Guest morpheus562 Posted December 29, 2021 Share Posted December 29, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Endarire Posted December 31, 2021 Share Posted December 31, 2021 (edited) Thanks. What about letting Bards equip the Night’s Gift and Shadow Armor? Edited December 31, 2021 by Endarire Link to comment
Guest morpheus562 Posted December 31, 2021 Share Posted December 31, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Jarno Mikkola Posted December 31, 2021 Share Posted December 31, 2021 4 minutes ago, morpheus562 said: Both of those armors disable spellcasting, and Night's Gift should already allow bards to wear it. I don't think it would be appropriate or beneficial to change the settings on either of those armors. Still they are thief armors... meaning that if a thief wanted to use them, they would. Also you might recognice the fact that people can use other mods to remove the disabling spell casting effect, while it likely won't effect usability as those armors, as they are already available for thief/mages etc. Also they might come with spell failure effect which offsets the restrictions... but they won't touch the usability as it's in a complete different offset point, and there was previously no point in toggeling it. Link to comment
Guest morpheus562 Posted December 31, 2021 Share Posted December 31, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Endarire Posted January 1, 2022 Share Posted January 1, 2022 What about the other items on this thieving skill item post? Link to comment
Guest morpheus562 Posted January 1, 2022 Share Posted January 1, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Endarire Posted January 1, 2022 Share Posted January 1, 2022 What about the Item Revisions (and Item Revisions Revisions) versions of these items? Link to comment
Guest morpheus562 Posted January 1, 2022 Share Posted January 1, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted January 3, 2022 Share Posted January 3, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Endarire Posted January 4, 2022 Share Posted January 4, 2022 (edited) I'm at work now and can't tell for certain, but based on the descriptions of items from the BGII Unofficial Item Pack, Nimblefinger Gloves and Stalker Gauntlets may need a Bard usability flag from Thieving Skills for Bards. There are likely other mod-added items not so clearly announced on web pages that would benefit from a Bard usability flag. How does this mod interact with Warlocks who are a kit of the Bard class? Thankee! Edited January 4, 2022 by Endarire Link to comment
Guest morpheus562 Posted January 5, 2022 Share Posted January 5, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Grammarsalad Posted January 15, 2022 Share Posted January 15, 2022 (edited) On 12/7/2021 at 11:34 PM, Jarno Mikkola said: I would argue against these bits. Erhm, could a mod be made to tackle also those classes ? As Rangers have hide, and Shamans have detect illusion, and Monks could do somethings. Yes, this is off topic, unless you want to take a holistic approach and bring in more classess. If I understand you correctly, @Jarno Mikkola, yes, other classes can get a similar treatment as this mod (some even without EEex). With eeex, you could give just about any skill and skill functionality to any kit or class. Like, you could give monks the remove trap button, for example or (IDK) you could create a custom cleric of Mask with move silently and pick lock, or give the Kensai detect trap or whatever. Previous versions of eeex (with pre 2.6 versions of the game) even allowed the creation of custom skills. I don't know how far Bubb is in reimplementing all earlier eeex functionality but it may be possible to basically still do this now (actually, I should look into this.) My memory of the details is fuzzy, but I believe the new opcodes, the ability to display new and old stats on the char sheet, and the ability to extend stats.ids are key. Edit: also, the ability to extend all of the skill based 2das. Edited January 15, 2022 by Grammarsalad Link to comment
Jarno Mikkola Posted January 15, 2022 Share Posted January 15, 2022 1 hour ago, Grammarsalad said: . Like, you could give monks the remove trap button, There's no "Remove traps"" button, like shown earlier, it's called "Thieving", and without EEex it's just pickpocketing for any other class than a Thief. With it, now Bard belongs to a class that allows them to also disable traps, and open locks. I don't know either of not, any other class- that has access to the button(via a kit spell effect) -is able to do the same when targeting a object, probably... because this is not the case without the EEex. 1 hour ago, Grammarsalad said: earlier eeex Erhm, it's not eEex, or eeex, sex, or tOBeX, it's "EEex", or Enhanced Edition (ex)tender. Just like the ToBEx was Throne of Bhall (Ex)tender, although, that wasn't consistent either. Looking at you TobEx. Yes, there's a difference, it's the yelling part. Link to comment
Grammarsalad Posted January 15, 2022 Share Posted January 15, 2022 3 minutes ago, Jarno Mikkola said: There's no "Remove traps"" button, like shown earlier, it's called "Thieving", and without EEex it's just pickpocketing for any other class than a Thief. With it, now Bard belongs to a class that allows them to also disable traps, and open locks. I don't know either of not, any other class- that has access to the button(via a kit spell effect) -is able to do the same when targeting a object, probably... because this is not the case without the EEex. Erm, it's not just pickpocketing for any other class than a thief. That's just a bard thing. The bard is hardcoded to only use it for pickpocketing but when you add the button on any other class, it functions the same as the thief (yes yes, pick locks or pockets). Lol, so I take it this isn't really something you are interested in. Lol, I have no idea what you meant earlier, but that's ok. Link to comment
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