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Rastor

Silver Pantaloons Quest

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Welther can give out multiple copies of the Silver Pantaloons.

 

In a D file:

ADD_TRANS_TRIGGER WELTHER 1 ~!PartyHasItem("MISC50")~

 

Also, we're going to want to make MISC50 on the CRE file nondroppable and nonstealable. I'm too tired at the moment to come up with the code for this, though.

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What if the party drops them on the ground? Set a variable.*

 

 

 

* I am not in any way advocating fixing horrible easter eggs. :)

Edited by SimDing0

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Mark the panties magical, so the dragon can't take 'em.

 

Anyway, the party shouldn't even have a chance to talk to Welther after he pays the ransom. Some use of SetInterrupt() and/or DialogueInterrupt() should work here.

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We coudl just append something like this to the top of his script, it will solve any potential problems:

IF
 True()
THEN
 RESPONSE #100
 DestroySelf()
END

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Waitaminute--unlike GiveItemCreate, GiveItem only works if the object giving the item has the item in inventory. If this action gets repeated, Welther has no further pantaloons to give.

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