SimDing0 Posted April 1, 2005 Author Share Posted April 1, 2005 Then it would appear the criticism is too much effort to be worthwhile. Link to comment
Domi Posted April 1, 2005 Share Posted April 1, 2005 Sim, we have had this conversation before - my position is the same: people invested their time and inspiration into this project. The least I could do is to show them respect by honoring their wishes in regards to their copywrites. If you feel that going directly to the writer is too much efforts, than it will stay unchanged. Link to comment
SimDing0 Posted April 1, 2005 Author Share Posted April 1, 2005 My apologies. I won't comment again. Link to comment
Domi Posted April 1, 2005 Share Posted April 1, 2005 Well, it is of course much easier to say - it is all useless - than to work on justifying your opinions and listening to the other people's position. Link to comment
NiGHTMARE Posted April 1, 2005 Share Posted April 1, 2005 Why not do a mass find/replace to change "* " and " *" to "*"? I don't imagine there are any places where you'd actually want spaces with asterisks. Um, what about before and after the asterisks? If you just did such a mass find/replace, then this: "Why hello there my friend! *Ponders for a moment* What a fine day it is!" Would become this: "Why hello there my friend!*Ponders for a moment*What a fine day it is!" Link to comment
Domi Posted April 1, 2005 Share Posted April 1, 2005 True. So it will have to be the 'hard way'. Link to comment
SimDing0 Posted April 1, 2005 Author Share Posted April 1, 2005 I'm not saying it's all useless. I'm saying that I don't want to spend the effort seeking out authors and arguing over writing style. (My experience of most modders is that they basically never listen to writing criticism, no matter how well justified-- if I had a penny for every time I've been told "if you don't like it, don't play it". There are exceptions, and I note them well. The bastion of "More please!" is not somewhere I'm anticipating finding said exceptions, especially after reading 20 pages of attacks on people supportive of criticism in Hell's Kitchen.) Link to comment
SimDing0 Posted April 1, 2005 Author Share Posted April 1, 2005 And yeh. How did I not spot that with the asterisks? It's gonna have to be a lot of holding down F3 then. Link to comment
Black Elk Posted April 1, 2005 Share Posted April 1, 2005 @Black Elk - there is no such thing as 'complete texts' untill the project is done. This one single thing which makes proofreading so difficult. I cannot simply give you a coded file and then replace it over in my D - because by that time I might have changed codes. A number of people, last of the Thomas did proofing on files and then I replaced on line-per-line basis. So we have two options: we wait till the final is done and you do the full proofread. Or you submit the line per line corrections to D-files found in the D or Dialogues folders in the BG1NPC folder in your install and I add them as I go. You can also be proactive and help me with proofreading the new materials that need to be proofread. Please by all means send me anything you have, I'd be happy to proof it for you jasonwclark@gmail.com It might be easier to wait until the final draft is ready to rock (I'm not really familiar with modding in the infinity engine.) But whatever is best for you guys... just wanted to lend a hand Link to comment
Domi Posted April 1, 2005 Share Posted April 1, 2005 Thank you, your generous offer is whole-heartedly accepted and some texts are on the way Link to comment
Andyr Posted April 2, 2005 Share Posted April 2, 2005 I'll go through the files before the next release too if you want, Domi - Sim's right, excess files in the Override is not good practice. Probably BEGINning when we don't need to. Link to comment
Domi Posted April 2, 2005 Share Posted April 2, 2005 I already deleted the BEGIN'ings, so it should fix that Also transfered all Dream Scripts to J-files and redid the WEIGHT'ing. I am about to do another test run to see if that worked Link to comment
Andyr Posted April 2, 2005 Share Posted April 2, 2005 Oh, wow, that's fast work! I am on holiday next week then have a PhD interview so will be out of the loop for a bit. Link to comment
Domi Posted April 2, 2005 Share Posted April 2, 2005 Oh, wow, that's fast work! I am on holiday next week then have a PhD interview so will be out of the loop for a bit. <{POST_SNAPBACK}> Have a good holiday and good luck with the interview! Link to comment
Galactygon Posted April 4, 2005 Share Posted April 4, 2005 Slightly off-topic Domi, but do you plan on adding "warning" dialogues for Yeslick and Xan? What I mean by that is could it be done to send Yeslick and Xan to a safer place if you don't have enough room left for them to join your party? And perhaps dismissed party members (in various underground places/dungeons) travel to a safer area? Note that as of now, I haven't installed BG1NPC yet (due to half-modded BG2 installs), and I am not aware of whether or not it's included in this mod. -Galactygon Link to comment
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