DavidW Posted May 8, 2022 Share Posted May 8, 2022 SPIN910, PSIONIC_DOMINATION, is used by mind flayers, and bypasses magic resistance. (Presumably because it's a psionic rather than a magical power). However, the sound effect played at the end of the domination period does not bypass magic resistance. So a heavily magic-resistant character might be dominated and yet get no sound effect. In my view, there is very strong developer intent that this is a bug: there's lots of developer intent supporting the idea that the sound effects associated with spells are supposed to be blocked by the same things that block the main payload of the spell. But I acknowledge that this is bound to be very controversial, especially with such a well-known and well-loved feature of the game. And certainly I can't rule out the possibility that it's an intentional nod to the complex and inconsistent ways in which psionic/magic interaction is handled in PnP, and/or a way to recognise in-game that AD&D shifted back and forth between treating mind flayers as psionic and as magical. One for the optional-but-cool component, possibly? Quote Link to comment
Luke Posted May 8, 2022 Share Posted May 8, 2022 2 hours ago, DavidW said: However, the sound effect played at the end of the domination period does not bypass magic resistance. So a heavily magic-resistant character might be dominated and yet get no sound effect. Yes, this does sound like a bug IMHO (in particular, a consistency issue). I think that op174 effect should not be dispellable and bypass magic resistance, just like the main payload (precisely because it's a psionic rather than a magical power). 3 hours ago, DavidW said: there's lots of developer intent supporting the idea that the sound effects associated with spells are supposed to be blocked by the same things that block the main payload of the spell. Indeed. Quote Link to comment
Bartimaeus Posted May 8, 2022 Share Posted May 8, 2022 I don't think fixes are appropriate for the Fixpack. Quote Link to comment
Andrea C. Posted May 10, 2022 Share Posted May 10, 2022 FWIW I don’t really think this is controversial at all unless it’s a tongue-in-cheek thread Quote Link to comment
DavidW Posted May 10, 2022 Author Share Posted May 10, 2022 2 hours ago, Andrea C. said: unless it’s a tongue-in-cheek thread Surely not. Quote Link to comment
Andrea C. Posted May 10, 2022 Share Posted May 10, 2022 In that case it seems like a clear-cut bug to me. Tangentially, do you know whether this issue also affects the classics? Quote Link to comment
CamDawg Posted May 31, 2022 Share Posted May 31, 2022 Fixed. And then I realized the same bug was in BGEE, so even though it's likely unused, it's fixed there too. Quote Link to comment
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