temnix Posted June 25, 2021 Posted June 25, 2021 I'm working on a patch of town doors - for all of the games. The doors will cry foul when bashed or picked and summon guards. I have BG1 and BG, so I can find out their city quarter area codes, and I know the first Icewind Dale's town area is AR1000, but I don't know about the sequel, its villages and towns or the expansion packs. He who tells me will receive either mod credit or as many in-game diamonds as I hear area codes. Quote
Jarno Mikkola Posted June 25, 2021 Posted June 25, 2021 IWD1: Kuldahar (AR2100), and it's sub-areas, starting with the same ar21xx. IWD1: Lonelywood (AR9100), and it's sub-areas, starting with the same ar91xx. (this is technically the the Heart of Winter campaign, but it's within the regular IWD campaign too... ) IWD2: "AR1000", being the port side of the Targos, "AR1100" is the main part, and "AR1200" is the rampart side of the town. all have their sub areas, but those shouldn't have doors. There is more... Quote
Jarno Mikkola Posted July 1, 2021 Posted July 1, 2021 You people do know that the Internet doesn't compute/intergrate the intent to the characters in your replies. PS, @Gwendolyne, you might have missed the fact that the IWD2 was specified. Specifically as there's a gigantic hole in knowledge of IESDP about the area codes of IWD2. Quote
temnix Posted July 1, 2021 Author Posted July 1, 2021 How would I use Near Infinity for Icewind Dale without installing Icewind Dale? And I don't even know what to do with IWD 2. That's what these boards are for, asking. Quote
K4thos Posted July 1, 2021 Posted July 1, 2021 (edited) all IWD2 areas: AR1000: Targos Docks AR1001: Targos Docks - Gallaway Warehouse AR1002: Targos Docks - Targos Warehouse AR1003: Targos Docks - The Salty Dog AR1004: Targos Docks - Firtha Kerdos' Home AR1005: Targos Docks - House AR1006: Targos Docks - Shipbuilder's House AR1007: Targos Docks - Caves AR1100: Targos AR1101: Targos - Town Hall AR1102: Targos - Gallaway Trade Depot AR1103: Targos - Temple Pavilion AR1104: Targos - The Weeping Widow AR1105: Targos - The Weeping Widow - Upstairs AR1106: Targos - Teamster's House AR1107: Targos - Carpenter's House AR1200: Targos Palisade AR1201: Targos Palisade - Meeting House AR2000: Shaengarne River AR2001: Shaengarne Woods AR2002: Shaengarne Woods - Cave AR2100: Shaengarne Pass AR2101: Shaengarne Ford AR2102: Shaengarne Bridge AR3000: Fortress Approach AR3001: Fortress Approach - Goblin Warrens Level 1 AR3002: Fortress Approach - Goblin Warrens Level 2 AR3100: Fortress Courtyard AR3101: Fortress Courtyard - Horde Fortress AR4000: Western Pass AR4001: Western Pass - Oswald's Airship AR4100: Ice Wall AR4101: Ice Wall - Ice Temple - Entrance AR4102: Ice Wall - Ice Temple - Lower Level AR4103: Ice Wall - Ice Temple - Lower Level (Chapter 5) AR5000: Wandering Village AR5001: Wandering Village - Limha's Home Outside AR5002: Wandering Village - Limha's Home Inside AR5004: Cold Marshes AR5005: River Caves AR5010: The Fell Wood - Entrance AR5011: The Fell Wood - Standing Stones AR5012: The Fell Wood - Pond 1 AR5013: The Fell Wood - Pond 2 AR5014: The Fell Wood - Pond 3 AR5015: The Fell Wood - Right 1 AR5016: The Fell Wood - Tree AR5017: The Fell Wood - Trunk 1 AR5018: The Fell Wood - Trunk 2 AR5019: The Fell Wood - Trunk 3 AR5020: The Fell Wood - Cross AR5021: The Fell Wood - Creek 1 AR5022: The Fell Wood - Creek 2 AR5023: The Fell Wood - Creek 3 AR5024: The Fell Wood - Wolves Lair AR5025: The Fell Wood - Other Trunk AR5026: The Fell Wood - Up 1 AR5027: The Fell Wood - Up 2 AR5028: The Fell Wood - Up 3 AR5029: The Fell Wood - Up 4 AR5030: The Fell Wood - Heart of the Forest AR5100: River Caves - Level 1 AR5101: River Caves - Level 2 AR5102: River Caves - Level 3 (Exit) AR5200: Black Raven Monastery AR5201: Black Raven Monastery - Level 1 AR5202: Black Raven Monastery - Level 2 (The Eight Chambers) AR5203: Black Raven Monastery - Level 3 (Raven Tomb) AR5300: The Underdark AR5301: The Underdark - Drider Caves AR5302: The Underdark - Z'hinda Citadel AR5303: The Underdark - Exit AR6000: Kuldahar Pass AR6001: Kuldahar AR6002: Kuldahar Pass - Hrothgar's Glen AR6003: Kuldahar Pass - Hrothgar's Glen - Crypt AR6004: Kuldahar - Conlan's Smithy AR6005: Kuldahar - Iselore's House AR6006: Kuldahar - Iselore's House Upstairs AR6007: Kuldahar Pass - Oswald's Airship AR6008: Kuldahar Pass - Watchtower AR6009: Kuldahar - Orrick's Tower AR6010: Kuldahar - Temple of Ilmater AR6050: Chult AR6051: Chult - Serpent's Lair Temple AR6100: Dragon's Eye AR6101: Dragon's Eye - First Level AR6102: Dragon's Eye - Second Level AR6103: Dragon's Eye - Third Level AR6104: Dragon's Eye - Exit AR6200: Fields of Slaughter AR6201: Fields of Slaughter - Exit AR6300: Severed Hand AR6301: Servered Hand - First Floor AR6302: Servered Hand - Second Floor AR6303: Servered Hand - Third Floor AR6304: Servered Hand - Forth Floor AR6305: Servered Hand - Third Floor - Final Battle AR6400: Severed Hand - Wizard Tower AR6401: Severed Hand - Wizard Tower - First Floor AR6402: Severed Hand - Wizard Tower - Second Floor AR6403: Severed Hand - Wizard Tower - Third Floor AR6500: Severed Hand - Cleric Tower AR6501: Severed Hand - Cleric Tower - First Floor AR6502: Severed Hand - Cleric Tower - Second Floor AR6503: Severed Hand - Tyrannar Brutai Mar's Lair AR6600: Severed Hand - Officer Tower AR6601: Severed Hand - Officer Tower - First Floor AR6602: Severed Hand - Officer Tower - Second Floor AR6603: Severed Hand - Officer Tower - Arboretum AR6700: Severed Hand - War Tower AR6701: Severed Hand - War Tower - First Floor AR6702: Severed Hand - War Tower - Second Floor AR6703: Severed Hand - War Tower - Aerie AR6800: Severed Hand - Broken Sky Bridge to Mage Tower Edited July 1, 2021 by K4thos Quote
Jarno Mikkola Posted July 1, 2021 Posted July 1, 2021 1 hour ago, K4thos said: all IWD2 areas: But how many of those are TOWN areas ? Cause if I read this(the very first post) correct, termix doesn't have the game, so they can't take a peak: of yeah, this is a town area, so there shouldn't be bandits of the player robbing every indoor area they can get into by disabling lock. Quote
Almateria Posted July 2, 2021 Posted July 2, 2021 On 7/1/2021 at 6:48 PM, Jarno Mikkola said: But how many of those are TOWN areas ? Cause if I read this(the very first post) correct, termix doesn't have the game, so they can't take a peak: of yeah, this is a town area, so there shouldn't be bandits of the player robbing every indoor area they can get into by disabling lock. It's like 10 bucks on GOG On 7/1/2021 at 4:22 PM, temnix said: And I don't even know what to do with IWD 2. Also use near infinity Quote
Jarno Mikkola Posted July 2, 2021 Posted July 2, 2021 41 minutes ago, Almateria said: It's like 10 bucks on GOG Yeah, and a pirated copy is a "free" one. So what ? You still have to download the thing, have the storage space to store it and install etc. Quote
temnix Posted July 3, 2021 Author Posted July 3, 2021 You are making sense now, Jarno. Those are all the reasons I asked. And these are all the people not answering. But it's okay. You told me a few area codes. I will just have to make do with those. Now if you also know what the Icewind Dales have for container alarm scripts? You know, when you pick a lock on a container and someone sees you, and "Guards have been summoned"? I know who comes in BG1 and BG2, but I bet it's neither the Flaming Fist nor Amnian military north of the Spine of the World. Quote
Almateria Posted July 3, 2021 Posted July 3, 2021 11 hours ago, Jarno Mikkola said: Yeah, and a pirated copy is a "free" one. So what ? You still have to download the thing, have the storage space to store it and install etc. it's also two gigabytes if you can't spare two gigs on your hard drive in the year of our lord two thousand twenty first then you have bigger problems than ppl not answering your topic Quote
Jarno Mikkola Posted July 3, 2021 Posted July 3, 2021 3 hours ago, Almateria said: if you can't spare two gigs on your hard drive But we did say you had to install it too, making it like 5 GBs with room to cache. And so your privilage, doesn't match with our database, so you can go ahead and go fuck yourself. 11 hours ago, temnix said: Now if you also know what the Icewind Dales have for container alarm scripts? You know, when you pick a lock on a container and someone sees you, and "Guards have been summoned"? I know who comes in BG1 and BG2, but I bet it's neither the Flaming Fist nor Amnian military north of the Spine of the World. Thing is, I don't think it does. One could suppose that the so called ten towns are so few in population, that there's really no guards to go around, or with Targo's being infiltrated by goblins in their warehouse, while they are also under a siege by them, and the player gets into the town by a sea via a boat, the guards are dead. Now, I never got into Kuldahar in IWD2, so I can't comment on that front. But in IWD, the Kuldahar was populated by a few store vendors, who became hostile if you robbed then via pick pocket, and then went hostile and then called help to make the whole town hostile on the party's rear end. Quote
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