Minsc's berserk in the scripts since it is so hyper-focused on that one npc and I view it as more of a detriment than a help during a fight. Other NPC specific abilities that come to mind like Jaheira's Haper's Call and Dynaheir's Cure Disease are included in the scripts, but Minsc berserk is no bueno.

She has a +2 quarterstaff and also a regular sling. She doesn't automatically attack with either of them.

 

As for Minsc and berserk, that makes sense. Just thought I would ask.

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Is there a Check if the party is in a Wild Magic Zone (Neera's quest) or the ones in Watcher's Keep?

I recall reading somewhere you added a check for Watcher's Keep, but surely is missing for the two Wild Magic Zones in SoA

since my party was casting spells in the area with MO-Core,

I'm not sure about ToB quest for Neera, if there's another Wild Magic Zone, since I've never done it.

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I tried resting multiple times in these areas and they continue to cast basic pre-buff spells (Stoneskin, Impervious Sanctity of Mind ecc...), even with Cowled Wizard Check enabled.

Can't tell if they cast spells offensively 'cause I cleared the area from the enemies and don't have a save prior that.

Not that big of a deal for me, I just thought to point it out.

 

 

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