Austin Posted July 20, 2021 Posted July 20, 2021 (edited) Hello! Staylos, Apxu & Arcanecoast Team translated this mod into Russian. Please add the translation to the new version! RE v.7 russian.rar Edited July 21, 2021 by Austin Quote
jastey Posted July 20, 2021 Posted July 20, 2021 Thanks, I'll add the translation when I'll have the time. Quote
Graion Dilach Posted July 20, 2021 Posted July 20, 2021 Would it be helpful if I'd file this as a PR? (Just trying to assist here.) Quote
jastey Posted July 20, 2021 Posted July 20, 2021 @Graion Dilach I'm won't say no to that! Funnily enough, my Windows Defender is detecting a virus in the attached package above, I already contacted @Austin. Not saying that I think there is one inside, but apparently something that ticks off WD for some reason. Quote
Austin Posted July 21, 2021 Author Posted July 21, 2021 (edited) 13 hours ago, jastey said: Funnily enough, my Windows Defender is detecting a virus in the attached package above, I already contacted @Austin. Not saying that I think there is one inside, but apparently something that ticks off WD for some reason. I repackaged the files and PM them in a different format) Also I uploaded them in the first post again! Edited July 21, 2021 by Austin Quote
Graion Dilach Posted July 21, 2021 Posted July 21, 2021 Filed https://github.com/Gibberlings3/BG1_Romantic_Encounters/pull/8 @jastey I didn't touched the version numbers in the PR, but if you want to, I can bump the version number along to 7.1 or 8 in a followup commit/fixup action within the PR and then you can tag the merge as a new version imminently. Quote
jastey Posted July 21, 2021 Posted July 21, 2021 @Graion Dilach thank you! I changed the version number myself. @AL|EN why does the new mod package name state "7.0"? (Link) It should be 8.0; 7.0 was the version earlier. Quote
Graion Dilach Posted July 22, 2021 Posted July 22, 2021 It wasn't changed in the tp2 - https://github.com/Gibberlings3/BG1_Romantic_Encounters/blob/master/bg1re/setup-bg1re.tp2#L10 - and IAP picks it up from there. Quote
jastey Posted July 22, 2021 Posted July 22, 2021 Oh wow, I forgot to PR the last change. Thanks for spotting that. How do I reassign the Automated Packaging Tool so it will repack? Quote
Graion Dilach Posted July 22, 2021 Posted July 22, 2021 I tend to delete the tag, and then recreating but this is something which is against the doc. Quote
AL|EN Posted July 22, 2021 Posted July 22, 2021 Yep, manually manipulation the tags after release (even the faulty one) is asking for a trouble. Just follow standard release process and everything will be fine. Quote
Graion Dilach Posted July 22, 2021 Posted July 22, 2021 @AL|EN Considering how many times this comes up lately... wouldn't it be better if IAP would receive an option to set the tp2 VERSION during packaging, derived from the tag somehow? That would massively decrease the error margin. Quote
AL|EN Posted July 22, 2021 Posted July 22, 2021 @Graion Dilach But that's the whole point, can't you see it? Do you know how many times tp2 version wasn't updated during new release and the 'I'm installing version x but the wierdu.log gives me version y' ping-pong happen? IAP allows you to spot it after release, "Mod Release" commandline tool will prevents releasing faulty version in the first place (agree that setting it up is painful). Quote
Graion Dilach Posted July 23, 2021 Posted July 23, 2021 @AL|EN I find the opposite of your workflow more logical and elegant. In your workflow, you derive the git tag from the tp2 version string and your proposal necessitates one to have a local automation to prepare for the packaging automation. What I'm proposing is to derive the version string from the git tag instead. This is less invasive to a personal workflow (because it does not need any local preparation step or a separate tool) at the cost of a more complicated packaging automation and at the possibility of introducing a difference between the source (having a placeholder version string) and the packaged version (which, considering how much you favor anti-tampering mechanisms, might be even a bonus to you). You can look at OpenRA to see how that works in practice (and it works well there because this mindset was deployed in 2015, got copied into the official ModSDK at it's start in 2017 and over the years I never heard anyone ending up with a wrongly tagged release when proper tagging is relevant there because differently tagged builds are not multiplayer-compatible). Also, you're using your lecturing tone again. I don't like that. Quote
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