Guest morpheus562 Posted December 8, 2021 Share Posted December 8, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Jarno Mikkola Posted December 8, 2021 Share Posted December 8, 2021 1 hour ago, morpheus562 said: Rangers, ...Monks... were all physical damage; I would argue against these bits. Erhm, could a mod be made to tackle also those classes ? As Rangers have hide, and Shamans have detect illusion, and Monks could do somethings. Yes, this is off topic, unless you want to take a holistic approach and bring in more classess. Link to comment
Guest morpheus562 Posted December 8, 2021 Share Posted December 8, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Graion Dilach Posted December 8, 2021 Share Posted December 8, 2021 I haven't tested this yet, but how does this mod affect bard kits which slow down vanilia pickpocket progression? I think I will use this in the longterm though, although I prolly would have preferred 15 distributable points over the fixed 5-5-5 progression, because this still makes thieves required in BG1. Good job nonetheless. Link to comment
Guest morpheus562 Posted December 8, 2021 Share Posted December 8, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
mickabouille Posted December 8, 2021 Share Posted December 8, 2021 I was actually looking for something like that... Link to comment
mickabouille Posted December 8, 2021 Share Posted December 8, 2021 (edited) > This mod requires EEex created by Bubb to work Ahhh....so no linux... EDIT: Uh it's been updated? So maybe there's a non-windows version then! EDIT2: hm not yet Edited December 8, 2021 by mickabouille Link to comment
Grammarsalad Posted December 8, 2021 Share Posted December 8, 2021 6 hours ago, morpheus562 said: Honestly, I would prefer to allow bards to get 15 skill point distribution to whichever of the three skills they wanted, and it is what I initially attempted to implement; however, I kept running into issues where it would start assigning negative amounts of skill points to the bard instead of the 15 skill points. I will keep looking into it to determine a root cause, but the 5-5-5 distribution was a quick fix to resolve the issue. ... I'm certain that this was working fine before the most recent update... Link to comment
Guest morpheus562 Posted December 8, 2021 Share Posted December 8, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Jarno Mikkola Posted December 8, 2021 Share Posted December 8, 2021 There's the skillbrd.2da... did you zero that out ? But that's pickpocketing, not trap removal. Link to comment
Guest morpheus562 Posted December 8, 2021 Share Posted December 8, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Grammarsalad Posted December 10, 2021 Share Posted December 10, 2021 (edited) On 12/8/2021 at 9:31 AM, morpheus562 said: It is probably the more recent update with v2.6.6 then. ... That is a real bummer if so. I doubt there will be any updates. I'll look into it as well and if I find anything, I'll report back here Edited December 10, 2021 by Grammarsalad Link to comment
Guest morpheus562 Posted December 10, 2021 Share Posted December 10, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
Endarire Posted December 11, 2021 Share Posted December 11, 2021 In a near term release, may we get an install option for Bards to get skill points at all level ups? What about an option to make the thieving skills button a F12 innate ability like with Cleric/Rogues? Thankee! Link to comment
Guest morpheus562 Posted December 11, 2021 Share Posted December 11, 2021 (edited) Remove Edited May 17 by morpheus562 Link to comment
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